Tabletop Simulator

Tabletop Simulator

Betrayal at House on the Hill with Widow's Walk [Scripted]
GiantDwarf01  [developer] Nov 3, 2016 @ 12:30am
Bug and Issues
If you're having any bugs or issues, please let me know!
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Showing 1-15 of 26 comments
Milkie Nov 10, 2016 @ 3:01pm 
Haunt Number 51 - Director's Cut poses one simple issue that I've gotten stuck finding a work-around for.

The haunt calls for the revealer to place 10 Pentagonal Item Tokens face-down on the board. While normal item tokens have "Item" on one side, and "Item #" ('#' representing a number) on the other, the haunt is supposed to rely on finding "Item 10."

As it stands now, the item tokens only have "Item" on one side and "Item Pile" on the other, making it difficult to place these item tokens randomly as the haunt demands.

One possible fix: If the Item tokens were stackable chips or something akin to cards, they could be shuffled. By right-clicking a token you can set a description for the token and simply number them 1-10. Simply spawn 10 tokens, number them, then shuffle the stack of them and distribute them without then looking at the description of the token until it is time to pick it up.
GiantDwarf01  [developer] Nov 10, 2016 @ 6:32pm 
Originally posted by Milkie:
Haunt Number 51 - Director's Cut poses one simple issue that I've gotten stuck finding a work-around for.

The haunt calls for the revealer to place 10 Pentagonal Item Tokens face-down on the board. While normal item tokens have "Item" on one side, and "Item #" ('#' representing a number) on the other, the haunt is supposed to rely on finding "Item 10."

As it stands now, the item tokens only have "Item" on one side and "Item Pile" on the other, making it difficult to place these item tokens randomly as the haunt demands.

One possible fix: If the Item tokens were stackable chips or something akin to cards, they could be shuffled. By right-clicking a token you can set a description for the token and simply number them 1-10. Simply spawn 10 tokens, number them, then shuffle the stack of them and distribute them without then looking at the description of the token until it is time to pick it up.

Hi Milkie, I just tried your suggestion and it seems like whenever you put a stack of chips in a pile they all gain the same description. Not sure if this is just an issue or my side or how it works but... One other way I know you could do it is use the descriptions, like you said, but put all the tokens in a bag. If you hit R or shake the bag it shuffles up the order each token pulls out. Not the optimal method I know, but I'll try looking into some other methods.
Milkie Nov 21, 2016 @ 8:11am 
The bag thing will have to do for now, I suppose. The nuclear option is to add more states for the item tokens to include the item numbers on the back as well. That'll just take a lot more work on your part. :P
GiantDwarf01  [developer] Nov 21, 2016 @ 1:46pm 
Originally posted by Milkie:
The bag thing will have to do for now, I suppose. The nuclear option is to add more states for the item tokens to include the item numbers on the back as well. That'll just take a lot more work on your part. :P

I actually updated the tokens where there is the inifinite item/item pile token, but also a seperate bag for the numbered item tokens.
Focuz0ndis Jan 8, 2017 @ 7:54am 
Neither bug nor issue but also not a featur since its in game: The script that tracks stat room's. If there are a lot of players and a lot of those rooms, the side text will get cut off eventually and its harder to track.

Is there anyway to increase the size of this space to fit more txt?
Focuz0ndis Jan 8, 2017 @ 9:43am 
Haunt #50 on base version is missing the Treasure hunt Chart, unless it's somewhere and i don't see it, it's not in the survivors tome
GiantDwarf01  [developer] Jan 9, 2017 @ 1:40am 
Originally posted by Sc0rPi0n:
Haunt #50 on base version is missing the Treasure hunt Chart, unless it's somewhere and i don't see it, it's not in the survivors tome

Hey Sc0rPi0n, for your first comment, size of text isn't changeable in the notes as far as I know. I think Page Up and Page Down scrolls, but I updated it so the names are all in a line instead of taking up multiple lines so that should condense it much better.

For haunt 50, the table is actually there. It's just in the top right of the page and has a column for the roll number and the corresponding effect. Easy to miss since it's not laid out like most other tables in the book ha.
Focuz0ndis Jan 9, 2017 @ 2:13pm 
Thats awesome! thank you. also noticed the auto shuffle is in as well :)

For haunt 50, the roll chart is indeed there but if you look at the results for rolling a 4-12, i states: Take the clue and turn it face up. Consult the table on the next page for its effect. If we flip to page 51, it just goes to the next haunt.

Luckily when we got the haunt, someone in the game actually had the chart in-hand and typed it all out for us on in-game notecards which i saved.
GiantDwarf01  [developer] Jan 9, 2017 @ 5:00pm 
Originally posted by Sc0rPi0n:
Thats awesome! thank you. also noticed the auto shuffle is in as well :)

For haunt 50, the roll chart is indeed there but if you look at the results for rolling a 4-12, i states: Take the clue and turn it face up. Consult the table on the next page for its effect. If we flip to page 51, it just goes to the next haunt.

Luckily when we got the haunt, someone in the game actually had the chart in-hand and typed it all out for us on in-game notecards which i saved.


Oh sorry I missed that. I just fixed it so it should be good.
Focuz0ndis Jan 11, 2017 @ 3:58am 
thanks again! i'm usually hosting these 2-3 times a night depending on the length of each game. Love the scripts!
DonnieLove Mar 18, 2017 @ 11:15pm 
Just reporting that the card load failure bug seems to have flared up for me. Everything loaded perfectly fine except the rooms cards. I've tried everything, to include unsubbing and resubbing.
GiantDwarf01  [developer] Mar 19, 2017 @ 2:49pm 
Originally posted by DonnieLove:
Just reporting that the card load failure bug seems to have flared up for me. Everything loaded perfectly fine except the rooms cards. I've tried everything, to include unsubbing and resubbing.

Hm odd. Maybe there was a temporary issue with the image server, because everything seems to be working when I check it. Is it still occuring today?
Zoey Jul 8, 2017 @ 10:27am 
now i dont know if this is because of the mod or just ♥♥♥♥♥♥ interner, but whenever i (and some other people as well) try to host this version, it won't load properly for everyone, making it that they cant read chat and pick a colour. everything they say we can see though.
Zoey Jul 8, 2017 @ 10:30am 
the normal version DOES work though, odd
Blue N0va Jul 21, 2017 @ 8:36pm 
When I load up the game, the traitors tome is not hidden and anyone can open it. Any way to avoid this?
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