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http://images.akamai.steamusercontent.com/ugc/263842018079297285/9D521CC9EC2F0CB55B76DE9E9AA7060C2CC25A1E/
I only had the two mods activated when this aparently cosmetic bug happened!
Your work is very awesome! I cant wait to see it improved even further with new stuff!
Thanks for bringing lots of fun for us!
BTW, ty for the detailed bug submission with screenshot. Made the problem clear immediately.
At least it doesn't mess with the functionality of the Ringworlds.
My mod changes system scale to 18 and overwrites his because it loads later. However, I didn't want to touch 00_planet_classes so I changed the ringworld scale in _planetary_meshes. Because I didn't mod planet_classes the ringworld ends up being scaled to 4x and an additional 1.8x causing the overlap.
The only solution is for me to remove my system scale changes completely. But that would make the solar system look far too small compared to the size of the new ship classes, which I feel ruins the aesthetics.
However, you guys can still fix the scaling manually. Edit the files in my mod. First you want to look for the file isbs_defines.lua and comment out (-- in front) the line that changes system scale. Next, look for _planetary_meshes.gfx and delete it. That should fix it. Let me know if there are any issues with that.
For the aesthetics, since its mostly personal taste, it worked great for me.
I also used the Mod Downscaled Ships to see how it would look like.
So its up for each person to see how its looks and how they want it I guess.
Heres a screenshot of the Mod with the Ringworld working good, now with the changes you proposed, and with Downscaled Ships also activated. The 12.7k Fleet are Battleships.
http://images.akamai.steamusercontent.com/ugc/264967950065702689/6A7B10C3D498AA09B1B7752D5638153AC7ABCC4F/
Again, Ankain. Thanks for the amazing work you did to improve the gamming experience!