Garry's Mod

Garry's Mod

[CW2] KK INS2/DOI SWEPs (2018)
Issue with explosives.
I am not sure why, but all the grenade weapons have infinite ammo. I could have 0 reserve grenades and still throw as many as I wanted. The only explosive weapons that actually consumed ammunition would be all 40MM launchers, the RPzB 54, the M72, and the AT4. Also, IEDs seem to have no model when placed.

Edit: Oh, I forgot to mention. The RPG and the Professional Russian don't seem to function. The RPG can fire at first, but can't be reloaded despite having 9999 rockets. And the Professional Russian is just glitched downward and not even fully seen.

Edit #2: I've done some screwing around, and I think the Panzerfaust ammo conflicts with the RPG ammo, as I found the Panzer was using PG-7VM rockets.
Last edited by Director Matchkin, the Imprinter; Feb 23, 2017 @ 8:24pm
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Knife Kitty  [developer] Feb 24, 2017 @ 2:37am 
Originally posted by Snow Powder:
I could have 0 reserve grenades and still throw as many as I wanted.

There was issues like this but I believe it was fixed few months ago - it didnt happen to me since.

Originally posted by Snow Powder:
IEDs seem to have no model when placed.

Make sure CSGO files are mounted AFTER Insurgency.

Originally posted by Snow Powder:
The RPG can fire at first, but can't be reloaded despite having 9999 rockets.

If you had this problem on any other pistol/rifle/smg, Id say you are using mag system and have disabled CW2 hud. But with RPG, this error doesnt make sense.

Originally posted by Snow Powder:
Professional Russian is just glitched downward and not even fully seen.

Thats just messy holster animation. All "slowgrenades" force holster anim when out of ammo so they dont appear on screen.

Originally posted by Snow Powder:
Panzerfaust ammo conflicts with the RPG ammo, as I found the Panzer was using PG-7VM rockets.

No ammo types in this addon conflict with each other, no matter if some weapons use "wrong" ammo type/caliber.

Make sure you have all workshop downloads up to date and try disabling other weapon packs with similar weapons and/or any ammo-related addons and/or community extensions for this addon.
Last edited by Knife Kitty; Feb 24, 2017 @ 2:56am
I am not using the mag system. I've never installed it, because I know what it entails.

However, disabling Khris's weapon packs have seemed to solve nearly all of my issues. The only few problems left would be the invisible IED (I don't know how to mount CSGO after Insurgency)...and now the error I get when I try to use the IED:
File exists in two addons - possible conflicts! lua/cw/shared/cw_actionsequences.lua (Customizable Weaponry 2.0 Rev75 and [CW 2.0] KK INS2 SWEPs)

[ERROR] lua/weapons/cw_kk_ins2_nade_ied/shared.lua:220: attempt to call method 'Fuse' (a nil value)
1. detonateC4 - lua/weapons/cw_kk_ins2_nade_ied/shared.lua:220
2. func - lua/weapons/cw_kk_ins2_nade_ied/shared.lua:264
3. process - lua/cw/shared/cw_actionsequences.lua:34
4. unknown - lua/weapons/cw_kk_ins2_base_main/o_sh_think.lua:27

I believe that error was caused by turning on RapidFire on the Equipped Weapon Mod.
Last edited by Director Matchkin, the Imprinter; Feb 24, 2017 @ 8:55am
Knife Kitty  [developer] Feb 24, 2017 @ 10:22am 
Originally posted by Snow Powder:
I don't know how to mount CSGO after Insurgency

Same way like DOI, DODS or B2K as described in guide - dont use main menu but put it into mount.cfg after ins2 line.
Last edited by Knife Kitty; Feb 24, 2017 @ 10:22am
Like this?
"C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo"

Alright, I got everything working. Thank you for your help.
Last edited by Director Matchkin, the Imprinter; Feb 24, 2017 @ 11:36am
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