Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
To be honest, the games industry learned alot from show, don't tell as a concept from PoP, and its sequels. I personally really just love the fun, boyhood charm this game has.
It's a shame they removed the PS2 secret from the PC port where you could play the first PoP game.
Come to think of it only the platforming is still great fun, since the two sequels mildly improved the camera and vastly improved the combat.
It's not that bad tbh, most games nowadays with platforming and such either take a long time to load or require very lenghty sessions. Sands of Time loads very quickly + due to the short sections you can simply play half an hour and then do something else.
I basically don’t play platformers besides parkour games with considerable amount of violence, ala PoP, Assassin’s Creed, Dying Light. But yeah, nothing quite like the PoP trilogy.