Killing Floor

Killing Floor

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rolypoly Sep 15, 2014 @ 6:42pm
Why doesn't it save my mouse settings?
Every time a new map or new server, the mouse settings are back to default and I have to change them again. Why doesn't it save them?
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Showing 1-5 of 5 comments
Kuebic Sep 15, 2014 @ 8:33pm 
Try saving the mouse setting during the game menu screen rather than start of a match. It should save it then.

It's an annoying bug that most people experience.

Last resort though: go to your ...killingfloor/system/user.ini file and locate
[Engine.PlayerInput] MouseSensitivity=1.25000 (or whatever your number is)

Change it while out of game and it should save.
Best wishes!
Last edited by Kuebic; Sep 15, 2014 @ 8:34pm
dnrob7 Sep 16, 2014 @ 10:07am 
Same happened to me when I installed the game. I knew right away why it was re-setting but I still ended up changing it to 1.25 at the start of every match about 7 times before I went back to game menu to do it xD
rolypoly Sep 16, 2014 @ 3:23pm 
Thanks!
Do0m[y] Mar 16, 2015 @ 7:34am 
Another example of one of the most basic and stupid thing to fix. Since 2014, this bug still exist in 2015... It's a shame, it's laughable in a bad way. Thank you very much, dear lazy developers.
Kuebic Mar 16, 2015 @ 9:54am 
Originally posted by Do0my:
Another example of one of the most basic and stupid thing to fix. Since 2014, this bug still exist in 2015... It's a shame, it's laughable in a bad way. Thank you very much, dear lazy developers.

Sorta agree, but understanding the circumstances the game was made makess it more tolerable. I mean, it's not completely broken...

A few things to consider: the retail version was released in 2009. 10 people made it in 3 months. The dev team focused on Rising Storm/Red Orchestra since then. They actually stuck in red orchestra guns, or at least the realistic effects they've been working on, into killing floor, which is why the guns in the retail version of KF looks/feels so much better than the original mod which was released in 2005.

However, as this game was hastely done and was one of their first games, the foundation of the mod-turned-game is very shoody under-the-hood (as many modders found out) and this is one of the bugs among many that still exists and is probably not worth the time and effort to fix. TWI did fix MANY bugs/exploits from the original release and the amount of free content they've released shows, to me at least, that the devs are far from lazy, they just shifted their focus onto their other games which are much better made compared to this.

And I don't know of many other indy-developers maintain any game this well for 5+ years.

I'd rather give them credit where credit is due, because this team has done a whole lot of "good" compared to the small issues that are still present.

Cheers :D
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Date Posted: Sep 15, 2014 @ 6:42pm
Posts: 5