The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

SkyUI
WhiteThunder Aug 23, 2013 @ 8:30pm
Problem using group loadouts with custom enchanted items
I'm encountering a problem while using the group loadouts to equip custom enchanted items. Basically, I have multiple pairs of dragon plate gauntlets, each with different enchantments for different purposes, such as block, one-handed and archery. I have them assigned to groups 1, 2 and 3, along with the corresponding weapons I want (i.e., shield, sword, bow). The problem is that when I switch from one of these loadouts to another via the favorites menu or the hotkey, the gauntlets do not change while other items do even though each pair of gauntlets has a unique name.

It appears this only happens when I want it to switch between items of the same type, regardless of enchantments or upgrades. For example, two gauntlets of the same type that happen to have different enchantments. Even though SkyUI appears to think they are different items, it's treating them almost as though it can not differentiate between them, and thus it does not change the equip state of those items. This is also happening to me with rings, helms, armor, etc.

Is anyone else having this problem and is there any way we could get a fix for it? I've tried setting it to unequip my armor for all of my group loadouts, but this also unequips all my bandoliers/bags/pouches for a second, causing my hot air baloon (from convenient horses) to deploy. Also, it really shouldn't be necessary to have to save every single piece of armor into every single group just so that I can do this. All I want to do is change a few pieces of armor between specific groups, not unequip and equip 15 pieces, which takes a few seconds; that's not the kind of thing I want to do during battle.

While trying to narrow down specifically what was causing this, I noticed that the favorites menu also has trouble differentiating between multiple items with the same name. For instance, if you have a normal pair of gauntlets, and two different enchanted pairs with the same name, each in a separate group, having one equipped shows that they are all equipped since it can't seem to tell the difference.

At the moment, as a temporary "fix" for this, I have an extra group set aside for just switching my gear to something completely different before switching it to the one I want, in order for it to actually do the switch, but I'd really prefer not to do this, so if anyone has a better idea, I'm all ears.
Last edited by WhiteThunder; Aug 23, 2013 @ 8:41pm
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Showing 1-3 of 3 comments
Karghen Sep 18, 2013 @ 5:55pm 
I too am encountering this problem and can add to the confirmation that the base item enchanted being the same between the two sets is present in my situation as well. In my case, I have a gold necklace enchanted for better prices, and a second gold necklace that is part of my combat set.

So hopefully this gives the developers some breadcrumbs to track down this bug with!

I will be creating a new necklace for my prices enchant and using a necklace I don't have already in use in another set and see if that clears up the problems. For jewelry (assuming this works) this bug isn't too difficult to deal with I think. It will be more problematic if folks have situational Armor pieces of the same base armor item however.

I also added my verification of this problem over on the NexusMods site as well so hopefully this grabs the attention of the mod developers.
NiteCyperTTV Feb 11, 2014 @ 1:37am 
This problem is this old? *groan* It's pretty much stopping me from playing the game because I took a lot of time to set myself up to enchant new gear and if I can't use groups, there's no point in making some of the gear since I think that nevermore can I tolerate manually switching.
Last edited by NiteCyperTTV; Feb 11, 2014 @ 1:40am
WhiteThunder Feb 11, 2014 @ 3:04am 
Originally posted by WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW:
This problem is this old? *groan* It's pretty much stopping me from playing the game because I took a lot of time to set myself up to enchant new gear and if I can't use groups, there's no point in making some of the gear since I think that nevermore can I tolerate manually switching.

Yeah, I don't think this was ever possible with SkyUI. Another practical thing that doesn't work is equipping two weapons of the same base with a single group, such as duel-wielding swords.

It was also a hassle for me having to drink super enchantment potions and craft all the gear in a short amount of time. Putting all that together can be a lot of work.

I eventually ended up going into the Creation Kit and making custom items (amulet, ring, etc) that do exactly what I want. The benefit here is that you can stack tons of effects onto a single item, and if you go back into the Creation Kit, you can edit the item without having to re-obtain it or re-create it (you can tweak as you go); the changes automatically go into effect on the item in your saved game when you overwrite the *.esp file, though you may need to unequip/re-equip the items.

The Creation Kit is actually super easy to use. Here's the basic process I used:
  • Create an enchantment object with all the effects you would like on an item
  • Find an item you would like to use as a base (e.g., gold ring) and duplicate it
  • Edit the new item and set it to use the enchantment you created earlier
  • Save the *.esp file and put in your Skyrim/Data directory
  • Launch the game and load your save (make sure the mod was checked)
  • Enter "player.additem XXXXXXX 1" into console to get your item, for which you'll need the item's form ID
To get the item's form ID, you can right-click on the item in the Creation Kit and click preview. The ID will be displayed on the window's title bar. However, the first two digits of the ID will need to be replaced with whatever the load order is of your mod (in hexadecimal format). Depending on how many mods you're running, and which order you place them in, those two digits can vary, so refer to your load order to see what you should place there.

If you gave your item a unique enough name, as a shortcut to getting the item's actual ID, you can just type "help NAME" in console where NAME refers to what you named the item. If it has more than one word, you'll need quotes around it. The ID provided there is accurate and does not need to be altered.

Another means to obtaining the item is to add it to one of the existing cells in the game, but it's better practice in mod development to only edit what you have to so it doesn't conflict with other mods. I also personally find it easier to just add it via console than having to put it somewhere and go pick it up.

There's also tons of guides on the subject of creating items all over the web, and the process is pretty much identical to other bethesda games.


Some consider making your own items to be cheating, but you do what you have to do to make the game more fun and playable. It's entirely up to you how balanced or overpowered your custom items will be.
Last edited by WhiteThunder; Feb 11, 2014 @ 3:15am
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