Tom Clancy's Splinter Cell

Tom Clancy's Splinter Cell

Shemeal 13 janv. 2016 à 22h03
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Splinter Cell Ultimate Graphics Settings (Includes Indirect Fixes to Common Problems)
For this to work you may need to install the DirectX runtime files here[www.microsoft.com].

Hardware Required:
- GPU with full hardware support for DirectX 11 (DirectX 10 may work but I haven't tested it)
- Windows 7 or better

Once you have all that you can proceed with the steps below.

Splinter Cell Basic Tweaking

These are the video options you set in the game like shadow resolution, shadow detail (only takes effect in projector mode), and effects quality. Hopefully, everyone now has a fast enough PC so these settings would probably be all maxed out. 3d sound and EAX will have no effect as DirectSound3D was removed in Windows Vista and up.

dgVoodoo2

1. Download the latest version of dgVoodoo2 from here [github.com].

2. Extract the zip folder to some other folder called something like dgVoodoo that you can create. You can place that folder anywhere you wish.

3. In that folder, you extracted the contents to, run dgVoodooCpl.exe and select Add.

4. Browse to the system folder of the Splinter Cell game folder (i.e. E:\Games\Splinter Cell\system). You’ll need to figure out where Splinter Cell is installed to.

5. Once that’s done you should see the path you selected above under “Config folder / Running instance” (no quotes). If you don’t see it select it from the dropdown

6. Select the DirectX tab and where it says “VRAM” select something like 256 MB or 128 MB minimum if you don’t have enough RAM I guess.

7. Uncheck dgVoodoo Watermark and set “Videocard” (no quotes) under DirectX tab to GeForce4 Ti 4800 to render shadow buffers correctly.

9. Click ok then inside the MS\x86 folder in the dgVoodoo directory, copy D3D8.dll and place it into the Splinter Cell system folder.

Widescreen Fix

1. Download Splinter Cell Widescreen Fix from here [thirteenag.github.io]. This can be found by clicking the down arrow next to the download button.

2. Inside the SplinterCell.WidescreenFix zip folder, delete the dgVoodoo.conf file then navigate to the scripts folder and delete the modupdater.ini file. Then extract the system folder to the Splinter Cell folder, effectively merging the contents together.

3. Now look inside the scripts folder located in the Splinter Cell system folder and open SplinterCell.WidescreenFix.ini. Change the ResX and ResY to your resolution, x being width and y being height (i.e. ResX = 1920 ResY = 1080 which is 1920x1080). Set ForceShadowBuffer mode to 1, HudWideScreenMode = 1 (if using widescreen resolution), and keep WideScreenHudOffest the same if you have a 16:9 aspect ratio for the resolution you specified above (doesn't have effect if HudWideScreenMode is 0). You may need to adjust WideScreenHudOffset accordingly if your resolution is not 16:9. Also, make sure to set the file you just edited to read-only so it doesn't get set back.

Classic Shadows?
On native GeForce3/4/FX hardware, the shadows get rendered without the soft-looking filter around them. If you prefer that you can restore that with dgVoodoo2. When opening dgVoodooCpl.exe you can right-click on the dgVoodoo banner and select show all sections of the configuration. Make sure the path to Splinter Cell is selected under Config folder / Running instance. Then under the DirectXExt tab uncheck smoothed depth sampling and then click ok. Now when you run Splinter Cell the classic shadows will be rendered.

PlayStation 3 High Definition Texture Pack

From the same link under "Widescreen Fix" (no quotes) download the HD textures from the PS3 version. Again, this can be found by clicking the down arrow next to download under "Splinter Cell Widescreen Fix" (no quotes). Inside the SC1_PS3_Textures zip folder extract the textures folder to the Splinter Cell folder and overwrite everything.

GPU Control Panel

You can expand on this by configuring the settings in your GPU control panel. You can set things like anisotropic filtering, FXAA, and even vsync (Turning on MSAA in dgVoodoo will break the water shader so use FXAA instead if possible). You can even use ReShade if you like and use the version for DirectX 10 and up as dgVoodoo2 makes the game run in DirectX 11 mode or whatever you set it to.

Conclusion

This will work for Splinter Cell: Pandora Tomorrow, the steps are similar but you will need to find the fixes related to Splinter Cell Pandora tomorrow. Particularly the widescreen fix and the PS3 HD textures.

The end result can end up with FXAA support, anisotropic filtering, vsync, high-resolution textures in well-defined areas, fully functional shadow buffer support, and fixed widescreen support for resolutions that even include 4k.

Some Screenshots
http://steamcommunity.com/sharedfiles/filedetails/?id=749365260
http://steamcommunity.com/sharedfiles/filedetails/?id=749365223
http://steamcommunity.com/sharedfiles/filedetails/?id=749365121
http://steamcommunity.com/sharedfiles/filedetails/?id=749365068
http://steamcommunity.com/sharedfiles/filedetails/?id=749365011
http://steamcommunity.com/sharedfiles/filedetails/?id=749364966
http://steamcommunity.com/sharedfiles/filedetails/?id=749364868
http://steamcommunity.com/sharedfiles/filedetails/?id=749364775
http://steamcommunity.com/sharedfiles/filedetails/?id=749364743
http://steamcommunity.com/sharedfiles/filedetails/?id=749364933
http://steamcommunity.com/sharedfiles/filedetails/?id=749364715
http://steamcommunity.com/sharedfiles/filedetails/?id=749364667
Dernière modification de Shemeal; 16 janv. à 17h15
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Tried it, works like a charm. Perfect. Thanks a lot!
I have tried that fix and I can confirm that it works, but is there are anyway to make the game start in fullscreen instead of having to resize the window each time you start the game ?
AWESOME!! This fix does indeed work! Thank you!!
It says its a virus :/
Does this fix the lighting issues in SC1? Or just Pandora Tomorrow? If it fixes both, then today is a glorious day.
Kurai Shidosha a écrit :
Does this fix the lighting issues in SC1? Or just Pandora Tomorrow? If it fixes both, then today is a glorious day.
Unfortunately it only fixes Pandora Tomorrow's lighting.
Shemeal a écrit :
Kurai Shidosha a écrit :
Does this fix the lighting issues in SC1? Or just Pandora Tomorrow? If it fixes both, then today is a glorious day.
Unfortunately it only fixes Pandora Tomorrow's lighting.

That's a shame. But with the amazing work of these developers we've already come so far. I'm sure some day they'll be able to be ran perfectly again. Emulation will always break through, whether you get an elegant solution like with the Dolphin emulator, or you get a bruteforce method and wait years for the fastest hardware available to make it a reality.
rest in pepsi
So I can't get this to fix Pandora Tomorrow. Whenever I install it, all I get is a black screen. What am I doing wrong?
Kurai Shidosha a écrit :
So I can't get this to fix Pandora Tomorrow. Whenever I install it, all I get is a black screen. What am I doing wrong?
Maybe missing the D3DCompiler?
Nope it was my graphics settings in dgvoodoo2. Don't enable "Fast video memory" under DirectX tab. It just breaks the game.
Does this do anything for the night vision freeze?
Those files are not to be trusted, use this instead, http://enbdev.com/convertor_dx8_dx9_v0036.htm
Dernière modification de Kobi Blade; 12 févr. 2016 à 20h28
Shemeal ! Thank you so much. Works perfectly as far. No flickering on videos, shadows looks stunning, aa and other stuff on. So happy! Although in the process of configuring almost crashed down and resigned:)
figglerwigglerXD a écrit :
It says its a virus :/
You have McAfee? I have that.
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