The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

[AB+|Rep(+)] External Item Descriptions
Birthright description improvements
Birthright:

I would suggest adding the pickup quote to the external description, as a line with character icon and the quote, below the first line with "Has a different effect for each character"

Diplopia:

Effect is stackable via diplopia etc for T. Lost and T.Bethany.

for Maggy, T.maggy, duplicate only provides +1 hp container

For Keeper, duplicate only provides +1 hp container, so only acts like a heal if at 3 coin heart containers before duplicating.

For cain, dupe only provides extra +1 luck.

Others, no effect.


{"Isaac", "", "All future item pedestals cycle between two options"},
added "future".
needs a Binge Eater context note saying future item pedestals cycle between three options.
Overridden by Glitched crown.


{"Magdalene", "", "↑ {{Heart}} +1 Health#The max amount of heart containers is raised to 18"},

change to

{"Magdalene", "", "↑ {{Heart}} +1 Health#{{EmptyHeart}} Health Maximum is raised from 12 to 18"},

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{"Cain", "", "↑ {{Luck}} +1 Luck#{{ArcadeRoom}} All future floors will contain an upgraded Arcade Room (except for Dark Room and Chest)#{{Collectible46}} Greatly increases Lucky Foot's chances of winning effect"},
the last line isn't real, arcades won't happen for Greed mode. Change to:

{"Cain", "", "↑ {{Luck}} +1 Luck#{{ArcadeRoom}} All future floors will contain an upgraded Arcade Room (except for <insert icons for ??? level, Dark Room, Chest, The Void, and Home if repentance>)#"},

If greed mode, just {"Cain", "", "↑ {{Luck}} +1 Luck}

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{"???", "", "{{SoulHeart}} Soul Hearts gained from health upgrades are doubled"},

Note, this doubling isn't reflected in future item descriptions, feels like it should.

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{"Eve", "", "{{Collectible122}} ♥♥♥♥♥ of Babylon is active regardless of health#{{Collectible117}} Dead Bird is always active"}

can be condensed to {"Eve", "", "{{Collectible122}} ♥♥♥♥♥ of Babylon and {{Collectible117}} Dead Bird are always active, regardless of health"}
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{"Samson", "", "{{Collectible157}} Bloody Lust can trigger 4 more times per floor, up to +14 damage after 10 triggers"}
clarify with
{"Samson", "", "{{Collectible157}} Bloody Lust can trigger 4 more times per floor#new total bonus, +14 damage from 10 triggers"}

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{"Azazel", "", "Azazel's Brimstone beam becomes much wider#Does not increase damage"},

clarify, icon with

{"Azazel", "", "<brimstone icon>Azazel's Brimstone beam becomes much wider#Does not increase damage or range"}

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{"Lazarus", "", "↑ Resurrecting as Lazarus Risen grants {{Damage}} +7.2 damage#{{Timer}} Damage up wears off over 60 seconds#{{Blank}} Killing enemies while the effect is active extends it"},

{"Lazarus Risen", "", "↑ {{Damage}} +7.2 Damage#Damage up wears off over 60 seconds#Killing enemies while the effect is active extends it#The effect triggers each time Lazarus revives as Lazarus Risen"},

Condensed and making icons consisten:

{"Lazarus", "", "<Lazarus risen icon>No affect until revived as Lazarus Risen#Resurrecting grants temporary ↑ {{Damage}} +7.2 damage#{{Timer}} fades over 60 seconds#Killing enemies adds 0.5 seconds to timer"},

{"Lazarus Risen", "", "Temporary ↑ {{Damage}} +7.2 damage#{{Timer}} fades over 60 seconds#The effect triggers each time Lazarus revives as Lazarus Risen"},


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{"Eden", "", "Spawns 3 random items from random item pools#Only one can be taken"},

elaborated:

{"Eden", "", "<genesis icon maybe?>Spawns 3 random item pedestals from random item pools#Only one can be taken#Ignores Item weighting, can spawn duplicates of previously seen items."},

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{"The Lost", "", "Prevents items useless to The Lost from spawning#Examples: items that only give health, flight, spectral tears, or activate upon taking damage"},


Add icons:

{"The Lost", "", "<The lost icon>Prevents items useless to The Lost from spawning#Eg. <breakfast>+health, <Yum heart icon> healing, <razor> self damage, <habit> on hit effects, <wings icon>Flight, <Ouija board icon> spectral tears, and <clicker> character changers"},

Add a coop note that it affects all items, not just one from each set of items (and can make the game harder for other characters)

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{"Lilith", "", "Familiars are positioned in front of Lilith's face"},

icon, clarify:

{"Lilith", "", "<incubus>Offensive Familiars stack up and position themselves in front of lilith in the shooting direction"},
Add a context note for King baby, the familiars spread out in an arc around King baby instead of stacking up on the same spot.

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{"Keeper", "", "↑ {{CoinHeart}} +1 Health#The max amount of Coin Heart containers is raised to 4"},

clarify, icon:

{"Keeper", "", "↑ {{CoinHeart}} +1 Health#<empty coin heart icon> Coin Heart Container limit is raised to 4"},

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{"Apollyon", "", "{{Collectible477}} Using Void has a chance to spawn an item that was previously voided#Does not remove the stat bonuses#The more items voided, the higher the chance for an item to spawn upon use"},

Last bit is flat wrong according to the wiki. It's a flat 10% chance to proc, with equal weighting between all voided passive items. Probably misunderstood old writing about how if you reabsorb a copy generated, it counts as a separate item and gets an extra chance to roll on future procs.


First line should get context warning of no effect if Void isn't carried/on the level (if you can detect that lol)

edited:

{"Apollyon", "", "{{Collectible477}} Void has a 10% chance to spawn a copy of a random passive item that was previously voided#Absorbed copies are counted separately when rolling the new item"},

Context should show the diplopia contexts of future items with icons of BR and void at the start, due to the ability to possibly copy voided items multiple items.



{"The Forgotten", "", "Removes the chain binding The Soul to The Forgotten"},
{"The Forgotten Soul", "", "Removes the chain binding The Soul to The Forgotten"},

Simple on paper, but could do with additions of potential uses:


{"The Forgotten", "", "<an icon of ball and chain covered with a no slash would be cool here> Breaks the chain binding {{TheSoul}}The Soul to {{TheForgotten}}The Forgotten#When swapping to the Forgotten, acts as a teleport to the room where it was left behind#Swapping teleports The Forgotten to The Soul if left behind on a previous floor"},

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{"Bethany", "", "{{Battery}} Activating an item using soul charges is sometimes free"},


accuracy:


{"Bethany", "", "{{SoulHeart}} Soul charges have a 50% chance of being instantly refunded when using Active Items"},

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J+E, it doesn't say which three items are granted, clarified and added icons:

{"Jacob", "", "<Icons for Esau, then the last three items Esau grabbed. If limited by API, use Eye of Greed, Dollar, and Money = power because he's greedy>The Brother who picks up Birthright gains copies of the last three passive items the other collected"},
{"Esau", "", "<Icons for Jacob, then the last three items Jacob grabbed. If limited by API, use Breakfast, Lunch, Dinner because he's hungry>The Brother who picks up Birthright gains copies of the last three passive items the other collected"},




{"Tainted Isaac", "", "Adds 4 passive item slots#Does not consume a slot itself"},
change to
{"Tainted Isaac", "", "<Item slot icon?>+4 passive item slots#Does not use a slot"},

Add a context to D4 rerolls that items in the 4 last item slots will remain after they and Birthright is rerolled but they will be inaccessible without birthright.
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{"Tainted Magdalene", "", "{{HealingRed}} +1 non-draining heart container"},
Added icon

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{"Tainted Cain", "", "Doubles the amount of pickups dropped from collecting an item"},

Maybe change this to

{"Tainted Cain", "", "<crafting sack icon>Doubles the number of pickups spawned when trying to collect an item or replacing the active item"},
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{"Tainted Judas", "", "{{Collectible705}} Increases the range in which Dark Arts hits enemies and tears"},
clarify and compress to

{"Tainted Judas", "", "{{Collectible705}} Dark Arts aura grows to be 3 tiles wide"},


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{"Tainted ???", "", "{{PoopPickup}} Increases the maximum number of poops that can be carried to 29"},

compress, clarify:

{"Tainted ???", "", "{{PoopPickup}} poop limit raised from 9 to 29#Does not increase preview length"},
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{"Tainted Eve", "", "{{HalfHeart}} Red Heart clots spawn half Red Hearts on death that disappear after 2 seconds"},

compress to

{"Tainted Eve", "", "<Red clot icon> to <half heart icon that flickers if possible?] Dying Red Heart clots spawn temporary half Red Hearts that last 2 seconds"},

Add context for Sacrificial altar, sacrificing clots won't proc this effect.

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{"Tainted Lazarus", "", "The non-active form of Tainted Lazarus appears as a ghostly second character#He is invincible and deals 25% damage#Both forms receive the Birthright item"},

Clarifying

{"Tainted Lazarus", "", "<Flip icon. If it can flick back and forth between the two forms, all the better!>The non-active form of Tainted Lazarus appears as a transparent second controllable character#He is invincible and deals 25% damage#<drop key> can be used to make the non-active form stationary#Affects both forms"},


An animated flip icon would be awesome for a context alert for all the items that now affect both forms at once.

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{"Tainted Eden", "", "Any items obtained before Birthright can no longer be rerolled#Active items can be rerolled again if they are dropped and picked back up"},

Clarify, reword


{"Tainted Eden", "", "<Icon for T.Eden, D4, Missingno.> Items Held before birthright gain immunity to all forms of reroll, unless dropped#Future items will still be affected"},

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{"Tainted Lost", "", "Grants an extra life that revives Tainted Lost in the same room and deals 200 damage to nearby enemies"},

Not quite right, it can hit 4 times. An icon would be nice too

{"Tainted Lost", "", "<1up mushroom>Grants ONE extra life that revives Tainted Lost in the same room and deals 800 damage to nearby enemies#"},

A context note that the Lemegno wisp version of this is reusable until the wisp dies is also worthwhile.

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{"Tainted Lilith", "", "{{Collectible728}} Familiars that normally follow Tainted Lilith follow her Gello instead#The melee attack gains +3 damage per familiar"},

A bit of clarification

{"Tainted Lilith", "", "{{Collectible728}} Familiars that normally follow Tainted Lilith move and shoot like Gello#The melee attack gains a flat +3 damage (after multipliers) per familiar"},

context note, overrides King Baby.

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{"Tainted Apollyon", "", "Locusts continuously damage enemies without returning while the fire button is held"},

Add abyss icon?

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{"Tainted Forgotten", "", "{{Collectible714}} Tainted Soul gains the Recall ability to retrieve Tainted Forgotten from a distance#The Soul is invincible while the Forgotten is returning"},


{"Tainted Forgotten Soul", "", "{{Collectible714}} Tainted Soul gains the Recall ability to retrieve Tainted Forgotten from a distance#The Soul is invincible while the Forgotten is returning"},
}

add a note it can do damage, changing The to tainted (could change to T. to compress more)

{"Tainted Forgotten", "", "{{Collectible714}} Tainted Soul gains the Recall ability to recover Tainted Forgotten from any distance#{{TaintedForgotten}}Tainted Forgotten can deal damage when returning#{{TaintedSoul}}Tainted Soul is invincible during Forgotten's recall"},

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{"Tainted Bethany", "", "Spawns four random item wisps of Quality {{Quality3}} and {{Quality4}} with significantly higher HP than normal"},

Add Lemeg icon

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{"Tainted Jacob", "", "Dark Esau splits into two, creating a shadowy clone of itself#Both Esaus always charge at the same time#{{Collectible722}} Anima Sola's cooldown is reduced to 10 seconds#{{Chained}} Using Anima Sola chains both Esaus for 6.67 seconds"},


{"Tainted Jacob's Soul", "", "Dark Esau splits into two, creating a shadowy clone of itself#Both Esaus always charge at the same time#{{Collectible722}} Anima Sola's cooldown is reduced to 10 seconds#{{Chained}} Using Anima Sola chains both Esaus for 6.67 seconds"},

clarifying, pronoun fix

{"Tainted Jacob", "", "<Dark Esau icon>Dark Esau splits in two, creating a shadowy clone of himself# They won't charge until both are ready simultaneously#{{Chained}} Using Anima Sola chains both Esaus for 6.67 seconds and moves them together#{{Collectible722}} cooldown is reduced to 10 seconds#"},

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Thanks for all the hard work on this amazing mod that continues to make this my game of the century.