Awesomenauts

Awesomenauts

Elimination Deathmatch
 This topic has been pinned, so it's probably important
yozi  [developer] Jun 22, 2017 @ 11:04am
Changelog [v1.3.1]
NEW! Update 1.3.1 changes:

Gameplay:
- Sudden death has been overhauled. It's now divided to three stages, each stage taking 10/20/30s before activating. The first stage causes two knockback barriers on either side, forcing players to be closer to eachother. After an additional 10 seconds, both players receive a damage buff. After 30 seconds, both players take 50 damage per second, forcing them to act.

This change improves the newly added sudden death mechanic, as it had lots of potential missing.

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Map update [1.3] changes:

Textures:
- Added a background texture for low graphics users, hidden on high quality

Gameplay:
- Winning team now restores full health after a fight (10k HPs)
- When there's a 1v1, the arena enters "sudden death", adding two forcefields on either side pushing the players toward the middle area while dealing slight damage on contact. Feedback needed.

Settings:
- Frags to win has been increased from 30 to 50 across all gamemodes
- Removed "display items bought" on several game modes, due to framerate drops
- Added a new "VS AI" game mode. Try it out and best your AI foes! (Must be on Red team.)

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Map update [1.2.1] changes:

Textures:
- Added some more debris walls along the edges of the top area
- Added two tubes leading downwards near mid, each with a canister on top
- Minor tweaks

- Changed the old screenshots to new ones, to represent the mayor overhaul this map has seen over the weeks

That's about it!

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Map update [1.2] changes:

After some playtesting with friends and a lot of fun, there were clear issues that became more clear. Here I try to address them.

Spawn room:
- Removed glow graphics from AffectAreas
- Further increased silence duration, it should no longer fail to apply 100% of the time

Arena layout:
- Widened the arena significantly
- Added a new path from the incinerators to the top area
- Lowered the side-platforms in the top area
- Slightly changed angle of jumpers
- Added AI nodes

Textures:
- Repeated some textures where the map extends

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Map update [1.1.1] changelog:

Spawn room:
- Greatly increased the size of the death area since it was very inconsistent
- Increased silence tick rate to avoid an issue of repetitive silence text pop-up

Arena layout:
- Slightly moved the jumppads apart from each other to not make the right jumppad dominant

Textures:
- Re-arranged some scenery and tweaked size to make them feel further away
- Added objects in the distance
- Changed wall texture at the incinerators
- Removed a few invisible textures

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Map update [1.1] changelog:

Spawn room:
- Added a death area to each spawn room to prevent the wrong team to enter
- Replaced weaken with a silencing effect to prevent terrain-piercing abilities to be used
- Both rooms now have the same knockback value

Arena layout:
- Lowered mid platform slightly for easier multi-jumping

Texture work:
- Added parallax to various textures to give them depth (this lowered the texture quality, will probably add a "low" graphics setting version later)
- Made the background more realistic and vibrant
- Adjusted the colors on the flags
- Added a few minor textures, mostly on the lower section
* Recommended setting: High background quality

Feedback on these changes are appreciated, check them out!
Last edited by yozi; Jul 30, 2017 @ 5:18am
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Cole Jul 1, 2017 @ 12:39pm 
oh boy!
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