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It sounds like the visitor bugged out first, but when you removed him, the visitor group lord broke. What you could do is edit the save game (make a backup first!) and find and remove all lords that are active. You shouldn't have any groups / caravans or parties at that time, though.
still appearing. even if you weren't in dev mode at any point of your "campaign", still, it can appear. the message starts popping up, they won't leave and then you got the infinite loop again.
If you remove all pawns from a lord it effectively breaks it. So you can better edit your save file and remove the lord there first.
Or even better, when it fails to leave the first time, load the last save.
The problem stems from "Pass to World"-ing a guest pawn, trapping them in an eternal loop of leaving a map they are not on. The solution is to bring them back.
When they're off-map, (I assume) the game keeps ordering an object (the pawn that was passed-to-world) that doesn't exist because it's not in the local map.
So when you "spawn world pawn" you bring them back to the cell so the game finally has something to order. They simply walk to the edge, like the error messages wanted them to.
2 years after, I have the same bug. And Silver Felyne's way of fixing it is pretty hard.
My bad. It's only available in the new version that isn't released yet. You can download it here: https://github.com/OrionFive/Hospitality/archive/e1f31e9117d591a03f28d40b0e7680674046f6f1.zip
Bug persists. That "Remove broken groups" debug tool doesn't work at all.
I tried removing the mod, entering my save. Saving, and then putting the mod again.
Now visitors get in the settlement, and just stay around anywhere, while dying from hunger and doing absolutely nothing. Not even eating the food they have in their inventory.
...Yeah, you should fix this bug.