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There is no toggle in the menu, and the hot key does not work either.
Mod settigns (non-default):
- Everyone can pause
- Hotkey enabled (P)
- "Multi too"
Steps to reproduce (shortest path):
- Host and guest summon to a fresh world
- Host pauses, and unpauses
- Host leaves
- Host resumes the server
Expected:
Host's character is the same
Actual:
Host's characters is the guest's one
Under the same circumstances, when guest leaves first, host second, after resume the host owns the same character, but the guest has host's character too.
Guys, have you tested it at all? It's just unplayable. No one wants unresumable, thus disposable games.
I have this problem, and I don't know if it's this mod's fault, but i'll leave it here because it started to happen after intalling it: I play single player, and sometimes when I log out and log in again, my character progress is gone, and I spawn as a new player in an advance played server (with my base and such)
Thank you! That's why I can't pause
We use pause to defend ourselves from getting any kind of harm while afk for some mins. It was a good feature that while someone pauses on the surface/cave, the others won't get paused in the cave/surface so the others were able to continue playing.
Please add an option for this or publish the previous version so we don't have to use this new, less-liked method (by "we" I mean me and my friends).
I know someoen previously commented that this caused desync between the two "worlds" but we didn't find it a problem. We had more pros than cons from that.
[00:00:07]: Mod: workshop-378962221 (More Inventory) Loading modworldgenmain.lua
[00:00:07]: Mod: workshop-378962221 (More Inventory) Mod had no modworldgenmain.lua. Skipping.
[00:00:07]: Mod: workshop-378962221 (More Inventory) Loading modmain.lua
[00:00:07]: [string "../mods/workshop-758532836/modmain.lua"]:1: attempt to call global 'SetupGemCoreEnv' (a nil value)
LUA ERROR stack traceback:
../mods/workshop-758532836/modmain.lua(1,1) in main chunk
=[C] in function 'xpcall'
scripts/util.lua(711,1) in function 'RunInEnvironment'
scripts/mods.lua(513,1) in function 'InitializeModMain'
scripts/mods.lua(487,1) in function 'LoadMods'
scripts/main.lua(302,1) in function 'ModSafeStartup'
scripts/main.lua(375,1) in function 'callback'
scripts/modindex.lua(64,1) in function 'BeginStartupSequence'
scripts/main.lua(374,1) in function 'callback'
scripts/modindex.lua(545,1)
=[C] in function 'GetPersistentString'
scripts/modindex.lua(519,1) in function 'Load'
scripts/main.lua(373,1) in main chunk
[00:00:07]: [string "scripts/mainfunctions.lua"]:1081: variable 'global_error_widget' is not declared
LUA ERROR stack traceback:
=[C] in function 'error'
scripts/strict.lua(23,1)
scripts/mainfunctions.lua(1081,1)
=[C] in function 'GetPersistentString'
scripts/modindex.lua(519,1) in function 'Load'
scripts/main.lua(373,1) in main chunk
[00:00:07]: DoLuaFile Error: (null)
[00:00:07]: LuaError but no error string
[00:00:07]: Error loading main.lua
[00:00:07]: Failed mSimulation->Reset()
[00:00:07]: Error during game initialization!
[00:00:07]: Collecting garbage...
[00:00:07]: lua_gc took 0.03 seconds
[00:00:07]: ~ShardLuaProxy()
[00:00:07]: ~cEventLeaderboardProxy()
[00:00:07]: ~ItemServerLuaProxy()
[00:00:07]: ~InventoryLuaProxy()
[00:00:07]: ~NetworkLuaProxy()
[00:00:07]: ~SimLuaProxy()
[00:00:07]: lua_close took 0.02 seconds
[00:00:07]: CurlRequestManager::ClientThread::Main() complete
[00:00:07]: HttpClient2 discarded 0 callbacks.
[00:00:07]: Shutting down
if it is, you need to download gem core
https://steamcommunity.com/workshop/filedetails/?id=1378549454
to download the mod:
ServerModSetup("1378549454")
to enable the mod:
["1378549454"] = {enabled=true},
if its not a dedicated server, just make sure you have gem core subscribed and enabled.