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reduced max fortification damage reduction from 90% to 80% (divide by 5 versus 10)
min army base damage changed from 0.01 to 1.0
max army base damage changed from 10.0 to 2.0
AI transport fleet size changed from 25 to 18
changed light orbital bombardment to give 1% monthly chance to kill a pop per month
changed limited orbital bombardment to give 15% chance to kill a pop, 25% chance to ruin a building per month
changed full orbital bombardment to give 50% chance to kill a pop, 75% chance to ruin a building, and 25% chance to create a tile blocker per month
localisation files also updated, although there appear to be some slight glitches, with some names reflecting the mod and some vanilla.
Base army morale reduced from 500 to 250, generals now increase morale instead of health.
Base army damage range increased to 3.
Base planetary garrisons decreased to 1, additional garrison per pop raised from 0.4 to 0.6
Armies now regenerate 5% morale per month (versus 4%)
Fortifications repair at a rate of 2.0/day (was 0.1 in vanilla) but will not begin repairs until 90 days after last orbital bombardment.
AI will now aim to build transport fleets of 30 armies (the max allowed per planet)
Overall these changes are aimed to make morale a more important factor in defeating attacking armies, and encouraging the attacker to land multiple successive waves of units to wear down the defender's morale.
No changes made.
Attachments now increase maintenance costs while boosting unit stats.
Rebalanced all armies, reducing damage and increasing health and morale slightly.
Added additional tiers of armies: Planetary Reservists and Planetary Guard for defensive armies, Conscript Armies and Shock Armies for offensive. Elite Clone Armies added to cloning tree.
Additional tech added to enable Power Armor, other attachments tied to existing techs.
Fortifications will repair at a rate of 1 point/day after 90 have passed without bombardment.
Changes made to localisation files in order to fix some errors with army attachments.
Reinforcing troops now increases their maintenance by 150% until they reach full strength, to simulate the replacement and retraining process.
Opinion modifiers moved to a separate file, so they should no longer conflict with vanilla modifiers, instead providing a stacking malus for bombardment policies.
I am currently working on getting the same gameplay effects without having to overwrite the 00_policies or 00_static_modifiers files, since these are the main source of game breaking bugs.