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I assume what I thought as the tears acting weird was them *trying* to home which I dont think really works and in most cases just end up missing.
I think Spectral tears would be 100% appreciated honestly, Without all her other nerfs this makes her just not really fun anymore. I get wanting a challenge but I feel along with everything else its too drastic of a change.
I don't have too much input on Tainted Mei unfortunately, however If there is anyway to make her ground Crosshair and rain more visible that'd be awesome It gets lost for me very easily
She's lost a starting tear, her tear's rotation has become quite erratic when before it was more of a thing that was a unique mechanic you had to learn and she lost the grudge mechanic as well as spectral tears.
This has left her feeling awkward at the start. Mei's start was always a little stronger than others numbers-wise but her playstyle meant you had to move and play in less optimal ways, especially in the later game if you wanted to deal good damage, a bit of risk vs reward.
Pretty much every playthrough I've had that went successfully was never really done through the strength of her tears because they're (deliberately) awkward to use which felt like a good cost for what she started with compared to other characters.
I think she's probably fine after these changes, but I'm not sure why you'd really choose her over most other characters now, since she's basically the same as other non-tainted but with a weird and somewhat unreliable tear-attack pattern.
I haven't tried Tainted Mei enough to comment really yet, but she seems interesting for sure.
And could there be a small mod that remove the Mei‘s broken heart from the item pool?
1.58 tears means half damage of the first version, and it is difficult for mei to hit nearly enemy.
Tainted mei cannot repulse enemy , this means new chapters downpour mines and Mausoleum are very hard for tainted Mei.
Please remove the little circle when tainted mei shoot, it's not beautiful.
Moreover, now that we have Tainted Mei, her rain kinda works like spectral tears, since you can attack enemies through rocks and other obstacles.
I'd love to see Mei's spectral tears return, my only REAL complaint is about Tainted Mei
Admittedly, I haven't played many rounds with her, but everything feels unsatisfying in some sense. I'm not sure if this is a result of overall game-feel or the lack of synergies that exist with her. I know adding synergies isn't easy in a game like this, but there are certain heavy hitters that go unnoticed with the character, such as the Fetus items or Ipecac.
Her tear cap is locked disappointingly low (Rock bottom + Soy Milk + Kidney Stone only got it to 3.50), making some items not even worth taking due to their downsides (Soy Milk brings every characters damage down to 0.7 but raises the tears to 15, but Tainted Mei still deals with the insane damage down). Range also seemingly does nothing, making other items (such as Number One) good, but also makes a large portion of the boss pool useless. I think pushing the crosshair further away with range would be a TERRIBLE idea, frankly, but maybe making it larger, so things would be caught in it more easily could work[cdn.discordapp.com]
I have the game open as I write this, and I believe a good portion of it is game-feel. The actual petrichor "projectile" is always an unoutlined white with a very small particle/animation upon landing, I'd suggest changing the base color to have a bit of contrast, or atleast change the crosshair so it's easier to see in more tense situations. I'd also highly suggest changing the color of the projectile much like other items would, just for more variety. Characters usually have a sound when they fire, and a sound when the projectile lands. The projectile on Tainted Mei has a very faint sound that you honestly have to focus on pretty hard to hear. Tainted Mei also doesn't have any firing animations, which takes away from the game-feel pretty heavily, but I don't really know what would fit thematically, so I'm not sure what to do with that to be honest.
I'm being very rigid in this but please don't misunderstand, the mod is fantastic. I'd love to see a few of these nit-picks fixed and Tainted Mei (Meinted? Tei?) will be an amazing addition to this already fantastic mod.
First off, I don't have any strong feelings about the removal of grudge. It was nice and it's a shame that a unique mechanic is gone, but it was definitely quite powerful.
I do, however, definitely agree with the people that say spectral tears should be readded. It was what really made Mei's orbital tears shine for me, as it allowed for some fun shenanigans and also fit very well with her ghost theme.
Tainted Mei is... difficult to judge. Her rain mechanic definitely seems unique and interesting. But she does feel awkward to me on account of functioning completely differently than what I'm used to. I'll need to play her more, but some observations so far:
1. Dealing with melee enemies, especially lots of them, seems particularly difficult. She cannot easily target the closest enemy with her main fire because that's dependant on her crosshair position. And on top of that, she has no way to knock back enemies that get too close. My first fight against Lil Blub ended in total disaster whenever his leeches started chasing me.
2. I think right now she definitely promotes idle gameplay. In a game where your main priority is to avoid taking damage, as long as you can avoid enemy attacks, they will die eventually. This is even more the case when her broken heart is charged.
I think it might work better if treated like ludovico technique or if it was just larger.
Perhaps a larger area in front of you, grows the more range upgrades you get and the raindrops automatically hit either all enemies within that area or a random one.
I've also noticed tears upgrades are really really weak on her, the bonus they give seems to be really small already for the first one and it then scales down the more you get, this was for both tears up and tears delay down, soy milk for example just made her unplayable as it was barely a tears up but a huge damage down.