Stellaris

Stellaris

Improved Space Battles [Balance]
 Dit topic is vastgepind, dus het is waarschijnlijk belangrijk
Ankain  [ontwikkelaar] 28 jun 2016 om 0:01
Mod Compatibility
This mod modifies the following vanilla files. You will likely run into some compatibility issues if you use it with another mod that modifies the same files. If you have questions about compatibility with a specific mod post them here and I'll add them to the list.

UPDATED FOR 1.3

Primary Files (Conflicts with these files will likely cause major problems)

/common/ship_sizes/00_ship_sizes.txt

Secondary Files (conflicts with these files will cause balance issues)

/common/solar_system_initializers/fallen_empire_initializers.txt

/events/crisis_events_1.txt
/events/crisis_events_2.txt
/events/game_start.txt

/common/component_templates/weapon_components.csv

Tertiary Files (conflicts with these files will cause minor / no problems)

None
Laatst bewerkt door Ankain; 1 nov 2016 om 23:06
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I didn'nt even think about them putting the restriction in the crisis specific files after creating a special file for the triggers... ^^
Nice, so your mod already includes multiple crises, no need to make something compatible.
I will tell the user who asked to just deactivate my mod so it doesn't mess with your files.
@Ankain could you please take over Crusader Vanguard's compatiblity patches? He has posted that his no longer able to update them as his computer has crashed and doesn't know when it will be fixed and on top of that personal life has come to a crossroads and he has decied to focus on reality going foward. Simply put: Crusader Vanguard will no longer update his mods
I ask this as all of my ships have 0.0% evasion even my corvettes, when I have componets from other mods that should raise much higher than normal
Is this incompatible with Extended Ship Components? For some reason in my current game the technologies added by ESC do not show up for the AI (but they show up for me). The only mods I use that add new techs are this, NSC, and ESC and I'm reading here that the only problem with this and NSC is the AI won't build certain ships, but thats unrelated to techs showing up. That leaves me guessing there must be an incompatibility with this and Extended Ship Components where something in this mod overrides something in ESC that prevents ESC's techs from showing up for the AI? It's odd that they show up for me though so I really don't know what the problem could be. Any help is much appreciated.
Improved Space Battles [Graphics] and Improved Space Battles [Balance], conflict with Real Space 3.1. Both mods increase the ringworld sections 10 fold making it look ugly as all hell. It's more a visual issue then a game issue. It has not caused any crashes it's mainly visual.
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