Stellaris

Stellaris

A Few More Traits!
 This topic has been pinned, so it's probably important
Shockonator  [developer] Nov 2, 2016 @ 4:28am
Changelog
Better late then never...
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Showing 1-4 of 4 comments
Shockonator  [developer] Nov 2, 2016 @ 4:31am 
4:31AM - Nov. 1st

Added trait - Faster Than Light: All ftl is 50 percent faster(except wormhole)

Added trait - Shielding Experts: + 150 percent shield hp

Created event checking static modifiers for ownership

Increased values on Ship Builders

- Ship Builders: Ship Hull + 150 percent, Ship Upkeep -50 percent, Ship Build Speed 20 percent faster, Ship Build Cost 25 percent less expensive

Fixed a typo(s)
Last edited by Shockonator; Jan 8, 2017 @ 6:40pm
Shockonator  [developer] Dec 18, 2016 @ 5:07pm 
5:006 Dec - 17

Fixed error in Shielding Experts, now it will trigger and provide the appropriate bonus.

"Updated" for 1.4.
Shockonator  [developer] Dec 31, 2016 @ 11:29am 
11:28 Dec - 31

Added 3 new admiral traits and one military ruler trait.

- Logistics Master: -50 percent ship upkeep

- Hold... Hold...: -20 percent weapons range, + 100 percent damage

- God of Naval Warfare(rare): -50 percent fire rate, +200 percent damage, +100 percent ship hull, +100 percent shield hp, -75 percent upkeep

Enhanced the values of some other traits and increased some penalties.

I'm also playing with line colors in the localisaziaitioinii(sp) files. (Tell me if it's annoying. I kinda like it.)
Last edited by Shockonator; Jan 8, 2017 @ 6:36pm
Shockonator  [developer] Apr 17, 2017 @ 9:55am 
9:54 April 17 -2017

- Adjusted the values of three traits which played a part in manipulating upkeep values.
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