Killing Floor

Killing Floor

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rolypoly 2014년 9월 15일 오후 6시 42분
Why doesn't it save my mouse settings?
Every time a new map or new server, the mouse settings are back to default and I have to change them again. Why doesn't it save them?
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Kuebic 2014년 9월 15일 오후 8시 33분 
Try saving the mouse setting during the game menu screen rather than start of a match. It should save it then.

It's an annoying bug that most people experience.

Last resort though: go to your ...killingfloor/system/user.ini file and locate
[Engine.PlayerInput] MouseSensitivity=1.25000 (or whatever your number is)

Change it while out of game and it should save.
Best wishes!
Kuebic 님이 마지막으로 수정; 2014년 9월 15일 오후 8시 34분
dnrob7 2014년 9월 16일 오전 10시 07분 
Same happened to me when I installed the game. I knew right away why it was re-setting but I still ended up changing it to 1.25 at the start of every match about 7 times before I went back to game menu to do it xD
rolypoly 2014년 9월 16일 오후 3시 23분 
Thanks!
Do0m[y] 2015년 3월 16일 오전 7시 34분 
Another example of one of the most basic and stupid thing to fix. Since 2014, this bug still exist in 2015... It's a shame, it's laughable in a bad way. Thank you very much, dear lazy developers.
Kuebic 2015년 3월 16일 오전 9시 54분 
Do0my님이 먼저 게시:
Another example of one of the most basic and stupid thing to fix. Since 2014, this bug still exist in 2015... It's a shame, it's laughable in a bad way. Thank you very much, dear lazy developers.

Sorta agree, but understanding the circumstances the game was made makess it more tolerable. I mean, it's not completely broken...

A few things to consider: the retail version was released in 2009. 10 people made it in 3 months. The dev team focused on Rising Storm/Red Orchestra since then. They actually stuck in red orchestra guns, or at least the realistic effects they've been working on, into killing floor, which is why the guns in the retail version of KF looks/feels so much better than the original mod which was released in 2005.

However, as this game was hastely done and was one of their first games, the foundation of the mod-turned-game is very shoody under-the-hood (as many modders found out) and this is one of the bugs among many that still exists and is probably not worth the time and effort to fix. TWI did fix MANY bugs/exploits from the original release and the amount of free content they've released shows, to me at least, that the devs are far from lazy, they just shifted their focus onto their other games which are much better made compared to this.

And I don't know of many other indy-developers maintain any game this well for 5+ years.

I'd rather give them credit where credit is due, because this team has done a whole lot of "good" compared to the small issues that are still present.

Cheers :D
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게시된 날짜: 2014년 9월 15일 오후 6시 42분
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