Tabletop Simulator

Tabletop Simulator

Riichi Mahjong Automatic Table
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Skor  [developer] Feb 9, 2017 @ 9:10am
Update: 02 - 09 - 2017
- Changed names of seat wind 'coins' to 'East Seat', etc. Previously, if they were sucked into the table during reset, they would be confused with the wind tiles, and caused tiles to get deleted.
- Removed scripts from seat wind 'coins.' Their functions are now processed based on their names ('East Seat').
- If the first-dealer marker or east seat coin are missing when the score is updated, new one(s) are spawned. It's not perfect and may spawn two of them sometimes; just delete the extra one.
- Fine-tuned the resetting tiles, so they fall into the bag much more cleanly and quickly.
- The script auto-names the first-dealer marker to 'East Round' or 'South Round' based on its rotation (the same way it detects which round to print in the notes).

I also put in a request to the devs to allow us to set the mesh index of spawned mahjong tiles, so I can spawn specific tiles to replace ones that go missing. The mahjong 'coins' also use this mesh index, but the east one is conveniently the one that spawns when you spawn one.
Last edited by Skor; Feb 9, 2017 @ 9:12am