Total War: WARHAMMER

Total War: WARHAMMER

More Gore! - 1.4.2
Kraz  [developer] Jul 11, 2016 @ 3:55am
Suggestions
If you have anything you would like to see blood related for future versions post it in here.

I will read this thread often and update it with what im working on for those interested and how likely some suggestions are.

Coming for 1.3
- Soldiers knocked back cause blood where they land - Done
- Blood explosions cause blood around them - Done
- Add some more blood terrain textures - Done

Ideas (Priority is top to bottom)

- More blood for cavalry - Maybe
- More blood from certain spells - Yes
- Less blood for zombies - Big Maybe
Last edited by Kraz; Jul 16, 2016 @ 10:43pm
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Showing 1-10 of 10 comments
masterslay Jul 11, 2016 @ 11:25am 
hmm. maybe a bit more blood from horse units ?
masterslay Jul 12, 2016 @ 11:17am 
I think some blood splatter is missing from the fire spells from archaeon, the one where the fire come from the sky
masterslay Jul 12, 2016 @ 11:19am 
when horses get hit by artillery there appear no huge blood splatter like with normal infantry like empire swordsmen. Would be nice to see a bit more there.
masterslay Jul 12, 2016 @ 12:10pm 
I think the blood effects from zombies getting their head chopped off seem a bit overkill, as it last much longer and sends off a huge fountain of blood dots in the air obscuring the battlefield, which kinda look like the same used when units crumbles, compared to when other normal units getting their heads chopped off in their dying animation its not spreading so much but more in a straight line. Is it possible to narrow this for the zombies? and maybe save it for the possible overkill version later :)?
Nano Bear Jul 12, 2016 @ 3:42pm 
more blood from dying cavalry units and victims of charges, hits and deaths on units from arrows, bolts and bullets
Last edited by Nano Bear; Jul 12, 2016 @ 3:42pm
DeathHead Jul 12, 2016 @ 8:19pm 
definitely more blood from cavalry of all kinds.
Kraz  [developer] Jul 12, 2016 @ 11:38pm 
I could probably remove the blood effects from zombies, since they are technically dead. But reducing it would be alot more difficulty.

More blood for certain spells should be easy enough if i can find which file controls each spells effects. Problem is though that spells don't really do alot of damage and kill many in the first place, I would reccomend the mod that increases spells damage in the meantime.
GunKing Dec 6, 2016 @ 9:12pm 
Could you make an even more FPS friendly version of 1.3? I absolutely LOVE LOVE LOVE the variety of and shades of blood effects on the ground, but even with the lite version, my game bogs down around areas of high fighting.

Maybe just a version of 1.2 but with the terrain textured sprays of 1.3? (if that's what the more subtle sprays are) And with blood sprays on arrow/bullet hits? Your current 1.2 doesn't seemingly have that.

If not, I understand, you've got other things to do but I appreciate your work all the same!
Kraz  [developer] Dec 7, 2016 @ 7:47pm 
I did make a 1.3 without the custom textures a couple weeks ago which was more FPS friendly but not sure if i will get around to finishing it at the moment, maybe once the elves release if i start playing again
Last edited by Kraz; Dec 7, 2016 @ 7:47pm
Alvaro Oct 12, 2017 @ 9:59am 
Hello! Great work! Can you tell please wat need to be changed in xml files to get infinite blood decals on the ground like in "More Gore! Lite" ? and besides that all other effects were as in the vanila(in More Gore! Lite it look different).
Last edited by Alvaro; Oct 12, 2017 @ 10:00am
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