Don't Starve Together

Don't Starve Together

Shipwrecked Characters
 This topic has been pinned, so it's probably important
Goat Slice  [developer] Jun 5, 2016 @ 9:56pm
Bug Report Discussion
This is workshop-697356989

How to get your client or server logs to help me figure out what the issue is:

- Documents\Klei\DoNotStarveTogether\client_log.txt
Server Log:
- Documents\Klei\DoNotStarveTogether\Cluster_<X>\<Master or Caves>\server_log.txt
Last edited by Goat Slice; Jul 15, 2022 @ 3:40pm
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Showing 1-15 of 117 comments
Goat Slice  [developer] Jun 6, 2016 @ 11:21am 
1. That's strange, but from what I've tested other modded characters with unique voices do the same...

2. That's because when I first added them they were actually too big when dropped so I shrunk them down, I'll resize them a bit for you though.

3. This is the big one. I'll be reworking this perk soon enough to actually get it to work.

4. That's just a nice cosmetic feature Woodlegs has that most people can look over. Probably won't add it but we'll see.

Thank you for your feedback as always!
Goat Slice  [developer] Jun 7, 2016 @ 11:46am 
Their voices are the same volume as Shipwrecked, as I pulled them from it.
I'll go on about fixing the last two though.
Jack Jun 7, 2016 @ 5:14pm 
I just the other day added your mod to my list of awesome mods and i have to say its good work, yes there are bugs but if you stay ontop of them and find your fixes this one will be a keeper. So i dug around in your code and i may have a solution for your mounted bug with wilbur... that is if you havent already found a fix. In the mod main for the group you have a if getmodconfig wilbur == y then statement. If you havent already tried this.. add a mount check along with that if statement and you can cause his velocity check to stop all together while mounted. I havent tested this yet but will be doing so later today. the final code may look somthing like this " if GetModConfigData("wilburrun") == "y" and inst:GetMount() == nil then " hope this helps cheers
Goat Slice  [developer] Jun 7, 2016 @ 5:39pm 
I'll have to check that out, thank you!
Last edited by Goat Slice; Jun 7, 2016 @ 7:28pm
toxictester Jun 7, 2016 @ 9:27pm 
For some reason in one of my worlds, i found a spawn for warly's crockpot in the middle of a savannah! You could obtain 5 portable crockpots (then the spawn runs out of crockpots), leave for one day, come back, and take 5 more crockpots that had spawned.
Goat Slice  [developer] Jun 7, 2016 @ 9:42pm 
I've noticed that, not sure if I can find a fix but I'll be trying.
(I call it the curse of the crock pot.)
Wayfarer Jun 8, 2016 @ 3:19pm 
My ears are bleeding. Please lower volume.
Ghost Meep Jun 8, 2016 @ 10:03pm 
Anyone else get wilbur invisible when running in dedicated server?
Tried it in hosted & it worked fine though.
Joshua_Spagetti Jun 8, 2016 @ 10:36pm 
wilbur just disapears when i walk, is this an ability?
Goat Slice  [developer] Jun 9, 2016 @ 10:42am 
@GhostPhreak
It works for hosts most of of the time, for others not so much.
@FARMER
Wilbur's hidden perk, literally.
@Lying Cake
And sure, I'll add some minimaps.
Jack Jun 9, 2016 @ 4:49pm 
I can fix that crock pot spawn thing....... maybe....... i think it has somthing to do with the fact that it has no tags related to being a deployed item. I added the tag eyeturret and set deploy spacing to walls and that took care of that annoying plant right click option. we dont PLANT crockpots, we PLACE them in my dst world -.^ further testing to see what that effects is underway now lol...... or it could be teh way the invo and map section are parted and in seperate files. while looking at the eye turret file i noticed that both the invo item and the map placement aspect were in the same file.... that may be causeing the map version of the crockpot to show up to the games engine as a resource that needs to be repopulated when the game is running.... I dunno I think I know what im going to be doing this summer pherb. File diving!
Wayfarer Jun 9, 2016 @ 4:49pm 
The monster tartare recipe seems to be broken.
I put in: 2 carrots, 1 monster meat, 1 egg. into the PORTABLE crock pot. As a result, I get monster lasagna.
Goat Slice  [developer] Jun 9, 2016 @ 4:52pm 
You need 2 variations of monster food in the recipe for it to be Monster Tartare.
Jack Jun 10, 2016 @ 4:05pm 
ok so after making world and remaking and so on and so forth, i finally got one to "spawn" me some field pot..... portable crock pots that is. what were you thinking hmmmm O.o..... anyways, once i had that i changed the tags on the portablecrockpotinvo.lua starting with cattoy which still left said field pot in the world... i tried groundtile, structure, wallbuild, and eyeturret. When i changed it to eyeturret the feild spawn disapeared and did not return on future world builds. I cannot see anything that would be affected by using the tag eyeturret on your pot unless you run across a mod that searches for prefabs with tag eyeturret. on a side note, try those mentioned tags for a variety of placement rick click options. eyeturret sets it to place. none sets it to plant, groundtile sets it to place ground.... and trap sets it to place/set trap...... eheheheheheh "come mon try me portable crockpot.... its not a trap...honest mon!" sorry... im in a mood. cheers
nickel7o7 Jun 10, 2016 @ 9:57pm 
For some reason Wilbur almost never goes hungery

1 day made he's hunger only go down by 12...
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