Stellaris

Stellaris

ISBS: Doomsday Weapons & Ships
 This topic has been pinned, so it's probably important
Ankain  [developer] Jul 9, 2016 @ 10:38am
Feedback / Suggestions / Ideas
If you have any comments about the mod, suggestions for new features or just ideas in general to be discussed, share them here.
Last edited by Ankain; Jul 9, 2016 @ 10:38am
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Showing 1-15 of 131 comments
JuimyTheHyena Jul 12, 2016 @ 2:39pm 
I'd have an idea for a new weapon:

Name: Flarer

Funny name: Back-to-stone-kicker.

Basically it would be a device that upon activation causes a star to generate a class X solar flare. Shorting out everything on the planets nearby, kicking any civilaztions in it back to the stone-age :D

Basically a non-lethal sun crusher.


Regarding the avatar: Would it be possible to make it also a federation-wide project? Like its construction could be proposed and a votation would take place. If more than the 50% of the leaders of the federation are in favor then each one of them would partecipate in its construction and defense, and upon activation it would under the control of the federation president (basically it would be part of the federate fleet).

Such Avatar would give considerably less penalties to opinion among the other empires, and a big penalty to the enemies of the federation.
Ankain  [developer] Jul 12, 2016 @ 8:40pm 
Thank you for your feedback!

Nuke them back to the stone age? Sounds interesting, so the Empire owning the colonies loses them and ends up with planets full of primitives? Hmm...might be a good doomsday weapon, will think about it.

As for the Avatar, unfortunately I have no access to the AI so I don't believe I can get members in your federation to actually vote on or even help with its construction. Though it would be really cool if Empires could band together in a federation and work on the project.
JuimyTheHyena Jul 13, 2016 @ 12:19am 
:) Happy that you like the idea :)

I thought of an additional feature: It would turn every single inhabitable planet in the system in a tomb world as well, covered in what's left of the civilization living on it.


That's a pity, but it's alright probably the devs will do something if they decide to beef up the federation mechanics.
Last edited by JuimyTheHyena; Jul 13, 2016 @ 12:20am
Juuzoz_ Jul 13, 2016 @ 8:01am 
Weapon idea here:

Description: Mind-Control Lasers used as a Weapon.
Effects: There are diffrent ways to use these, as a weapon in combat, firing it into an enemy planet / primitive planet.

Fired on a planet: There are multiple ways to use the Mind-Control Lasers on a planet,
1. You can change ethos of the pops!
2. You can change the happiness levels of the pops!
3. In case its being fired to the capital planet, you can change the other empires policies by changing minds of the leaders and the main politicians on the capital, to cause huge damage to enemies. (For example making synths against the law when their empire has huge amount of them)
4. You can lower morale without bombarding.
5. You can make some of the pops suicide.

Fired on a Fleet: This will split the fleet into half of the power of the original fleet making the other half turn into your side for a month, then it will return to the original fleet.

Also there would be techs that would counter these, Mind-Shields.

I havent got a cool name for this weapon yet.

I understand that some of the features may be inpossible to make with the limitations of the engine, but i would love to see this idea happen atleast on some level.

Last edited by Juuzoz_; Jul 13, 2016 @ 8:02am
Ankain  [developer] Jul 13, 2016 @ 9:50am 
Thank you for your suggestions! Mind control doomsday weapons are in the works, though it mostly deals with happiness and ethics divergence. Changing an empire's policies might be a little strong, not too sure.

The fleet mind control sounds like a really interesting weapon. Have to look into it and see if it is possible though.
Juuzoz_ Jul 13, 2016 @ 10:08am 
Cool! And about changing other empires policies, its a doomsday weapon after all. Or maybe youre limited to 1 policy.
Last edited by Juuzoz_; Jul 13, 2016 @ 10:09am
Panteradactyl Jul 13, 2016 @ 8:46pm 
So, I've got a few ideas, my favorite one being the "Hell Reaver" doomsday weapon. Only researchable to spiritualist civilizations after unlocking Psionics and Jump Drives/Psi Jump Drives, the Hell Reaver opens a portal to "Hell" on the planet's surface, which adds a "Hell Portal" tile blocker to the planet, demoralizing ground-side troops, and as long as the doomsday weapon is active, ispawns a single hostile army with the same stats as a Xenomorph army once a month.

The downside is that fielding it decreases the ED invaders MTTH down to 10 years (in case someone doesn't get it, the "demons" the Hell Portal spawns are just those weird energy being things).

Another idea is the "Life Seed," which is the antithesis of the Spear of Longinus; instead of ripping the planet apart and turning it into a molten world, it terraforms the selected planet into a Gaia class world instantly, destroying/overgrowing everything else on the planet's surface.

The downside is that it would add a "Life Seed Forest" tile-blocker to half the planet's tiles, which are not removable. Or, if that would be too complicated, it'd add a dense-jungle tile blocker to every single tile, rendering the planet uncolonizable. The techs required to unlock this doomsday weapon should be Secrets of Life and Nano-Vitality Crops.

My third idea is that you should allow the research of doomsday devices without Sentient AI, but the activation/deployment of such weapons would be restricted by a policy that requires Sentient AI.
Juuzoz_ Jul 13, 2016 @ 11:08pm 
Originally posted by LFGPanteradactyl:
So, I've got a few ideas, my favorite one being the "Hell Reaver" doomsday weapon. Only researchable to spiritualist civilizations after unlocking Psionics and Jump Drives/Psi Jump Drives, the Hell Reaver opens a portal to "Hell" on the planet's surface, which adds a "Hell Portal" tile blocker to the planet, demoralizing ground-side troops, and as long as the doomsday weapon is active, ispawns a single hostile army with the same stats as a Xenomorph army once a month.

The downside is that fielding it decreases the ED invaders MTTH down to 10 years (in case someone doesn't get it, the "demons" the Hell Portal spawns are just those weird energy being things).
This sounds like Doom!
Ankain  [developer] Jul 13, 2016 @ 11:34pm 
The hell portal sounds really fun. Maybe instead of limiting it to a planet I could make it a ship that would create an ED like portal that continually spawns monsters until the portal is closed. Not too sure how to balance that properly though.

Moving past war related technologies is something I'm looking at. However, the focus of this mod is largely to "improve space battles". I feel like if I spread out too much into stuff like terraforming and buildings it would negatively impact compatibility with other mods. That being said, I will very likely add the ability to terraform glassed planets back to something habitable, since that class is unique to this mod

Hmm I guess that would be possible. But aside from the opinion boost from outlawing doomsday weapons is there a reason you prefer it that way?
Quontox Jul 14, 2016 @ 1:34am 
What about adding a new slot on the super capital ships, larger than large slots and take up the whole middle core, and have new semi doomsday weapons for fleet combat. I was thinking having a miniature black hole projector that shoots, sucks ships really close together and does damage over time, but requires an insane amount of power.
Ankain  [developer] Jul 14, 2016 @ 2:51am 
I don't think I can add larger slot sizes since those are hard coded into the game, but ship-to-ship doomsday weapons might be something nice to add. Have to look into what's possible.
echthesia Jul 14, 2016 @ 7:28am 
If you add the ability to terraform glassed (they are just molten, right?) to habitable, you will probably break compatibility with FFU: IL, which lets you terraform molten to barren. Unless the planets just look molten and are really a new class, in which case everything should be fine.
Ankain  [developer] Jul 14, 2016 @ 8:04am 
The glassed planets and burning gas giants are new classes, zoom in and you'll see that the textures are different =p
Panteradactyl Jul 14, 2016 @ 9:08pm 
Ankain, as for the Hell Reaver, making it a space-based thing seems really hard to balance. But maybe the hell-portal could only be open for a month, spawning 2 Wraith Class ships a day, a Phantom Class once every 7 days, and a Revenant class once every 15?
Ankain  [developer] Jul 14, 2016 @ 11:21pm 
Part of the problem would also be seeing if the AI will respond to the threat properly and close the portal asap.
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