Stellaris

Stellaris

ISBS: Doomsday Weapons & Ships
 This topic has been pinned, so it's probably important
Ankain  [developer] Jul 12, 2016 @ 2:10am
Bug Reports
Post any bugs you find here, do include any major mods you are using so potential conflicts can be identified.
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Showing 1-15 of 236 comments
rafaelmacgyver Jul 12, 2016 @ 8:21am 
This Mod is -very- awesome! I love playing with it. Though when trying to play it alongside another Mod I like, Fight For Universe: Infinite Legacy, I am getting a very weird incompatibility issue when I active your Mod with it. The Ringworld get very weird. It remains 100% functional, but it gets this strange look:

http://images.akamai.steamusercontent.com/ugc/263842018079297285/9D521CC9EC2F0CB55B76DE9E9AA7060C2CC25A1E/

I only had the two mods activated when this aparently cosmetic bug happened!

Your work is very awesome! I cant wait to see it improved even further with new stuff!
Thanks for bringing lots of fun for us!
Ankain  [developer] Jul 12, 2016 @ 8:33am 
I updated ringworld mesh scales yesterday to fix a compatibility/graphical glitch. This is most likely caused by that change. Not too sure of how best to maintain overall compatibility right now. Will probably post here once I figure it out.

BTW, ty for the detailed bug submission with screenshot. Made the problem clear immediately.
Faustian Device Jul 12, 2016 @ 9:32am 
Well, I was going to give about the same report (sadly without screenie) but I see someone else has already.
At least it doesn't mess with the functionality of the Ringworlds.
Ankain  [developer] Jul 13, 2016 @ 6:45am 
Guys, just an update. There's really no easy way to fix the problem. I looked at FFU and he sets system scale to 40, and changes the entity scale in 00_planet_classes to 4.0 so the rings fit.

My mod changes system scale to 18 and overwrites his because it loads later. However, I didn't want to touch 00_planet_classes so I changed the ringworld scale in _planetary_meshes. Because I didn't mod planet_classes the ringworld ends up being scaled to 4x and an additional 1.8x causing the overlap.

The only solution is for me to remove my system scale changes completely. But that would make the solar system look far too small compared to the size of the new ship classes, which I feel ruins the aesthetics.

However, you guys can still fix the scaling manually. Edit the files in my mod. First you want to look for the file isbs_defines.lua and comment out (-- in front) the line that changes system scale. Next, look for _planetary_meshes.gfx and delete it. That should fix it. Let me know if there are any issues with that.
Last edited by Ankain; Jul 14, 2016 @ 6:25pm
rafaelmacgyver Jul 14, 2016 @ 8:30am 
Did exactly as you said and it worked 100%!

For the aesthetics, since its mostly personal taste, it worked great for me.
I also used the Mod Downscaled Ships to see how it would look like.
So its up for each person to see how its looks and how they want it I guess.

Heres a screenshot of the Mod with the Ringworld working good, now with the changes you proposed, and with Downscaled Ships also activated. The 12.7k Fleet are Battleships.

http://images.akamai.steamusercontent.com/ugc/264967950065702689/6A7B10C3D498AA09B1B7752D5638153AC7ABCC4F/

Again, Ankain. Thanks for the amazing work you did to improve the gamming experience!
Ankain  [developer] Jul 14, 2016 @ 8:55am 
Glad you enjoy it! I'm updating this mod tomorrow so you probably have to repeat the changes.
Last edited by Ankain; Jul 14, 2016 @ 8:56am
Karrok Jul 14, 2016 @ 11:12am 
-- scratch that, I just found the actual used zip in the documents -> paradox folder... sigh, not handy to have those workshop zips in 2 places --
Last edited by Karrok; Jul 14, 2016 @ 11:19am
Faustian Device Jul 14, 2016 @ 3:00pm 
Thanks for the fix, I will do that... eventually D: (working on artwork etc for some personal project of mine, so I haven't been playing...)
echthesia Jul 14, 2016 @ 4:52pm 
I tried using the Spear of Longius on several planets, both habitable and not, within my borders. Every time I got the invalid target message. Is this intentional?
Ankain  [developer] Jul 14, 2016 @ 8:50pm 
No, it's a bug that will be fixed in the next update (coming today).
echthesia Jul 15, 2016 @ 8:03am 
Well, at least I got to annihilate my rival's one non-gaia planet. That was fun.
Ankain  [developer] Jul 15, 2016 @ 8:04am 
Bug with the Avatar has been fixed. You should be able to destroy empty planets inside your border now (planets with primitives are not considered empty though!).
echthesia Jul 15, 2016 @ 8:08am 
ALERT! WARNING! FFU: IL modifies both 00_strike_craft.txt and standard_ship_behaviors.txt. This should create an incompatibilty
Ankain  [developer] Jul 15, 2016 @ 8:16am 
The main incompatibility with FFU would be ringworld graphical errors. Strike craft and ship behaviors don't really matter much as long as they aren't vanilla values.
echthesia Jul 15, 2016 @ 8:55am 
But, but, there are several differences in the two modified files. How will that possibly resolve and not create problems?
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