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I'm not sure how good it would be. if you keep the zoom but speed it up, I think it might get super disorienting of having things zoom in and out all the time too quickly. If I get something to work I'll throw it out there and let people decide if it's worthwhile.
I briefly looked at your files and saw that they have less content (text and settings) than the ones I have on my Mac. Are these files that short on Windows or was there a version change? I will try to apply a diff to my files tonight and see if that works.
On a related note, have you had a chance to look if it's possible to speed up the walking speed in dungeons? Or even skip an attack animation entirely? (I guess this wouldn't work on AOEs where the damage is shown as part of the animation?)
Basically what I did was to rip out all the 'pre-animation' stuff in the file. The file basically describes how the camera is supposed to work when a specific event happens. All I did was to rip out all the zoom in/out/pan etc an left in the "go back to the default view" part of the script. That's why it's smaller. Basically the camera doesn't move at all. Admittedly it's a bit of a 'scorched earth' way of doing it. But it was easier than trying to tweak the individual camera moves/tilts/pans which was gettting arduous.
Also check out my new mod. It makes the text bubbles appear and disappear faster!
http://steamcommunity.com/app/262060/discussions/4/618453594764775540/
Again, huge "Thank you!" for the mods - both of them! I installed both on my mac and they run flawlessly. Just did a quick run through the "tutorial" battles and they were incredibly fast and nice. Thank you again, this is what will make the game much nicer for me to play!
Remember horrible Edlrich Gods made this mod so it may break something :P
Hmmm let me take a look at that. I think I know whats wrong, should just be a quick fix and test
It should proc for both melee and ranged attacks