Blocks That Matter

Blocks That Matter

Breaks multi-monitor setup (GNU/Linux)
This game breaks multi-monitor setups.

On startup, if it's in full-screen mode, it grabs the primary monitor and switches off the secondary (and, presumably, any others which may be attached). Okayish in that it doesn't affect things in windowed mode, but…

On shutdown, regardless of windowed or full-screen, it resets the monitor setup, leaving just the primary monitor on. It actually manages to be worse than SDL 1.2 in this respect, and I've had enough trouble with that messing things up.

I can terminate the game with extreme prejudice (by using xkill); this works around the latter problem. Obviously, this is far from ideal.
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NoXPhasma 13 jan, 2016 @ 4:03 
Almost 2 years have been passed and the developers haven't even answered, screw them!
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