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but sadly I found two small problems:
the first is that the parking space decals don't appear in the included props list, so i can't replace them
the second is that after I used the "Find a tree" box and deleted the text in it again, the "Select replacement tree" list does not show any trees anymore
I now have to select the "Find a tree" field for the list to show the trees, and if I want to replace the trees I first have to enter a search or otherwise I can't replace the trees
I'm aware that several props aren't showing up in the prop list after selecting a building: apart from decals (I doubt any decal is listed), it also seems to happen to markers and solar panel props (and probably more). I haven't been able to find out why these props aren't listed and what makes them different, but rest assured that it's on my list.
As far as the other problem: I'll look into it!
- do you have any Workshop trees installed?
- could you guys enable the debug output option in the mod's option panel and check the output_log.txt for any errors/output related to this mod (search for PropitUp for errors, and Prop it Up - note the spaces - for debug output: these search queries help to quickly find all entries added by this mod). When the option is enabled the mod logs pretty much all your actions, so it could help to tie certain actions to certain errors.
Here some "normal" infos:
[Prop it Up! 1.0.0] PropCustomizerPanel: OriginalFastList populated with 7 props for building '565308786.Administration and laboratory_Data'.
[Prop it Up! 1.0.0] BuildingSelectionTool: selected building '565308786.Administration and laboratory_Data', with InstanceID 24532).
[Prop it Up! 1.0.0] TreeCustomizerPanel: OriginalFastList populated with 3 trees for building '565308786.Administration and laboratory_Data'.
[Prop it Up! 1.0.0] TreeCustomizerPanel: OriginalFastList selected: tree 'Kleiner Busch'.
[Prop it Up! 1.0.0] MainPanel: Tab 'propCustomizerButton' clicked
[Prop it Up! 1.0.0] TreeCustomizerPanel: search query '' returned 195 results.
[Prop it Up! 1.0.0] TreeCustomizerPanel: ReplacementFastList selected: tree 'Palm Tree' ('412601773.Palm Tree_Data').
And here are two NullReferenceExceptions:
NullReferenceException: Object reference not set to an instance of an object
at PropItUp.PropItUpTool.RestoreReplacementGlobal () [0x00000] in <filename unknown>:0
at PropItUp.GUI.TreeReplacerPanel.<SetupControls>b__35_0 (ColossalFramework.UI.UIComponent c, ColossalFramework.UI.UIMouseEventParameter e) [0x00000] in <filename unknown>:0
at ColossalFramework.UI.UIComponent.OnClick (ColossalFramework.UI.UIMouseEventParameter p) [0x00000] in <filename unknown>:0
at ColossalFramework.UI.UIButton.OnClick (ColossalFramework.UI.UIMouseEventParameter p) [0x00000] in <filename unknown>:0
at ColossalFramework.UI.UIInput+MouseHandler.ProcessInput (IInputTranslator translator, Ray ray, ColossalFramework.UI.UIComponent component, Boolean retainFocusSetting) [0x00000] in <filename unknown>:0
at ColossalFramework.UI.UIInput.ProcessMouseInput () [0x00000] in <filename unknown>:0
at ColossalFramework.UI.UIInput.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at PropItUp.PropItUpTool.RestoreReplacementGlobal () [0x00000] in <filename unknown>:0
at PropItUp.GUI.TreeReplacerPanel.<SetupControls>b__35_0 (ColossalFramework.UI.UIComponent c, ColossalFramework.UI.UIMouseEventParameter e) [0x00000] in <filename unknown>:0
at ColossalFramework.UI.UIComponent.OnClick (ColossalFramework.UI.UIMouseEventParameter p) [0x00000] in <filename unknown>:0
at ColossalFramework.UI.UIButton.OnClick (ColossalFramework.UI.UIMouseEventParameter p) [0x00000] in <filename unknown>:0
at ColossalFramework.UI.UIInput+MouseHandler.ProcessInput (IInputTranslator translator, Ray ray, ColossalFramework.UI.UIComponent component, Boolean retainFocusSetting) [0x00000] in <filename unknown>:0
at ColossalFramework.UI.UIInput.ProcessMouseInput () [0x00000] in <filename unknown>:0
at ColossalFramework.UI.UIInput.Update () [0x00000] in <filename unknown>:0
[Prop it Up! 1.0.0] [Configuration] - Global replacement 'Alder01' with '422171073.Birke_grün_Data' saved.
[Prop it Up! 1.0.0] Replacement 'Alder01' with '422171073.Birke_grün_Data' completed (time elapsed: 00:00:00.0590304 seconds).
For me, the replacing time is very too fast, because there are many "Alder01" Trees in this map: http://steamcommunity.com/sharedfiles/filedetails/?id=843241810
And is this runtime ok?: [Prop it Up! 1.0.0] All global tree replacements applied (time elapsed: 00:00:00.1308306 seconds).
Sorry for not posting more, but i don´t have any errormessages after loading the savegame...
The reason why you have such fast times on an empty map is because there are no building trees to replace: on load the mod checks all buildings for the presence of the vanilla Alder01 tree, and replaces every one it finds with the Workshop tree (this is done for every global replacement you have created). But because your new city has no buildings yet, the check is over in a really, really short time.
Keep in mind that this mod does not replace free standing trees, only trees that are part of buildings (I really want to add a feature to this mod that replaces non-building trees as well, but I haven't found a way to do that yet).
So, i think the global replace function would be more nice if we can replace ALL trees on the whole map, because some of them are really ugly :D But, i love your mod as it is because it safe me a lot of work / time :)
Have you find the problem with the searchbox that after use no more trees / assets are showing?
I haven't had time to check the search box issue due to lack of time yet, but I'll probably have time for it this weekend.
Here is a link to my outputlog. Thanks for any help you can provide.
https://gist.github.com/anonymous/7253330d8b01fa58d603cadb940db38d
Because I don't see a single reference to Prop it Up! in your log. In fact there's no reference to any mod, just info about packages (assets) being loaded.
@oocharlesnewoo: could you also provide me with the contents of your output_log.txt? Don't forget to enable debug logging first, so the mod writes diagnostic info to the log. Also make sure that the contents aren't truncated.
@mizrael77: is the mod enabled? If you look at the mod's config file (in the game's installation folder, called CSL_PropItUp.xml), does it list any replacements?
https://ufile.io/8789b