Stellaris

Stellaris

Extra Events
 This topic has been pinned, so it's probably important
Ceph  [developer] Jul 19, 2016 @ 5:53pm
Bugs and Glitches
Post any bugs and glitches
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Showing 1-15 of 69 comments
Deximo Roger Jul 30, 2016 @ 10:10pm 
Found the murderer but after, the science ship is still locked in the event. Is there more to the story or is this a bug?
Ceph  [developer] Jul 31, 2016 @ 12:46am 
@nondescriptforeigner There is currently a bug with the Serial Killer Storyline where it skips the 'The Final Murder' that will be fixed soon, however I don't think that's related to your problem. Could you explain the bug in some more detail?

After you find the beginning part of the story are you able to research it in your special projects? After what event does it happen? And by locked do you mean unmoveable?
Deximo Roger Jul 31, 2016 @ 8:31am 
Yes, the events fire in order but after the final murder and the murderer is discovered and disposed of, the scientist in charge remains locked to the event chain. <She> couldn't be moved or issued any orders. I killed her science ship and built a new one and that released her to function again as normal. I was wondering if that was the last of the story and a bug, or if I should have waited longer to see if something else would happen. I guess I should mention that I left her be for awhile to see if there was something else coming but nothing happen for much longer than the gaps in the rest of the story chain. Guess if it happens again in my next playthrough I can track it in more detail. Didn't by any means break the game for me, just a minor inconvienience. i am enjoying the rest of your events. Thanks for taking the time to write this mod.
LittleRaskol Jul 31, 2016 @ 9:27am 
I came here to report the same issue with the serial killer event chain. It's not a big deal to disband my science ship and build another, but I figured you should know about it. Same exact problem as nondescriptforeigner.
Ceph  [developer] Jul 31, 2016 @ 12:03pm 
@nondescriptforeigner @LittleRaskol Thanks for reporting the bug, I just put an update out that should fix the problem.
SuperStuvr Jul 31, 2016 @ 2:29pm 
Love your mod, friend. But error.log is worrying can I send it somehow to you? Mod is the only one active.
Last edited by SuperStuvr; Jul 31, 2016 @ 2:30pm
ranma100 Aug 16, 2016 @ 8:32pm 
I found the mutinty anomoly and the title was Mutiny.1. name. All of the descriptions for it were things like that. I just chose one of the 3 results at random and part 2 was Mutiny.2.name.
Ceph  [developer] Aug 16, 2016 @ 9:17pm 
@ranma100 What language are you using? The languages aren't updated all the way, and the Mutiny was one of the latest events added. They will be translated soon. Thanks for letting me know!
ranma100 Aug 17, 2016 @ 8:05am 
I am using English.
Ceph  [developer] Aug 17, 2016 @ 9:37am 
@ranma100 I've tested it and there was no problem. There must be a conflict with some mods. Are you using another events mod?
ranma100 Aug 17, 2016 @ 8:25pm 
I am using the New Events mod, the More Events mod and the Vanilla Events Plus mod.
Ceph  [developer] Aug 17, 2016 @ 11:13pm 
@ranma100 That's a lot of event mods. There is most likely a conflict there. There's not a lot I can do, you may need to contact some other mod owners to find out who has a similar event.
Ceph  [developer] Aug 17, 2016 @ 11:17pm 
@ranma100 If I had to guess, it would be either the New Events mod or the Vanilla Events Plus mod. The creator of the More Events mod and I try our best not to have any conflicts.
Last edited by Ceph; Aug 17, 2016 @ 11:17pm
ranma100 Aug 18, 2016 @ 7:45am 
The Adventurers Last Words anomoly worked fine, so it is not all of them. It is a lot of event mods, but I like a lot of events.
ranma100 Aug 18, 2016 @ 7:47am 
When I moused over the event options it told me what I would get like influence or my scientist dying. I just couldn't tell what I was doing to get those responses.
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