XCOM 2
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Avatar Ruler
   
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Oct 23, 2016 @ 8:12pm
Feb 15, 2017 @ 8:41am
6 Change Notes ( view )
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Avatar Ruler

In 1 collection by RealityMachina
RealityMachina's Mods (and the occasional other mod you should try)
65 items
Description
Adds in a fourth ruler that kicks in at the maximum force level (ie at the endgame of your campaigns). This requires a new game to take effect.

Latest Update
Added Perfected Avatar to exclusion list so it wouldn't be accidentally erased by Long War 2.


Description

The Perfected Avatar, in addition to the base ruler stuff (Ie escape gates + the reactions) and innate Avatar abilities (except for Regeneration and Teleportation), also has:

Psi Confusion (based off LWS's Mass Mindspin), enables the ruler to disorient, panic, or stun a lot of your team in one-go.

Stasis and Sustain, works just like it does for your psi-ops.

Cataclysm, basically its own variation on Schism, allows all of its psionic abilities except Mind Control to apply the Rupture effect to targets, enabling them to be wounded for 4 additional damage per hit.

Fortress, again, works just like it does for your psi-ops.


Your reward for killing this thing is access to its corpse and psi amp, which lets you unlock:

The Avatar Psi Amp, increases a user's psi strength by 80 and gives them access to Mind Control and Psi Confusion. This can be built multiple times, but as noted, it's a finite item and costs *a lot* to make. You automatically gain a free one after autopsying the Perfected Avatar.

The Psi Armour, increases a user's will by 30, Mobility by 3, HP by 8, and has 2 armour points. Also gives a user Sustain, Fortress, and Bastion (this perk being LWS's Bastion perk). Bastion applies the effects of Fortress to nearby teammates.

Known Issues

Note that this was made mainly as an example of how additional alien rulers could be added to the game, and there's limitations with how I did it (ie it would conflict with any other additional alien ruler mods, and would probably require an All The Enemies equivalent in order to function.). The AI of the Perfected Avatar is also basic, since the AI code of the game comes off as Early Modern English to me. If anybody's willing to help contribute, I'll gladly credit you and even list you as a contributor if it's a big enough contribution (ie like a rewrite)

FOR LW2:

LW2 nerfs ruler reactions and insteads have them work like normal enemies a lot of the time, this requires them having action points.

Add the following to XComGameData_CharacterStats.ini (located at wherever the game is installed\steamapps\workshop\content\268500\786342492\Config)

+CharacterBaseStats[eStat_ActionPoints]=2

Character Stats
Rookie
120 HP
5 armour points.
20 defense
10 dodge
85 aim
200 Psi Offense
150 will

Veteran
135 HP
5 armour points
20 defense
10 dodge
85 aim
200 Psi Offense
150 will

Commander
150 HP
5 armour points
20 defence
15 dodge
85 aim
200 Psi Offense
150 will

Legend
165 HP
6 armour points
20 defence
25 dodge
85 aim
200 Psi Offense
150 will
85 Comments
kleinicus Oct 14, 2023 @ 1:08pm 
I noticed that it has a advent psi amp in the second picture but you can/t use it.
Dęąth Viper Oct 19, 2022 @ 4:25pm 
!!!!!!!!
striker101 Apr 1, 2020 @ 9:30pm 
ok so here is n issue the game crashes when using psi confusion, apparantly this mod isnt updated fully to work with WOTC
GameAcc Mar 27, 2020 @ 9:28am 
Have anyone tried it with Hive? (mode description states that it would conflict with other rulers). Is force level change to let's say 16 will force him to show up earlier without negative effects?
Waves Mar 23, 2020 @ 3:35pm 
Error detected attempting to load package: AvatarRuler.

Crashes when trying to launch the game.

IDK if that is this, or some other mod conflicting with it. @_@
Shavy Mar 9, 2020 @ 6:26pm 
LWOTC?
Edit:Ed Mar 2, 2020 @ 10:36am 
*EDIT* sorry, phrased my question badly, I'm aware it says in the desc. that it would maybe conflict with other rulers, but we're talking about 2 different generations of game effectively, and I wasn't sure if new factions etc. had had an impact on their potential compatibility / incompatibility
Edit:Ed Mar 2, 2020 @ 10:33am 
@ Anyone Listening.
I've heard this plays ball ok with WotC provided you can get him to spawn (integrated DLC off / add him to a different encounter), does it play ball with The Hive does anyone know? I'm just tentative to add something which code-wise might call itself a 4th ruler and then the game get confused as The Hive Queen also is a 4th ruler. Anyone tested this or would be able to (I don't wanna brick my mid-campaign save I make videos from but starting afresh might give false test results and thus false hope).
alberto_adm Jan 15, 2020 @ 2:41pm 
@RealityMachina

My game CRASH after finishing researching Avatar's body in the lab, always, except that goes well in the WOTC + TLP campaign. (Made the test, and approved / guaranteed to work well.)

Could you show the Command Consoles for me to have search result items?
(All that's left is for me to enjoy 100% of MOD, (until it's fully Updated to WOTC)
GameAcc May 21, 2019 @ 4:14pm 
Finally I read the description, I haven't waited for 20 force level, does anyone know how to force him to show up right after I kill 3rd?