Stellaris

Stellaris

Star Wars Empire Ships Legacy
 This topic has been pinned, so it's probably important
Elratie  [developer] Dec 19, 2016 @ 7:58am
BUG Reports v.2
Submit you bug reports here, for how to, read the F.A.Q and the guide in the mod description.


- SSD does not use Titan Weapons

- Procursator superstructure locators replacing
Last edited by Elratie; Feb 10, 2017 @ 11:44pm
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Showing 1-15 of 394 comments
Elratie  [developer] Dec 19, 2016 @ 12:44pm 
@HollowWolf101 there was an event update, there is no clicking anymore, only if you have turbolaser for chosing the weaponcolor.
Constable Dec 22, 2016 @ 1:24pm 
GE Fighter - Flight:
The flight sound of the Ties (Scout and Fighter tested) are spotty. When first using the Tie Scout, the Tie flight sound was heard if very close to the tie (at a constant volume that would cut out instead of fade as distance increased). After a short time, the sound just cut off as normal, but then never returned no matter how close the camera was moved toward the Fighter. Tested with the Tie Fighter (with the Tie Scout still having no sound) after it was researched, no sound was heard at all.

Hope this was helpful :)
Elratie  [developer] Dec 23, 2016 @ 3:29am 
@Constable i noticed that too but with vanilla sounds, the code for the sounds is the same as in stellaris so no idea why it is that way could be a vanilla bug, was the same with the Engine particles before 1.3, it wasn´t on my part but on PDX.
Constable Dec 23, 2016 @ 11:14am 
@Elratie
Alrighty, thought as much, just wanted to be sure :)
Elratie  [developer] Dec 23, 2016 @ 12:18pm 
@Constable fixed it on the Rebels shippack, category was missing *.*
Constable Dec 23, 2016 @ 7:35pm 
Nicely done, now I guess I'll just have to go play the rebels :)
Schmlint Dec 25, 2016 @ 7:16pm 
Creating a new design of any new ship class:
Upon attempting to create a new ship of the new class unlocked (any new class above destroyer and corvette) i find that in the modules section just below the hyperdrive in my case is an empty and uninteractable slot, this stops me from being able to save the design. Outputting "SHIPDESIGNER_SAVEFAIL_WRONG_REQUIRED_COMPONENTS".

I assume this means that the blank module slot is required for me to create any of the mods ships?

I only had all the mods either listed in the description or in the recommended section enabled/installed.

Hope this helps.
Last edited by Schmlint; Dec 25, 2016 @ 7:19pm
Elratie  [developer] Dec 26, 2016 @ 3:22am 
@ɹǝɥʇuɐԀ‾ʇǝʞɔoԀ #CANTSTUMPTRUMP did you tried it with only my mod Activ? i did it right now and it works. Check your mods!

The slot below the drive is the computer slot, the black ones are the links for the behaviour mod and it will be saved even with them choosen.
Pepster Dec 28, 2016 @ 3:40pm 
the IPV- 4 and the raider (possibly more) doesnt show up as an option to design or build.
Also building a large sized vessel (the one you get from military dictatorship) doesn't show up or it does show up and then only for a few ships. I use this with ISB mods and IIC sith and old republic mods as well
Last edited by Pepster; Dec 28, 2016 @ 3:50pm
Constable Dec 28, 2016 @ 7:11pm 
Originally posted by Pepster:
the IPV- 4 and the raider (possibly more) doesnt show up as an option to design or build.
Also building a large sized vessel (the one you get from military dictatorship) doesn't show up or it does show up and then only for a few ships. I use this with ISB mods and IIC sith and old republic mods as well
Regarding the IPV-4 specifically, it is a torp ship and as such you need the corresponding tech to make it available to you for outfitting.
cheddariceman Dec 30, 2016 @ 12:18pm 
i dont have multiple hull types when i chekced the non-lite emprie ships in race creator. gives me no hull selections. basically your full mod is acting like the lite mod even though i have the other mods listed needed for it to work. whether i use both of them or just one it is still the same.
Last edited by cheddariceman; Dec 30, 2016 @ 12:21pm
Constable Dec 30, 2016 @ 12:27pm 
@Cheddericeman
To my knowledge, there are two ways to set up the mod:
Event and Lite

Event:
- Select the "Event Galactic Empire" or "Event Rebel Alliance" from the list of races when creating a race to player in-game.
- Edit that race and save it making sure that for the ships, "Empire Ships" or "Rebel Alliance Ships" has been selected.
- *NOTE* If "Event Galactic Empire" has been selected from the race list, be sure to select "Empire Ships" and not "Rebel Alliance Ships." Same applies when reversed.

Lite:
Create/Edit any race you wish other than the two "Event" races and save it making sure that "Empire Ships Lite" or "Rebel Alliance Ships Lite" is selected.

The Two Mods:
Lite just replaces the ship models from the base game and does nothing more.
Event modifys and adds ship classes as well as use more model options.
Elratie  [developer] Jan 2, 2017 @ 10:40am 
@Mr.Camaro

BUG Reports v.2
Submit you bug reports here, for how to, read the F.A.Q and the guide in the mod description.
Elratie  [developer] Jan 5, 2017 @ 5:41am 
@Fitz.tw there is a button "New Design"
BizzMrk Jan 5, 2017 @ 6:30am 
The Venator's hull shows false Slots. It shows that it has 2L and 4H Slots, but when selected it has 2L 2M and 2H slots.
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