Garry's Mod

Garry's Mod

Weapon Editor & Replacer
Neosun May 27, 2017 @ 3:40pm
Various Suggestions
Instead of writing it up on the comment wall, I'd prefer to write it here as I have more than one.

1. Configurable Fire-spread
2. Configurable Hipfire-accuracy
3. For weapon replacement, having an option to instead give player the just the weapon, give them specific ammunition (As in, let them choose to either replace the weapon picked up, or the ammo picked up from it) (For example:)

Picking up this weapon...
weapon_shotgun
will give players this weapon/ammotype...
12 Gauge

(I discovered that it is theoretically possible, by accidentally copypasting the entity version of the Armor Battery in the "will give players this weapon" box, which worked but spewed this console error:)

[Weapon Properties Editor] lua/autorun/lf_weapon_properties_editor.lua:232: attempt to call method 'GetMaxClip1' (a nil value)
1. v - lua/autorun/lf_weapon_properties_editor.lua:232
2. unknown - lua/includes/modules/hook.lua:84

Thanks for stopping by, means a lot from you just reading this!

(Also, sidenote for all the people commenting: Holy heck, this isn't the suggestion forum. My notifications are exploding from this and I had to unsubscribe to deal with it.)
Last edited by Neosun; Jun 5, 2017 @ 12:46am
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Showing 1-15 of 45 comments
also should have rate of fire settings
Neosun May 27, 2017 @ 10:16pm 
Originally posted by Dr Krautz:
also should have rate of fire settings
That, too.
Paddy May 28, 2017 @ 12:29am 
Gamemode changing?
WerewolfCrusader May 28, 2017 @ 6:57am 
Configurable reload times and rate of fire for the cw 2 base? :)
Neosun May 28, 2017 @ 10:28am 
Originally posted by LucJocWhite:
Configurable reload times and rate of fire for the cw 2 base? :)
These people have wonderful ideas that I've forgot to plug in.
Heck, we might as well say, even though that's one heck of a request of someone to do...
Would you be so kind as to add the majority of the CW2.0 valuables for configuration?
WerewolfCrusader May 28, 2017 @ 11:14am 
Add the majority of the Cw2 valuables? I don't know what your asking lol I'd like to see configurable rapid fire, reload times, pump speed of a shotgun? Like be able to pump a shotgun faster?
Neosun May 28, 2017 @ 11:54am 
Originally posted by LucJocWhite:
Add the majority of the Cw2 valuables? I don't know what your asking lol I'd like to see configurable rapid fire, reload times, pump speed of a shotgun? Like be able to pump a shotgun faster?
Pressing "F2" on any CW2.0 Customization menu gives you a table of values, which are all manipulated manually in a Lua file. Things that wouldn't be worth coding into this would be "Effective Range" and various variables that developers typically leave alone.
norchwain May 28, 2017 @ 12:09pm 
Is there any value for force of bullet? Some weapons can send a ragdoll flying upon being shot, while others simply drop them to the ground. May seem petty, but those who are into exaggerating effects or implementing realistic aspects might be interested.
honestly the person behind this should cooperate with the authors of such big weapon bases like m9k, tfa, cw2 and many more though I would recommend tfa cause the author is pretty active and I like their weapons.
WerewolfCrusader May 29, 2017 @ 2:10pm 
Okay @Mr.541 all the valuables for the cw 2 base that would be nice to configure would be: Damage, Effective Range, Damage fall off %, Firerate, Hip spread %, aim accuracy %, spread per shot %, max spread inc %, recoil %, mobility %, handling %, reload time, and full reload time :)
bolt413 May 30, 2017 @ 5:44pm 
how about replacing ammo types? TFA's base can allow you to attach a grenade launcher on Assault Rifles if you want, that means you need a firing mode to change it, and i am thinking of the Combine Balls to be replaced to the smg_1 Grenades.
Syresian Jun 1, 2017 @ 10:45am 
Can I rename the weapon? Doesn't seem like I can. Why not?
Landfighter777 Jun 4, 2017 @ 5:44pm 
Maybe this could be useful as a suggestion, edit whether or not a gun could shoot under water.
Videogames Jun 4, 2017 @ 11:31pm 
Allow saving presets for weapon replacements too.

Possibly some other way to easily turn on and off certain replacements in general rather than having to delete them and recreate them constantly.
Malice Jun 17, 2017 @ 9:23am 
The addon should let us modify all the stats IE fire rate, accuracy, recoil, alongside with modifying the secondary statistics like that
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