Cài đặt Steam
đăng nhập
|
ngôn ngữ
简体中文 (Hán giản thể)
繁體中文 (Hán phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bungari)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (tiếng Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraine)
Báo cáo lỗi dịch thuật
To be honest, the games industry learned alot from show, don't tell as a concept from PoP, and its sequels. I personally really just love the fun, boyhood charm this game has.
It's a shame they removed the PS2 secret from the PC port where you could play the first PoP game.
Come to think of it only the platforming is still great fun, since the two sequels mildly improved the camera and vastly improved the combat.
It's not that bad tbh, most games nowadays with platforming and such either take a long time to load or require very lenghty sessions. Sands of Time loads very quickly + due to the short sections you can simply play half an hour and then do something else.
I basically don’t play platformers besides parkour games with considerable amount of violence, ala PoP, Assassin’s Creed, Dying Light. But yeah, nothing quite like the PoP trilogy.