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翻訳の問題を報告
The reasons I like this game are that it has one of the best stories, and one of the best-told stories, I have encountered in a video game, the art is beautiful, the music is amazing, the narrator is great, and the world is interesting. I also like the combat, though I understand that it is probably not going to be the main draw to anyone.
And if 'just killing enemies' is bad game design, then Half Life, Counterstrike, Diablo, Torchlight, Devil May Cry, God of War, Bayonetta, Call of Duty, Battlefield and Dead Space are all bad games by the same logic, because killing enemies is pretty much all you do in those games.
We like the game because we think that the combat is good, the narrative is good, the lore, music and art are all good, and the game's narrator has a great voice. That's just our opinion, of course.
the game also doesn't necessarily encourage exploration, if there is one. it should have been purely 3D instead of isometric. just imagine playing dark souls but with the gameplay and art and music (etc) of Bastion. wouldn't that be SO MUCH ♥♥♥♥♥♥♥ BETTER? and also imagine if instead of picking an area of the map to go to, YOU ACTUALLY get to travel there on foot/horse/whatever, just like you did in Zelda.
this game just had major design flaws. it should have been free 3D mode, expanded the game by adding exploration mechanic (semi freeroam), and more NPCs to interact with, if this art style was going to be kept. Also one very major flaw is the voice actor for the boy. just imagine if it were the same voice actor that voiced the young Link in OOT. I mean look at the boy, he looks like a 10 year old with the voice of a justin bieber with puberty.
More NPCs: again, I don't think you're paying attention to the story. Most people are dead. That's why there aren't more NPCs in the game.
As far as 3D art style goes, I have nostalgia for the old 2D isometric look, so I loved it. That said, the lack of 3D was due to the limitations of being a small indie company. SuperGiant Games has just announced their next game, Transistor, and since they made a bunch of money off Bastion, they have hired a 3D artist for that game.
Your final criticism doesn't make any sense, and makes me wonder if your biggest problem is inability to comprehend the game. The "boy," who is always called "The Kid" in the game, never speaks. The narrator you hear is the old man, Rucks (at first called The Stranger). And his voice is perfect.
'Boring' =\= noun