Tabletop Simulator

Tabletop Simulator

One World
Divo Jul 2, 2019 @ 4:08pm
TTS Default Gridlines with One World
Hey there, I'd like to use one world with TTS's default Gridlines. They appear to be working from a distance, but when I zoom close enough on the map, they disappear. I saw that you have your own grid overlay system, but I can't seem to get the grid size to line up with the snapping I want with TTS. I'm still pretty new to TTS and One World... Am I doing it wrong?
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Showing 1-8 of 8 comments
Divo Jul 6, 2019 @ 10:28am 
Found that if I use the gizmo to drop the main table item to .893 (rather than .91) in Y, the grid lines show up and don't clip out when you're up close, but whenever I swap the map, it resets back to .91
Shruidia Sep 29, 2019 @ 6:58pm 
Hey,

I don't know if anyone is still looking for answer on this but I found out a way to do that ! Thanks to your tips I was able to go through one world's lua file and find the lines to change to be able to use the main grid of TTS and stop the main table item to go back to .91 everytime you load map. For this you need to change the following (it's a bit tricky and you might need to no a bit about programming i guess, sorry :( ) :

- At the top of the script at the second line there's a variable called gh (gh = 0.91) you need to change the value to 0.893 here ( so just change the gh = 0.91 to gh = 0.893)
- In the cbTObj function around the middle of the file there are two mentions of the gh variable here (gh = 0.91) you should just modify them to the 0.893 value that you entered like before


With these two simple changes you can now put the square or hex grid on any maps !
Divo Oct 1, 2019 @ 3:21pm 
Thanks for the update, Shruidia! That's awesome!
TfreeJ May 21, 2020 @ 12:18pm 
This is great, thank you. Been looking for a way to get this to work... especially useful with some of the new improvements to measuring tools in TTS. Wondering if the developers will adopt this to the code? Seems like a good thing...
mprice1975 May 30, 2020 @ 6:20pm 
Hi

Can you advise please where the .lau file is located for one world? I am having trouble locating it in the file directory to make this awesome change.

Regards,
Matt
Herpadeerp Jun 6, 2020 @ 1:13pm 
Originally posted by mprice1975:
Hi

Can you advise please where the .lau file is located for one world? I am having trouble locating it in the file directory to make this awesome change.

Regards,
Matt
After you get One World setup/loaded into your game, make sure you click the end button so it is not loaded. right click on the One World controller and open scripting from there. i would suggest CTRL A copy all CTRL Z paste into notepad++ and use the find function and replace all of the values mentioned above. after you replace them copy and paste it back into the tabletop games script. it makes it so much easier
Sileflas Feb 25, 2022 @ 1:34pm 
I've found the easiest way is to open the Toggles drop down menu on the vbase and switch on the grid lines. Then they'll show up on the projected map.
ColColonCleaner Feb 27, 2022 @ 10:25pm 
Yes the easiest/correct way to handle this is just turn on grid projection on the vbase token, as Sileflas mentions.
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