Cities: Skylines

Cities: Skylines

Prop it Up! 1.4.4
Judazzz  [developer] Mar 7, 2017 @ 12:45pm
Report issues here
Hey all,

I have tried to test this mod as extensively and under as many different conditions as possible to stamp out all possible issues. However, the amount of mods in the Workshop is pretty huge, and testing compatibility with all mods available is unfortunately impossible (for pretty obvious reasons ;)
So if you are using this mod and are running into problems, errors or crashes, please report them here.


A few things to keep in mind:

- if you run into issues, please enable the debug output in the mod's Options Panel. This might yield useful info. If you don't get any error messages in-game, the info is also saved to the output_log.txt: search this for the string 'Prop it Up' (Control-F) to find all entries related to this mod.
One more thing: please only enable debug output when experiencing problems, because it increases loading times significantly;

- if you post an issue here, please include information such as your computer's configuration (CPU, GPU, RAM) and the operating system you use. Also try to explain as detailed as possible what exactly happened and what you did just before to the problem occurred. If you have any mods installed that do similar things (replacing props and textures), please mention that as well.
The more information you include, the quicker I can - hopefully - trace and address the problem;

- this mod does not use any detours and has no impact on the simulation, so chances that it conflicts with other mods should be small.
So far I haven't encountered any other cases of incompatibilities with other mods.


Thanks!
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Showing 1-15 of 170 comments
Snow van Night Mar 8, 2017 @ 11:05am 
first of all, I want to say thank you, a mod like this is what a lot of people who play city skylines in a creative way are waiting for much too long now

but sadly I found two small problems:

the first is that the parking space decals don't appear in the included props list, so i can't replace them

the second is that after I used the "Find a tree" box and deleted the text in it again, the "Select replacement tree" list does not show any trees anymore
I now have to select the "Find a tree" field for the list to show the trees, and if I want to replace the trees I first have to enter a search or otherwise I can't replace the trees
Judazzz  [developer] Mar 8, 2017 @ 11:41am 
@Snow van Night: thank you for your feedback.
I'm aware that several props aren't showing up in the prop list after selecting a building: apart from decals (I doubt any decal is listed), it also seems to happen to markers and solar panel props (and probably more). I haven't been able to find out why these props aren't listed and what makes them different, but rest assured that it's on my list.

As far as the other problem: I'll look into it!
Last edited by Judazzz; Mar 8, 2017 @ 11:45am
HeadKillah Mar 8, 2017 @ 1:17pm 
I have the same problems like Snow van Night and more... I can´t change the global trees and i have the same problem too if i search for assets... :/
Judazzz  [developer] Mar 8, 2017 @ 1:33pm 
A few questions:
- do you have any Workshop trees installed?
- could you guys enable the debug output option in the mod's option panel and check the output_log.txt for any errors/output related to this mod (search for PropitUp for errors, and Prop it Up - note the spaces - for debug output: these search queries help to quickly find all entries added by this mod). When the option is enabled the mod logs pretty much all your actions, so it could help to tie certain actions to certain errors.
Last edited by Judazzz; Mar 8, 2017 @ 1:36pm
HeadKillah Mar 9, 2017 @ 5:35am 
I have many workshop trees installed, here´s an example: http://steamcommunity.com/sharedfiles/filedetails/?id=608233136

Here some "normal" infos:
[Prop it Up! 1.0.0] PropCustomizerPanel: OriginalFastList populated with 7 props for building '565308786.Administration and laboratory_Data'.

[Prop it Up! 1.0.0] BuildingSelectionTool: selected building '565308786.Administration and laboratory_Data', with InstanceID 24532).

[Prop it Up! 1.0.0] TreeCustomizerPanel: OriginalFastList populated with 3 trees for building '565308786.Administration and laboratory_Data'.

[Prop it Up! 1.0.0] TreeCustomizerPanel: OriginalFastList selected: tree 'Kleiner Busch'.

[Prop it Up! 1.0.0] MainPanel: Tab 'propCustomizerButton' clicked

[Prop it Up! 1.0.0] TreeCustomizerPanel: search query '' returned 195 results.

[Prop it Up! 1.0.0] TreeCustomizerPanel: ReplacementFastList selected: tree 'Palm Tree' ('412601773.Palm Tree_Data').


And here are two NullReferenceExceptions:

NullReferenceException: Object reference not set to an instance of an object
at PropItUp.PropItUpTool.RestoreReplacementGlobal () [0x00000] in <filename unknown>:0
at PropItUp.GUI.TreeReplacerPanel.<SetupControls>b__35_0 (ColossalFramework.UI.UIComponent c, ColossalFramework.UI.UIMouseEventParameter e) [0x00000] in <filename unknown>:0
at ColossalFramework.UI.UIComponent.OnClick (ColossalFramework.UI.UIMouseEventParameter p) [0x00000] in <filename unknown>:0
at ColossalFramework.UI.UIButton.OnClick (ColossalFramework.UI.UIMouseEventParameter p) [0x00000] in <filename unknown>:0
at ColossalFramework.UI.UIInput+MouseHandler.ProcessInput (IInputTranslator translator, Ray ray, ColossalFramework.UI.UIComponent component, Boolean retainFocusSetting) [0x00000] in <filename unknown>:0
at ColossalFramework.UI.UIInput.ProcessMouseInput () [0x00000] in <filename unknown>:0
at ColossalFramework.UI.UIInput.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object
at PropItUp.PropItUpTool.RestoreReplacementGlobal () [0x00000] in <filename unknown>:0
at PropItUp.GUI.TreeReplacerPanel.<SetupControls>b__35_0 (ColossalFramework.UI.UIComponent c, ColossalFramework.UI.UIMouseEventParameter e) [0x00000] in <filename unknown>:0
at ColossalFramework.UI.UIComponent.OnClick (ColossalFramework.UI.UIMouseEventParameter p) [0x00000] in <filename unknown>:0
at ColossalFramework.UI.UIButton.OnClick (ColossalFramework.UI.UIMouseEventParameter p) [0x00000] in <filename unknown>:0
at ColossalFramework.UI.UIInput+MouseHandler.ProcessInput (IInputTranslator translator, Ray ray, ColossalFramework.UI.UIComponent component, Boolean retainFocusSetting) [0x00000] in <filename unknown>:0
at ColossalFramework.UI.UIInput.ProcessMouseInput () [0x00000] in <filename unknown>:0
at ColossalFramework.UI.UIInput.Update () [0x00000] in <filename unknown>:0
HeadKillah Mar 9, 2017 @ 6:20am 
So, i´ve tested it with my laptop and an newly created game / savegame. There are no special assets etc. in this level. I´ve clicked the global button and here is a part of the informations:

[Prop it Up! 1.0.0] [Configuration] - Global replacement 'Alder01' with '422171073.Birke_grün_Data' saved.

[Prop it Up! 1.0.0] Replacement 'Alder01' with '422171073.Birke_grün_Data' completed (time elapsed: 00:00:00.0590304 seconds).

For me, the replacing time is very too fast, because there are many "Alder01" Trees in this map: http://steamcommunity.com/sharedfiles/filedetails/?id=843241810

And is this runtime ok?: [Prop it Up! 1.0.0] All global tree replacements applied (time elapsed: 00:00:00.1308306 seconds).

Sorry for not posting more, but i don´t have any errormessages after loading the savegame...
Last edited by HeadKillah; Mar 9, 2017 @ 6:34am
Judazzz  [developer] Mar 9, 2017 @ 9:29am 
@headkillah: thank you for your valuable feedback. I'll have a look at it as soon as I can free up some time (probably this weekend).

The reason why you have such fast times on an empty map is because there are no building trees to replace: on load the mod checks all buildings for the presence of the vanilla Alder01 tree, and replaces every one it finds with the Workshop tree (this is done for every global replacement you have created). But because your new city has no buildings yet, the check is over in a really, really short time.
Keep in mind that this mod does not replace free standing trees, only trees that are part of buildings (I really want to add a feature to this mod that replaces non-building trees as well, but I haven't found a way to do that yet).
HeadKillah Mar 10, 2017 @ 6:36am 
Shame on me, i´ve didn´t read the description correctly :D

So, i think the global replace function would be more nice if we can replace ALL trees on the whole map, because some of them are really ugly :D But, i love your mod as it is because it safe me a lot of work / time :)

Have you find the problem with the searchbox that after use no more trees / assets are showing?
Last edited by HeadKillah; Mar 10, 2017 @ 6:37am
Judazzz  [developer] Mar 10, 2017 @ 9:48am 
@headkillah: don't tell anyone, but none other than the man, the myth, the BloodyPenguin himself is having a look to find out if a global tree replace feature can be implemented. So you can draw your own conclusions from that ;)
I haven't had time to check the search box issue due to lack of time yet, but I'll probably have time for it this weekend.
HeadKillah Mar 11, 2017 @ 6:17am 
Hehe yo the mighty BloodyPenguin... I´ve got a little applause from him for an modification of a mod (PROUD as HELL :D) Hope you find this weekend a solution....
BillyShabindigo Mar 12, 2017 @ 6:13pm 
Hi, For some reason, all of a sudden, i can't select buildings. I can go to Asset Props and Asset Trees, but i can't click on any assets to change anything on them.

Here is a link to my outputlog. Thanks for any help you can provide.

https://gist.github.com/anonymous/7253330d8b01fa58d603cadb940db38d
mizrael77 Mar 13, 2017 @ 1:56am 
Tried to use this mod to replace standing trees but I've must have ♥♥♥♥♥♥ something up and now the vanilla trees are stille there, while the workshop trees I had placed have been replaced with vanilla ones. I've been looking for the configuration file to delete it and reset the mod behavior on this map, but I can't find it
Last edited by mizrael77; Mar 13, 2017 @ 1:57am
charlesnew Mar 13, 2017 @ 5:14am 
I have the same problem as @BillyShabindigo, thanks for this mod btw!
Judazzz  [developer] Mar 13, 2017 @ 10:22am 
@BillyShabindigo - are you sure what you posted is the entire contents of your output_log.txt file (perhaps it was cut due to a length limitation imposed by Github)?
Because I don't see a single reference to Prop it Up! in your log. In fact there's no reference to any mod, just info about packages (assets) being loaded.

@oocharlesnewoo: could you also provide me with the contents of your output_log.txt? Don't forget to enable debug logging first, so the mod writes diagnostic info to the log. Also make sure that the contents aren't truncated.

@mizrael77: is the mod enabled? If you look at the mod's config file (in the game's installation folder, called CSL_PropItUp.xml), does it list any replacements?
charlesnew Mar 14, 2017 @ 7:43am 
@Judazzz I have a TONNE of mods and assets so it might be hard to find anything (I'm surprised my computer hasn't blown up yet), but here goes:

https://ufile.io/8789b
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