Garry's Mod

Garry's Mod

[CW2] KK INS2/DOI SWEPs (2018)
Bayonet
So...
How do I use bayonets?
(I know its a dumb question, but I really don't know)
Could someone help?
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Showing 1-3 of 3 comments
aronboy98 Oct 23, 2019 @ 11:11am 
i feel your pain man,
when you run with bayonet attachment you do see the model in a charging posistion.
but im clueless aswell.
aronboy98 Oct 23, 2019 @ 12:15pm 
Okay i figured it out lad!

so what you do is open the developer console and type in: cw_kk_melee
copy paste it if you want. after that type the key you want it bound to.( in my case mouse 5)
so the command woul look like this: cw_kk_melee mouse5
Wild Wrecker Nov 10, 2019 @ 3:59pm 
bind (key) cw_kk_melee put this in consule but put a key for the bayonet
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Showing 1-3 of 3 comments
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