The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

[AB+|Rep(+)] External Item Descriptions
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Swag6606 Mar 12, 2023 @ 7:55am
Old Bag of Crafting Recipes
Is there a way for EID to display the pre-1.7.5 bag of crafting recipes? I already have a mod that re-adds the old set recipes.
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Showing 1-7 of 7 comments
Wofsauge  [developer] Mar 13, 2023 @ 10:05am 
you can get the pre-1.7.5 version from github:
https://github.com/wofsauge/External-Item-Descriptions/tree/ec3b224b4d415931747e657387a351bcca32cd00

WARNING: This version is nearly 1.5 Years old and therefore will not provide all functions and bugfixed currently present in the latest version of the mod.

Just press the green "Code" button and download the repo as a .zip file. Then, install the mod as described here: https://github.com/wofsauge/External-Item-Descriptions/wiki/How-to-install-the-mod#epic-games--gog--cracked
Buurazu Mar 15, 2023 @ 7:00pm 
Alternatively, if you're saying that you have a mod that makes Bag of Crafting always the same fixed seed again, you should be able to emulate this in EID by changing line 395 of eid_bagofcrafting.lua (customRNGSeed = lastSeedUsed) to customRNGSeed = 0x77777770
Last edited by Buurazu; Mar 15, 2023 @ 7:01pm
Swag6606 Mar 24, 2023 @ 7:22am 
Originally posted by Buurazu:
Alternatively, if you're saying that you have a mod that makes Bag of Crafting always the same fixed seed again, you should be able to emulate this in EID by changing line 395 of eid_bagofcrafting.lua (customRNGSeed = lastSeedUsed) to customRNGSeed = 0x77777770
When I tried this, all the displayed recipes in EID are the same set in any run, but they are not the same recipes as the set ones in pre-1.7.5. Is there something similar I can put in place of "0x77777770" to get pre-1.7.5 recipes?
Buurazu Mar 24, 2023 @ 2:42pm 
Hmm, that's definitely the seed used back then, although I suppose the changes that have been done to item qualities/pools, as well as the recent change where item availability is taken into account (i.e. Tainted Lost can't craft items banned from him) would also be changing the recipes compared to what they actually were on that patch. So try downloading the old EID version, as it will use the old item qualities/pools.
I was assuming your mod was simply making the Bag fixed seed again and using the modern data. I don't know how else it'd be achieving its goal, unless it has an absolutely gigantic fixed recipes list (but surely it couldn't have millions of them?)
Swag6606 Mar 26, 2023 @ 7:21am 
Originally posted by Buurazu:
Hmm, that's definitely the seed used back then, although I suppose the changes that have been done to item qualities/pools, as well as the recent change where item availability is taken into account (i.e. Tainted Lost can't craft items banned from him) would also be changing the recipes compared to what they actually were on that patch. So try downloading the old EID version, as it will use the old item qualities/pools.
I was assuming your mod was simply making the Bag fixed seed again and using the modern data. I don't know how else it'd be achieving its goal, unless it has an absolutely gigantic fixed recipes list (but surely it couldn't have millions of them?)

The mod I have is called "Classic Bag of Crafting" which appears to have a super long recipe list in the code replicating the old bag of crafting recipes present here: https://platinumgod.co.uk/bag-of-crafting/old/index.html

Are these the right recipes? If not, what seed do I use for them?
Buurazu Mar 26, 2023 @ 11:47am 
Hmm, yeah, it looks like the mod has only 4 fixed recipes per item, and then for the rest of the recipes, it temporarily sets the seed to the old one ONLY WHILE holding the Bag up.

This means that the current item qualities/pools are used, so they don't match the old recipes exactly (although they will stay the same between runs, until the next patch). So using the old EID version isn't an option.

It has an interesting effect in EID where the Recipe List DOES update while holding the Bag up, and gives accurate results UNLESS the bag matches one of the mod's fixed recipes (which EID has no way to know about).

So really, EID already works for this mod as well as it can, while the bag is held up. And changing the seed line should make it work at all times except the mod's 2916 fixed recipes.
Buurazu Mar 29, 2023 @ 10:48am 
I left a comment to him about this and he agreed that the 4-per-item recipe list isn't really helping matters; so it now just freezes the seed, so EID works well with it (as long as you're holding the bag up, or you could do the code edit I mentioned).
Last edited by Buurazu; Mar 29, 2023 @ 10:50am
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