Tabletop Simulator

Tabletop Simulator

One World
Custom Table (AssetBundle) being packed
I was wondering if there was a way to script pack exclusions into the hub
< >
Showing 1-4 of 4 comments
Daboking Mar 16, 2021 @ 6:20pm 
i am having the same issue, i have a room setup for my players RPG, and when I pack the one world map bag, my floor, and walls all suck into the bag too. The walls normally cannot be selected or unlocked, so I am unsure why one world is grabbing and packing
Tigga Jun 5, 2021 @ 10:23pm 
The fix for this is pretty simple, just ensure the assets you wish to not be packed are excluded during the packing process.


if f == "YOUR_OBJECT_GUID" then
goto next
end
-- Original Code if string.find("059864@3761d8@ff9bc3@2deca3@649822", f) then m = 1 end if not string.find("FogOfWarTrigger@ScriptingTrigger@3DText", g.name) and not string.find(l, f) then ss = ss..g.guid r = g.getRotation() s = s.."--"..f..k..p[1]..k..p[2]..k..p[3]..k..r[1]..k..r[2]..k..r[3]..k..u..a end -- Added Code
::next::
Last edited by Tigga; Jun 6, 2021 @ 1:59pm
ColColonCleaner Feb 27, 2022 @ 10:32pm 
It appears the solution for this is discussed in the following thread: https://steamcommunity.com/workshop/filedetails/discussion/871566286/3185738120273649310/
ColColonCleaner Mar 9, 2022 @ 8:23am 
The solution for this (that doesn't involve custom scripting) is described in my OneWorld tutorial. The section on ignoring objects.

https://www.youtube.com/watch?v=7EvakLCmzZE
< >
Showing 1-4 of 4 comments
Per page: 1530 50