Stellaris

Stellaris

Star Wars: A Galaxy Divided
 This topic has been pinned, so it's probably important
LastLeviathan  [developer] Nov 29, 2016 @ 4:43pm
FAQ
Here are some commonly asked questions, if something is missing that you feel should be here, post the question and it may be added into the list.

Q: How do I edit one of the prescripted empires?
A: You can edit any of the prescripted empires to your liking. Every single value can be changed, however the name will revert to its original name due to current code. If you want to edit one of the empires to play, simply edit it and select it. If you want to edit one for the AI, simply ensure it is set to always spawn before starting a game.

IMPORTANT NOTE: This will only work after immediately editing the empire/s and then starting a game. If you close the game and try and start a new one with the edited factions, they will not spawn correctly.

Q: What era is this mod set in?
A: The mod is currently set in the Rise of the Galactic Empire Era, just prior to the outbreak of the Clone Wars. Eventually, more scenarios may be added.

Q: I want to play as the Galactic Empire, where are they?
A: Simply play as the Galactic Republic and activate the country edict to form the Empire.

Q: Your changelog says this bug is fixed but it continues to show up in my game.
A: Ensure you have updated the mod, if in doubt, unsubsribe and resubscribe. If it still surfaces, please post and let us know.

Q: My Custom or Random Empires don't have the names I want!
A: The current Stellaris version has made it so that these names do not work on static maps. The only fix is to edit the name once in game.

Q: What start-up settings have an effect on the game? i.e. advanced starts or fallen empires and cluster starts?
A: Currently advanced starts, amount of Fallen Empires and clustered starts have no effect at the moment. This is due to most of the galaxy being filled with preset empires.

Q: How do I add the Force User traits to my leaders?
A: Using the command add_trait_leader you can add the force traits to any leader type. There are three levels (I, II & III) for each, with III being the most powerful. Simple enter debug mode (by typing in debugtooltip to the console) , find the leader's ID and enter in the trait you would like.

Ruler: leader_trait_ruler_force_user_I
Adminral: leader_trait_adm_force_user_I
Scientist: leader_trait_sci_force_user_I
Governor: leader_trait_gov_force_user_I
General: leader_trait_gen_force_user_I

FORMAT: add_trait_leader [leader id] [trait key or index] EXAMPLE: add_trait_leader 1 leader_trait_ruler_force_user_III
Last edited by LastLeviathan; Apr 27, 2017 @ 12:12pm
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Showing 1-9 of 9 comments
itstime Mar 9, 2017 @ 7:45am 
when i try to edit an empire and change their ship types it always crashes :/
Dovhakin93 May 14, 2017 @ 3:01am 
when i start the game and select the mod it says that it does not support the current vesion f the game 1.6.0 (vs 1.5)
bluejetdude1 May 14, 2017 @ 1:12pm 
Originally posted by Dovhakin93:
when i start the game and select the mod it says that it does not support the current vesion f the game 1.6.0 (vs 1.5)
Same, is the mod not updated to 1.6? i just got this game a few days ago and only tried the mod once
Last edited by bluejetdude1; May 14, 2017 @ 1:13pm
LastLeviathan  [developer] May 14, 2017 @ 1:43pm 
No it's not updated yet.
Bob the Destroyer May 21, 2017 @ 9:10pm 
Which dlc do i need to use the techno union and the trade federation?
Cytrix Drakani May 26, 2017 @ 9:07pm 
i'm trying to start a game, but in galaxy shape, the star wars galaxy isn't there, do i just start with any size, or a specific size and shape?
NavieJA013 May 31, 2017 @ 5:49pm 
cant get the map to show up anyone know how to fix it
Butterhund Dec 29, 2017 @ 12:33pm 
too
Meballzitch Feb 6, 2018 @ 3:07am 
Originally posted by LastLeviathan:
No it's not updated yet.
As with a few others, I can't get the custom galaxy to show up when setting up a game
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Showing 1-9 of 9 comments
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