Total War: WARHAMMER

Total War: WARHAMMER

LORE FRIENDLY REGIONAL RECRUITMENT MOD - PART 1
 This topic has been pinned, so it's probably important
Gigiauz  [developer] Jan 10, 2017 @ 11:14pm
FUTURE UPDATES INFOS
In this thread I will write some info on the future updates.
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Gigiauz  [developer] Jan 10, 2017 @ 11:17pm 
Updated V 0.2:

- New coloured Units Card Icons for new empire provincial units entries ( thanks to StarFauxe).
NOTE: to see vanilla entries with StarFauxe coloured icons you need to subs his mod.
- New additional provincial shields patterns for each provincial units.
- Changed ACoH and Grundels Def caps to 2 (beware that higher building give 1 one these troops garrisoned and will count as a cap choice). Swords of Ulric caps decreased to 2 (one garrisoned)
- Recolour of some Empire Provinces colours patterns (more loreful and less desaturated):
Averland, Ostermark, Stirland, Talabecland and Wissenland

Last edited by Gigiauz; Jan 13, 2017 @ 5:44pm
Gigiauz  [developer] Jan 15, 2017 @ 6:00am 
Coming updates:
- Units officers for provincial state
- Von Kragsburg Guard (in Averland)
- Fireloques of Ferlagen (in Ostland)

these update could be realized and released in different times
Gigiauz  [developer] Feb 15, 2017 @ 6:02am 
Well! Mostly of my big big job is done. I plan to add some other new buildings progression icons for greenskins and to rework well orcs mask textures (to diversify a little more the units colour patterns)
Gigiauz  [developer] Feb 19, 2017 @ 3:14am 
I'm planning with my brother to make Karak Eight Peaks Battle map following lore documentation and maps. The maps will be divided in 2 parts (west part where there are West Gate, City of Pillar entrance and Skarsnik Lair, and a east part where there are east gate, The Citadel amd Grobi Town. These two maps will be applied to Karak Eight Peaks area in campaign map.
Gigiauz  [developer] Feb 28, 2017 @ 2:11am 
About Bretonnia Update, I plan to add dukedom coloured troops. The troops available will be only units that uses faction coloured patterns (not heavy chavalry, vanilla ones is alredy awsome)
Gigiauz  [developer] Mar 1, 2017 @ 6:35pm 
Since in Main Campaign the little dukedoms are integrated in large ones (f.e. Couronne and Anguille are made of the same province), the regional recruitment buildings will allow 2 different dukedoms units recruitment ( f.e. Couronne and Anguille troops from Couronne Provinces military buildings).
Gigiauz  [developer] Mar 21, 2017 @ 4:52pm 
Bretonnian rrs units card icons completed, will be added in the next update
Gigiauz  [developer] Mar 22, 2017 @ 9:57am 
Just not to forget (a reminder for myself xD)
- Permission to use Kelstr's horse textures -------------> achieved :steamhappy:
- Permission to use Den's shields textures --------------> achieved :steamhappy:

Soon I will start to add more shields and horse textures variations for vanilla Bretonnian Chavalry units.
Last edited by Gigiauz; Mar 22, 2017 @ 9:58am
Gigiauz  [developer] Mar 24, 2017 @ 4:52pm 
Starting to work on Grail Knights mounts textures (to fit well with den's shields and capes)
Gigiauz  [developer] Apr 9, 2017 @ 6:58am 
Reworking regional recruitment units cards icons ..... is very very big job !!
Gigiauz  [developer] Apr 13, 2017 @ 5:09pm 
working on an optional modular reskin pack for mousillon vampire skeleton troops and black knights (with black lily shields pattern and some variants with bretonnian looks)
Last edited by Gigiauz; Apr 14, 2017 @ 10:22am
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