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Rapporter et oversættelsesproblem
Besides that, though, I don't know that I fully agree with the premise of your suggestion, that government types should have their own personalities so that (for example) Syndicalists don't go to war. In the first place, this is seems to be working as designed according to how personalities work in the base game. An AI empire's personality usually isn't based on its government. Rather, it's based on, in order of frequency: ethos, founding species traits (probably a holdover from the pre-civics days), civics, and authority or election type. This makes sense in as much as AI personalities are reflections of underling empire attributes. Governments are also reflections of empire attributes in as much as they come from a combination of ethos, authority, and civics. Government type is a flavoring of underlying choices, it doesn't determine anything. So it should be possible for empires with the same government to be hostile to each other if their values beyond those that determine government type are in conflict.
To take the example of Syndicalists: the Syndicalism government requires nothing but that an empire have the Corporate Dominion and Workers' Councils civics. The former requires Oligarchic authority and no amount of Xenophobia ethos. The later requires Egalitarian ethos and no Business Lobby civic. So what we know about Syndicalist empires is that they: have Oligarchic elections, aren't Xenophobes, value Egalitarianism, and aren't infested with business lobbyists. In terms of what this says about personality, it means their high-level decision making is somewhat removed from direct popular control, they are tolerant, and they value equality and are against big business. That leaves a lot unsaid. It's possible for one to value diplomatic ties and peaceful conflict resolution and another to value martial glory and conquest and for such empires to be in conflict despite having some things in common. Arguably, the bigger issue is that the government type itself isn't a coherent reflection of values we associate with Syndicalism. (In truth, I've never been fully happy with how this government type is implemented...)
If I wanted to address this, I'd probably instead create AI personalities for the different kinds of socialist governments. The goal would be for Syndicalists to share that personality type with various other vaguely "good guy" socialists (i.e., the more democratic and permissive ones) as opposed to the "bad guy" socialists (the ones more like stereotypical repressive authoritarian states). To make this, I'd look at what all the "goody" socialist governments have in common (things like certain civics and a lack of Authoritarian ethos) and strongly weight empires with those commonalities towards this personality type.
I do agree, though, that AI personalities would add a lot to this mod. It's just work I have to put on the back burner given all the other stuff I want to do, and on top of that the huge patch coming out soon.