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Сообщить о проблеме с переводом
1. Always keep your game drive defragmented.
Imagine your Hard Disk as the largest library in the world. Each book there can only have 200 pages. Huge novels need more than one book then!. Now, you open that library and then, the people start reading the books and they put them in the incorrect place. Now you have one novel divided across the library!
The same happens with a disk. Each disk is divided in clusters. They are small cells with small capacity. Large files are splitted across many clusters. If one program read the files or write on it, it can write the data on a further cluster. That increase the disk accesing time.
Defrag your drive can help you. It organises your disk. Files splitted in many clusters are placed near each other, so the system can acces it faster! In the library example: The workers start looking for the separated books and place them next to the other!.
How to?
Open Start Menu and search for "defrag". A program will start. Just click on your drives and choose "Optimize".
Read this[www.tomshardware.co.uk] for further help.
Take in mind that this process isn't suitable for SDD drives. Just do it on HDD drives.
2. Have all the BSAs uncompressed
Check this if you want to know how to uncompress your BSAs.
We will treat the textures files as they were not packed into a BSA, that means, as loose files.
· STEP ONE: Optimize your textures
- Download Optimizer textures here[www.nexusmods.com]
- Download this modified INI file[www.nexusmods.com] and replace it with the included into Optimizer Textures.
- Run the program as admin. Point the program to your mod's directory.
I used the same method that thorne67[www.nexusmods.com] described. I will quote what he said:
STEP TWO: Advanced Optimization (Optional)
If you want to improve furthermore your files, check this guide[wiki.step-project.com]. You can also try to resize monochrome textures and flat normal maps to 4x4 (if they exist in your mod). Optimizer Textures can do that.
Thanks to tony971[www.nexusmods.com] for the tip!
Once you have everything ready to be packed into a BSA...
STEP THREE: Packing without compression, using Archive.exe from Creation Kit
- Go to your Skyrim main directory (normally, C:/Program Files/Steam/steamapps/common/Skyrim or C:/Program Files (x86)/Steam/steamapps/common/Skyrim if you use a 64-bit Windows).
- Locate Archive.exe. Open it. Go to "File" --> "New". Make sure you tick this items:
Photo:
http://images.akamai.steamusercontent.com/ugc/260460543555200984/C561DCFBCB8ED42D52031B74F10764520846CBB7/
THIS STEP IS REALLY IMPORTANT. IF YOU DON'T DO SO, ARCHIVE.EXE WILL PACK THE FILES POINTING TO ANOTHER DIRECTORY DIFFERENT FROM THE DATA FOLDER AND THE GAME WILL LOOK FOR THESE DIRECTORIES WITHOUT SUCCESS:
- In "Root Dir", locate your mod working directory:
Imagine that your mod working directory is under C:/Mods/WIP/Test. Under that folder called "Test", there are the files that you want to pack ("textures" folder, "meshes" folder...)
Then, you need to click into the "..." to open a browser and locate the folder.
Photo:
http://images.akamai.steamusercontent.com/ugc/260460543555201221/BF5961D1DF42F8B038FCA08183C3C743FB1397A5/
- Drag and drop the folders and the files that you want to pack into the Archive.exe. They will be treated as a part of the "Data" directory when packed into the BSA.
Photo:
http://images.akamai.steamusercontent.com/ugc/260460543555201448/F5BD94DDE65224F30D93E6D7ED232D379C35FE99/
(Open the image in a New Tab if you can't see it properly)
- When the Archive.exe has processed the data, you will need to go to "File" --> "Save". Give it the name that you want. It will be saved with a .BSL file and a .BSA.
TAKE A LOOK TO THE SIZE OF THE GENERATED BSA. IF IT EXCEEDS 2 GB, YOU WILL NEED TO REPACK THEM AGAIN, IN PARTS. CLICK ON "FILE" --> "NEW" AND START AGAIN FROM THE STEP THREE. REPEAT ALL THE STEPS, BUT DON'T ADD ALL THE FILES FROM YOUR MOD. DIVIDE YOUR FILES AND PACK THEM IN DIFFERENT BSAS. THE GAME CAN'T LOAD BSAS LARGER THAN 2 GB.
You can ignore the .bsl file. It isn't important unless you want to pack your mod and use it into Steam Workshop. Place your BSA into the Data directory of Skyrim and test if it works as you expect (it should work exactly the same as the loose files). Then, you can zip it and upload it into Nexus or another site for distribution.
STEP FOUR: LOAD YOUR BSA FILES INTO THE GAME
You have many ways to load the files into the game:
· Using plugins
· Using tweaks in Skyrim.ini
USING PLUGINS:
- Open CreationKit (press ESC if a warning appears, to ignore them all). Click on "File" --> "Data". Tick Skyrim.esm (double click on it). Choose "Set as active file".
- Ignore all the popups by pressing "ESC".
- When CK has finished loading, click on "File" --> "Save". Name your .esp file with the same name you name your BSA.
If you have created more than one BSA, just copy the file you generated with CK and give the same name of the rest of BSAs.
- Move your plugin to the "Data" directory. Activate it and check if your BSA loads.
USING TWEAKS IN SKYRIM.INI:
- Go to Documents/My Games/Skyrim. Open Skyrim.ini
- Locate the [Archive] tag. It should look like this:
Add your files to one of the sResourceArchiveList, save the .INI file and you are good to go!
Hope that this was useful for many people!
- Kindly, use ENBoost[wiki.step-project.com] and SKSE Memory Patch.
This page will help you to configure ENBoost[wiki.step-project.com]. Also, check this.
For SKSE, go to C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\SKSE (C:\Program Files\Steam\steamapps\common\skyrim\Data\SKSE if you use a x32 bits installation of Windows). Create a file called "skse.ini". Add the following lines:
QUOTE
[General]
ClearInvalidRegistrations=1
[Memory]
DefaultHeapInitialAllocMB=768
ScrapHeapSizeMB=512
Of course, you need SKSE for that to be applied to the game.
- Use BSAOP with the Optimized Vanilla Textures
- Unpark your CPU. Read this guide[www.coderbag.com]. Also, use the High Performance mode in Windows (Control Panel - Energy - High Performance)
- Use Windows 10. Windows 10 has a few memory tweaks and graphic tweaks that can improve your game performance (not that much, but really a bit).
- Use SafetyLoad[www.nexusmods.com] and CrashFixes[www.nexusmods.com].
- MUST: Use spINI[www.nexusmods.com]. It will optimize your INI files in a way that you won't recognise your game. You can choose also the spINI graphical presets. They work so much better than vanilla. This method worked really well for me.
And that's mostly what I've done with my game (suming up, I've done many things under the hood). I applied much more tweaks to my game, but I will detail them later. I will take a look at my game settings and improve this guide time to time. It's a Work In Progress! I will share my new methods and explain furthermore the current ones as soon as I have more time.
Have a nice day!