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Starting the reading of Vector's "base-language.txt" and making small modifications to the lore and definitions, i.e.:
I've tried to contact Vector, but these holiday dates seem to be not very suitable for doing it. Let's see for now how the game acts with 2 "base-language.txt"... (maybe we can circumvent any problem with the Mod Load Order).
introversionlogo.png (with SW logo)
PAlogo.png (IMPERIAL ARCHITECT opening logo)
Modded Advisors:
adviser_ceo.png (Deputy Director Wullf Yularen)
advisor_doctor.png (Governor Arihnda Pryce)
advisor_heller.png (Grand Moff Tarkin)
advisor_leftwing.png (Grand Admiral Thrawn)
advisor_reporter.png (Duchess Satine Kryze)
advisor_rightwing.png (Taskmaster Myles Grint)
advisor_securitychief.png (Agent Kallus)
advisor_warden.png (Commandant Cumberlayne Aresko)
advisor_priest.png (Sith)
Update Vector's objects.png:
-added missing water cistern.
-mirrored windows bars.
-corrected vertical kitchen and freezer misalingment.
-easier visual orientation CCTV holo-cams (a red light points to the view direction)
-reminder on how to place automated door opener: "W" to the wall.
-Arcade Cabinets with logo STAR WARS.
Update Vector's people.png:
(-missing shot, red blaster added.= I need to find the shot)
-new sniper rifle icon (more like Stormtrooper's E-11s sniper rifle, instead of reskinned normal sniper rifle)
-credits bags with credits logo.
-armored van with Imperial logo.
-new Assault Rifle icon (instead of normal blaster rifle, more like Stormtrooper's Z-6 rotary blaster cannon)
-new Gardener droid head (more like Agromech R4 droid)
-new guard uniform icon changed to Trooper armor.
-removed iron (not visually concordant with futuristic ironing table)
-corrected megaphone direction (as in actual version)