Men of War: Assault Squad 2

Men of War: Assault Squad 2

Great War Realism mod [WE'RE SO BACK]
 This topic has been pinned, so it's probably important
Microsoftman  [developer] Aug 2, 2017 @ 2:21pm
Suggestions Thread
Post here what you would like to see in the mod, or things that we could do better. Do not post bugs here, there's a separate thread for that.
Last edited by Microsoftman; Feb 16, 2019 @ 7:33pm
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Showing 1-15 of 259 comments
SirLolzALot Aug 3, 2017 @ 6:57am 
Glad to see the mod is back, great job! I already suggested this before so pardon me but I suggest that you categorize each army by year like +1914,+1915, instead of rifle14,rifle16. It makes it organized and easier with a lot less confusion. Thanks!
Last edited by SirLolzALot; Aug 3, 2017 @ 6:58am
Microsoftman  [developer] Aug 3, 2017 @ 9:18am 
Originally posted by SirLolzALot:
Glad to see the mod is back, great job! I already suggested this before so pardon me but I suggest that you categorize each army by year like +1914,+1915, instead of rifle14,rifle16. It makes it organized and easier with a lot less confusion. Thanks!

I understand, but the way the game works, it would be impossible to categorize the armies this way, I've tried.
Raven Aug 4, 2017 @ 10:14am 
I think Armoured trains should be a thing in this, Speciffically for the Editor...
Mausmouler Aug 4, 2017 @ 2:45pm 
You should create AI for frontlines! That would make the game very world war 1'ish
Paselogo Aug 5, 2017 @ 1:36am 
To manage those uniforms in Austro-Hungary they are not Austro-Hungarian uniforms.
Havran00 Aug 5, 2017 @ 2:31am 
Well, i already asked in nomral discussion, but could you add bayonets on rifles for regular infantry?
SirLolzALot Aug 6, 2017 @ 4:00am 
Originally posted by Microsoftman404:
Originally posted by SirLolzALot:
Glad to see the mod is back, great job! I already suggested this before so pardon me but I suggest that you categorize each army by year like +1914,+1915, instead of rifle14,rifle16. It makes it organized and easier with a lot less confusion. Thanks!

I understand, but the way the game works, it would be impossible to categorize the armies this way, I've tried.
I see... it is not that much of a problem thanks anyways!
Kaiser Grimlock Aug 6, 2017 @ 5:56pm 
There are few things I'd like to see changed to match the realism of WW1.
1. French Lebel should reload much slower than Germanan British ones since they load the rounds manually in WW1.
2. German 98 should reload much faster than the French since they used a stripped clip. Since the French have 8 rounds at their disposal, Germans have only 5, I think making the French reload slower would help the balancing as well.
Kaiser Grimlock Aug 6, 2017 @ 5:57pm 
I think these changes are very simple and wouldn't take much of your times

Microsoftman  [developer] Aug 6, 2017 @ 6:27pm 
Originally posted by Kaiser Grimlock:
There are few things I'd like to see changed to match the realism of WW1.
1. French Lebel should reload much slower than Germanan British ones since they load the rounds manually in WW1.
2. German 98 should reload much faster than the French since they used a stripped clip. Since the French have 8 rounds at their disposal, Germans have only 5, I think making the French reload slower would help the balancing as well.

This one was on my todo list. I'll get it fixed next update.
Tucoxx Aug 6, 2017 @ 7:04pm 
What about taking a similar approach to Verdun with infantry squads?. For example, assault squads like the Stosstrupp and the Canadians dont have MGs, but the compensate with pistols, SMGs(MP-18) carbines, and more grenades than regular squads. Recon troops, like Alpenjager and Chasseur Alpins (and Highlanders?) also dont use MGs, neither grenades, but they have their hands on scoped rifles and carbines(less damage and range than rifles, but faster rate of fire)
Last edited by Tucoxx; Aug 6, 2017 @ 7:04pm
Havran00 Aug 7, 2017 @ 1:22pm 
I just got an idea, is there some chance that you could add Czechoslovak legion for Russia? They worked as a recon troops at first and later when they reached size of three regiments at Zborov, group of 50-60 volunteers attacked Austrian positions with granades and shovels. (stormtrooper style)
Microsoftman  [developer] Aug 7, 2017 @ 2:09pm 
Originally posted by Oliver47:
I just got an idea, is there some chance that you could add Czechoslovak legion for Russia? They worked as a recon troops at first and later when they reached size of three regiments at Zborov, group of 50-60 volunteers attacked Austrian positions with granades and shovels. (stormtrooper style)

The Czechoslovak Legion is on my todo list.
Luke Aug 7, 2017 @ 4:08pm 
Some suggestions:

I noticed Russia has no option for buying light machine guns individually (some other nations can't too), I'd suggest allowing these nations to buy Madsen machine guns as they were quite popular world wide.

The BAR has a ridiculously fast reload compared to other similar machine guns like the chauchat and madsen and also uses the LMG category and bipod model from the BAR A2, I'd suggest reclassifying it as a rifle and getting rid of the bipod.

I've noticed some weapons don't appear when they historically did, like the Hellriegel being available only in 1918 when it was first made in 1915, might be the same with the Fedorov Avtomat.

The russians I noticed lack any AT grenades, considering the lack of anti tank weapons of the era for infantry I'd suggest letting each nation have captured AT rifles and AT grenades.

The russians also lack any form of Shturmovaya or shock troops, same with the french, considering the experimental weapons present in the mod I'd add Ribeyrolles or Chauchat sutter carbines to french shock squads, Russians would have either Fedorov Avtomats or SMG 08/18 SMGs (AKA Maxim SMG).

As a temporary replacement for the Ribeyrolles you could simply re use the Fedorov model but modify stats.

AT grenades explode on impact like in vanilla, I'd like it more if it was like Robz where they had realistic fuses.

Vehicle models lack complexity, you can't really disable anything without completely destroying the vehicle, shooting engines and tracks with an AT rifle for example doesn't really do much to modules.

Only the germans have flamethrowers, which is unrealistic; all nations should have flamethrowers.

Wheeled vehicles are extremely fast and rotate turrets way too quickly.


Jveris1072 Aug 7, 2017 @ 4:38pm 
can you add more maps on gem like Battle of Verdun and Battle of the Somme or Vimy Ridge
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