The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

[AB+|Rep(+)] External Item Descriptions
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EVEN MORE ERRORS I found in item descriptions
Thanks for fixing Wafer, Diplopia and Mongo Baby btw! Anyway, here are some more errors I found.

- Contract From Below claims it "doesn't affect greed mode" when it doesn't appear in any item pool in said mode.
- Celtic Cross doesn't display the base chance of the effect happening (it's 20%) and just says there is a "chance". I get it with Virgo and Ourboros worm, since it doesn't display the base chance on the Wiki.
- Crooked Penny also calls pickups "consumables"
- The World, The Sun and Crystal Ball also don't reveal the ultra secret room. It's at least worth mentioning.
- Wooden nickel isn't exactly 50% chance for nothing. In fact, its actually 41% chance for nothing. It should say "Roughly 50% chance to spawn a random coin".
- Judgement Card: "2% chance to spawn a special beggar" Where's the proof? Why is there no explanation on what a "special beggar" is? It should say "2% chance to spawn a Key Master, Bomb Bum, Battery Bum or Rotten Beggar". Then again where's the proof that its 2%? I edited the description on the Wiki to see if it was true. As it turns out it hasn't been changed back.
Last edited by JOLLY MERASMUS! Prime; May 17, 2024 @ 11:53am
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Wofsauge  [developer] May 25, 2024 @ 12:30pm 
Hi. Thanks for the feedback. We will add most of the suggestions to the mod.

For your Information:
- Contract From Below does only claims it "doesn't affect greed mode", if you currently are playing Greed mode. There are multiple ways to get items, not found in itempools. For example: Death Certificate, or mods that add items to existing item pools. Therefore, we need to display such informations, to warn players from the ineffectiveness of an item.

- The world, The sun, Crystal Ball: Those items already tell you that they dont reveal ultra secret rooms... You are propably using an old version of the mod...

- Judgement Card: The 2% info is still on the wiki, so someone reverted your change. Ive looked into the decompilation of the games code, and it looks to me like the 2% chance might be correct.
It has a 1/3 chance to spawn the devil beggar. if that fails, is has a 2% chance to spawn any special beggar. if those checks fail, it spawns the normal begger.
In the description I will keep it at special beggar, because thats easier to read than a big list of beggars it can spawn.


Here is the code with some comments to explain:
uVar48 = RNG::RandomInt((RNG *)pLVar47,3); // number between 0 and 2 if (uVar48 == 0) { variantToSpawn = 5; // Devil Beggar } else { uVar48 = RNG::RandomInt((RNG *)pLVar47,0x32); // number between 0 and 49 if (uVar48 == 0) { variantToSpawn = 13; // Battery Bum } else { uVar48 = RNG::RandomInt((RNG *)pLVar47,0x32); // number between 0 and 49 if (uVar48 == 0) { bVar44 = PersistentGameData::Unlocked(pPVar52,auVar161._12_4_); if (bVar44) { variantToSpawn = 18; // Rotten Beggar + Unlock check before } } uVar48 = RNG::RandomInt((RNG *)pLVar47,0x32); // number between 0 and 49 if (uVar48 == 0) { variantToSpawn = 7; // Key Beggar } else { uVar48 = RNG::RandomInt((RNG *)pLVar47,0x32); // number between 0 and 49 variantToSpawn = 4; // default beggar if (uVar48 == 0) { variantToSpawn = 9; // Bomb Beggar } } } }
Last edited by Wofsauge; May 25, 2024 @ 12:35pm
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