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Fordítási probléma jelentése
They're not manipulated, i opened acc on metacritic just to review both AWs :)
(that's for start of course)
If you just want to know the story, you could probably watch the walkthroughs.. :D
I praise Remedy for Max Payne 1-2 and hadn't expected something like that.
I am thouroughly enjoying every minute of it, as you said the atmosphere is just incredible. And the gameplay, while not your usual 3rd person "shooter", I feel compliments the thriller-style of the game. It took me a while to work out the best way to utilise the torch/flashlight, but now I find the battles very intense and gritty.
Massive fan of Max Payne 1 and 2, and I am thrilled [no pun intened ;-) ] that Remedy have taken a different direction with this game. It's different, but I think still very enjoyable for those who are into that sort of thing.
This game didn't offer anything I had never seen before. Not even the story is original, although one has to go almost 20 years ago to see something like that.
Take, for instance "Gabriel Knight 2: The Beast Within", from the 90's: much better playability than this game. In older games one would have to make an effort to move on in the game: nowadays the games simply tell you what to do: there is no real challenge, since you don't have to figure out by yourself what has to be done. The puzzle factor is zero.
The graphics are amazing, but I have everything maxed, including 8x AA and 16x AF. However great graphics alone don't make a great game. challenging the player's intelligence and ability does. Take for instance Day of Defeat or Counter Strike: they have pretty poor graphics for today's standards, but are among the most successful games ever, and they don't get old.
The linearity of the game (or "in rails" as another player put it) make it a very bad game.