Stellaris

Stellaris

Star Wars: A Galaxy Divided
 This topic has been pinned, so it's probably important
LastLeviathan  [developer] Oct 6, 2016 @ 1:53pm
Feedback / Suggestions / Ideas
Any comments, criticisms or suggestions for the mod can go here.
< >
Showing 1-15 of 194 comments
Joshua Norton Oct 6, 2016 @ 3:37pm 
i would include systems in the wild space/unknown regions part of the galaxy(the "western" part of the map).

since on the star wars lore maps, those regions are only marked as "unknown" but should still contain a lot of star systems.
although a lot more small, one-sector-empires and systems without inhabitants(well and of course, the Chiss), otherwise this galaxy map would just feel "wrong" to me.

also the silentium have their new home planet in the unknown regions somewhere, so those could act as a "fallen empire" perhaps? would definatly fit the theme: http://starwars.wikia.com/wiki/Silentium
additionally, the Ssi-ruu also have their empire in the unknown regions:
http://starwars.wikia.com/wiki/Ssi-ruu

about the yuuzhan vong, are you planning on letting them spawn randomly on the edges of the galaxy as does the regular crisis or are you planning on giving them their fix entry point of vector prime?
http://vignette3.wikia.nocookie.net/starwars/images/6/6f/Yuuzhan_Vong_War_Vector_Prime.jpg/revision/latest?cb=20150401183951
LastLeviathan  [developer] Oct 6, 2016 @ 4:38pm 
I'll consider the suggestion, though I have quite a few other things that take priority for the moment. I actually was planning on including both those empires as Fallen or perhaps as crisis. As for the Vong, it shouldn't be too difficult to have them spawn in a certain system from what I saw.
Joshua Norton Oct 6, 2016 @ 5:25pm 
yeah, i just wanted to drop this here for further development and maybe someone may even be able to help you implement this?
i would love to see it somehow in the mod :D

but i think set up as "fallen empire" makes more sense for them and with the new patch incoming, the fallen empires will also finally react to galaxy crisis events.

well yes, the question with the vong would then be, would it be too easy because it is predictable?
Jide Aurelius Oct 8, 2016 @ 4:35pm 
Mandalorians and Sith Empire need changes to their ethos. Both allow slavery.
LastLeviathan  [developer] Oct 8, 2016 @ 4:43pm 
It was hard to choose because of the silly limitations on purging and slavery PDX implemented. They aren't really xenophobe and certainly not collectivists.
Jide Aurelius Oct 8, 2016 @ 5:34pm 
Originally posted by Last Leviathan:
It was hard to choose because of the silly limitations on purging and slavery PDX implemented. They aren't really xenophobe and certainly not collectivists.
"Sith are well known xenophobes they view anyone not Chiss, Human, or pureblood as inferior. Arid probably suits korban better than Tundra as well. Mandas are harder but they aren't really Xenophiles IMO.
Last edited by Jide Aurelius; Oct 8, 2016 @ 5:36pm
LastLeviathan  [developer] Oct 8, 2016 @ 5:55pm 
Well yes, the Sith species are xenophobe. I was aiming for the faction, though I suppose the timeline fits more for them as a species. As for Korriban, I was thinking that as well, but it's described as "cold and dry" which matches the Tundra, while it does have red sands, it's not quite the same as a typical desert. Feel free to disagree, I wouldn't mind changing it if you're certain enough desert would be a better fit.

Mandos I made Xenophiles for the reason of they allow anyone following the way into their ranks. However, gameplaywise it doesn't quite work because we can't purge or enslave. I'll likely shift them to collectivists I believe. Unless others have a better suggestion.
Last edited by LastLeviathan; Oct 8, 2016 @ 6:11pm
Jide Aurelius Oct 9, 2016 @ 10:33am 
The Sith Empire-> the Empire have always been Xenophobes. Purity and such have always been important. "Over the course of the war, the Empire turned the dry and arid Korriban into a bastion for the training and education of Force-sensitives," (http://starwars.wikia.com/wiki/Battle_of_Korriban).

Cold and hot both can exist in Arid states. Let me know if you want anymore input, its your mod just trying to help a bit :). The whole anyone can be a mandalorian is new lore but with the death of EU all the lore is ♥♥♥♥♥♥.
Joshua Norton Oct 9, 2016 @ 11:04am 
Originally posted by Jide Aurelius:
The whole anyone can be a mandalorian is new lore but with the death of EU all the lore is ♥♥♥♥♥♥.
are you sure about this? i think i remember reading somethings from the EU where it was stated that rarely non-mandalorians could join mandalorian clans, i'm not sure though myself.
anyway, i consider the disney-"lore" no lore at all and i doubt leviathan is either, seeing as there are the vong in this mod and all.
♥♥♥♥ disney.
Jide Aurelius Oct 9, 2016 @ 12:38pm 
Originally posted by Joshua Norton:
Originally posted by Jide Aurelius:
The whole anyone can be a mandalorian is new lore but with the death of EU all the lore is ♥♥♥♥♥♥.
are you sure about this? i think i remember reading somethings from the EU where it was stated that rarely non-mandalorians could join mandalorian clans, i'm not sure though myself.
anyway, i consider the disney-"lore" no lore at all and i doubt leviathan is either, seeing as there are the vong in this mod and all.
♥♥♥♥ disney.

Anyone who isn't Mandalorian is weak and deserves to be conquered. Thats how its handled, Stellaris isn't an amazing setting for it w/o a lot of changes :( but Xeno or collectivist works pretty well.
LastLeviathan  [developer] Oct 9, 2016 @ 5:03pm 
Fair enough. I'll turn Korriban Arid. As well as the recommended ethos changes, your reasons make sense.

Keep the suggestions coming, this mod's for all of us.
ShadowSamurai501 Oct 9, 2016 @ 8:17pm 
I would suggest getting rid of the hostile aliens and just leave it to the star wars faction ones
snozgu Oct 9, 2016 @ 9:10pm 
Hey man, love how the works progressing so far, after playing for a while with a friend we came up with a few suggestions, mainly in regard to ethos.

For starters, the Republic might be better represented as being Fanatic Individualist, Materialists, omitting the pacifism. While the Republic certainly had bouts of pacifism, I think it's ultimate direction in regards to warfare is more based on the individuals in control, and thus shouldn't be fully constrained to either Pacifism or militarism. Not to mention, the Republic was super huge on letting all of it's members have a voice. Not to mention they most certainly tried to make the entire Sith species extinct.

Second, another shot at another pacifist. This one is the Jedi. Thinking Fanatic Spiritualist/Collectivist would be a little better fit. While they are most certainly pacifists, as per the code, this may be better represented by dropping the actual pacifism, and increasing their spiritualism to fanatic, to represent their strict adherence to their own beliefs. The other reason I suggest this, is because while the Jedi are 'Pacifists' throughout their history they've done many, many un-pacifistic actions. Such as commit genocide, wage wars of vengeance, and lead massive armies in a relatively offensive war. Plus, overall the majority were definitely not above fighting and killing, if anything they paid lip service to pacifism.

Next, the Chiss. They are almost certainly a collectivist society, with everyone organized into massive houses and then classififed as well. The whole society tends to run itself like one, slick, oiled machine, and I think toning down Militarism to just regular, and adding Collectivist, while keeping materialist, may be a better fit in this regard. They definitely have a millitaristic society, but nowhere near others, like the Mandalorians for example, who definitely deserve to be Fanatic Militarists.

One last idea not regarding ethos, and I'm not entirely sure how plausible it would be. What if the Republic itself was a Federation, that exists at the start of the game, made of several smaller empires, only some (Probably like Corellia, one controlling Coruscant, and a few others), to better reflect that a large portion of the galaxy was (or will be) a part of it. This would allow groups that do eventually join it, to join it (like the wookiees and Naboo), without losing their autonomy, or needing to be brutally conquered into submission. This could also allow each member species a time in the spotlight for ten years or so, to also reflect supreme chancellorship. Of course, I know this may not be popular in singleplayer due to current bugs regarding federations, but it could be a sweet optional feature (Maybe a seperate galaxy selection?) especially for multiplayer games.

Just current thoughts, love the layout thus far and can't wait to see where this mod goes! :D
LastLeviathan  [developer] Oct 10, 2016 @ 7:14am 
Thank you for this suggestions. I actually agree with the ethos shift after playing a game. The ethos also limits the actions they can take, and they most certainly both went to war quite often in this period. I'm no versed on the Chiss as I am on other factions but I think your changes are fair.

I intend to keep this map divided, but intend to include an actual scenario map as well. Essentially it will be the same but with expanded territories and proper affiliations. (Federation's,etc.) But was waiting for the new patch so I could also include federation status empires and such.
Last edited by LastLeviathan; Oct 10, 2016 @ 7:16am
Joshua Norton Oct 10, 2016 @ 7:20am 
Originally posted by Lathaegis:
...
very nice ideas, i would love to see this happening :)
< >
Showing 1-15 of 194 comments
Per page: 1530 50