Tabletop Simulator

Tabletop Simulator

One World
Munkeh Oct 16, 2020 @ 7:47pm
Additive loading of details to a map in play.
I know this has been covered in a sense as it leans into the FoW idea... But, is it possible for One World to add partial bits of map incrementally.

E.g: I load the first part, then when required, load a second part of detail without 'clearing' the first... and then a third or fourth etc each being added to what already exists?

An additional question: Is it possible to actually hide the floating component SBx tiles (that are currently hidden up and right of the table). I kinda get they need to exist form a code and 'reference' point of view, but it annoys the heck out of me when I zoom-out and pan about only to be greeted by the horribly glitched convergence of these tiles...

Can the code be tweaked in such a way they can be put under the table? (or even better just MUCH, MUCH further from the table than they currently are)
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Azzco Nov 10, 2020 @ 10:58am 
I think the closest you'll get is the memory bags around the workshop. (MrStump's Memory Bag 2.0 https://steamcommunity.com/sharedfiles/filedetails/?id=953770080)

I guess a multi level map you have the base on the one world map and the levels hidden inside the memory bags. A bit fiddly to setup and I think you actually have to select the whole content of the bag (IE no appending objects once saved, need to select all objects again).


There are some forks, some do relative position (Move the bag the content will be placed at new position) one does something with groups.
Munkeh Nov 10, 2020 @ 3:32pm 
Thanks, I'll look into this.
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