Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you want 2 units dead before the change then you would use "!alive unitname AND !alive unitname" instead.
If you want one unit dead out of 2 (or more) you would use "!alive unitname OR !alive unitname" in that case.
While Mr Murrays' guide is rather old and doesn't cover anything new added in ArmA 2 or 3, it's still very valuable in learning how things work. You can check it out here:
http://www.armaholic.com/page.php?id=4847
http://forums.bistudio.com/forumdisplay.php?162-ARMA-3-BETA-MISSION-EDITING-amp-SCRIPTING
Beware that they have a low tolerance for threads like this though. Using the forums search function usually leads to the right answer, and if it doesn't then go ahead and make a thread for your question.
1) put a trigger down with F3.
2) iopen it and put in the conditions field "!alive target1" (no quotes) instead of "this"
3) name your target target1
4) synchronize with F5 the trigger to the desired waypoint. The next waypoint will not be activated until you kill "target1"
hope this makes sense...