Torchlight II

Torchlight II

TL2-ACE
 This topic has been pinned, so it's probably important
steffire3  [developer] Sep 28 @ 2:13pm
Everyone - requesting your feedback on Multiplayer issue
Here are the Topic's beginning Quotes from the Comments section to enable everyone to know where we currently are on this:

Originally posted by TheWayMan:
Update for everyone: This game is not working with multiplayer. I tried many different mods to make sure it wasn't me, all mods work fine when playing multiplayer. I tried Ace alone, and with mods. I remove ace, it works fine, ace by itself crashes the game as well. I made sure to follow all multiplayer tips and tricks. All my other mods work fine, I can play with my wife fine. It is ONLY ace that causes the crashing. I hope they fix it as it is an amazing modpack/tweak to the original TL2.

Originally posted by Corley:
@TheWayMan - agreed with the issue with multiplayer, it is currently not working and we have added a comment to the top of the mod description. We are still trying to work out what broke this. The mod pushes the limits of torchlight.

@Torchlight2 Plus - that is also our thinking, we have backup versions and we could roll back to a different older version. The problem is we are not 100% sure when the multupleayter issue occured. We would have to do alot of experimenting and my overall concern is that we "break" the mod or make things worse.

Overall me and Steffire are discussing next steps and if we try to recover multiplayer but at the risk of the overall mod. We may start a discussion on this and get everyone else thoughts before we do anything major

Originally posted by Torchlight2 Plus:
@Corley I did dig into the comments back until November 2023, the first multiplayer crash reports start from March 2025, before that date (until nov. 2023) nobody did mention it.

I would suggest keep the updates going like it goes and provide a link to ealier versions around february 2025 or so.

To find back the cause it would help to check what part of the game was worked on around Jan/March 2025 that could have broken it. Since it does crash immidiatly it might have something to things getting out of the borders like maybe the warbot that doesn't go well in multiplayer.

Searching into the code is frequently hell of a workaround, what can help is getting big chunks out of the mod like keeping a whole added new class out and see if the crash still persist.

If the game is on sale I might give you guys an extra gift account. That can help multiplayer testing!

Originally posted by steffire3:
@ Everyone : The easiest solution is to open another Workshop port of the Ace mod specifically gutted out on some months worth of updates to offer an "unstable" version for Multiplayer testing.

We keep this (here, the original) version untouched "as Single Player" temporarily; to reduce any complications on the matter.

Prevents further issues trying to purposely break the features (searching for the issue) currently present; for those enjoying the current state of the mod.

Protecting forward progress on several months worth of work while offering another version that "plays it safer" for Multiplayer.

Challenge Dungeons would be largely untouched naturally; ensuring that both versions are still as compelling as each other minus some newer class updates for Multiplayer.

Y'all feedback is most welcome...

And I thank y'all very much for all your offers and info to help on the matter...

= = = =
= = = =

We are a patient and resolute mod team; we have faced big issues in the past and the mod continues to walk forward faithfully - through it all.

Y'all extended feedback is most welcome. The TL2-Ace Team thanks you incredibly for your support during this time of need.
Last edited by steffire3; Sep 28 @ 9:52pm
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Showing 1-13 of 13 comments
Gestalt Sep 28 @ 3:30pm 
I cannot estimate how long it would take you to identify problem between this version and supposedly the stripped down version however I would prefer you to continue with the SP experience. There are possibly similar mods as "stripped down ACE" or you can just build your own modpack with the existing mods to create a similar experience with MP. However I cannot find anything grand and still being developed mod as the current ACE. Yet if there a lot of MP players, new direction can be "stripped down" way as well.
steffire3  [developer] Sep 28 @ 7:56pm 
Originally posted by Gestalt:
I cannot estimate how long it would take you to identify problem between this version and supposedly the stripped down version however I would prefer you to continue with the SP experience. There are possibly similar mods as "stripped down ACE" or you can just build your own modpack with the existing mods to create a similar experience with MP. However I cannot find anything grand and still being developed mod as the current ACE. Yet if there a lot of MP players, new direction can be "stripped down" way as well.
Thanks for your feedback.

This is definitely along the lines of my personal thoughts - will have to see if the others think likewise or favor a different solution.

Getting as many different angles on this as possible is best.
HiFive Sep 29 @ 3:09am 
I agree with what the others here are saying:

If you find the version that broke the multiplayer, then it would probably be best if you offered the version just prior to that as the multiplayer version until you can find the exact cause of the issue. Meanwhile, keep offering and updating the solo version.

If the version that broke the multiplayer goes back too far and would require major changes to the newest solo version, then you would need to make a decision to either continue to offer two versions in perpetuity, or halt progress on the solo version in order to spend the considerable amount of time it would take to fix the newest solo version so that it would also work for multiplayer.
Last edited by HiFive; Sep 29 @ 3:18am
steffire3  [developer] Sep 29 @ 10:10am 
Originally posted by HiFive:
I agree with what the others here are saying:

If you find the version that broke the multiplayer, then it would probably be best if you offered the version just prior to that as the multiplayer version until you can find the exact cause of the issue. Meanwhile, keep offering and updating the solo version.

If the version that broke the multiplayer goes back too far and would require major changes to the newest solo version, then you would need to make a decision to either continue to offer two versions in perpetuity, or halt progress on the solo version in order to spend the considerable amount of time it would take to fix the newest solo version so that it would also work for multiplayer.
Fortunately, we have some idea of the time when this occurred.

Having a 2nd version that exists to "hold" a "save-state" of functional Multiplayer would be useful even in the future as a safety-net to catch when this issue happens again (because various things can break Multiplayer in the Editor).

Uploading regressions or updates is doable for any port of a mod on the Workshop.

Either way - the most up-to-date progress is best left untouched for reasons being stated by various players.

And opening a 2nd port allows for flexibility out of this situation.

How we actually find the issue itself is what I question at the moment.
Thank you for responding ! If I can help in Any way I will.
steffire3  [developer] Sep 30 @ 11:47am 
Originally posted by TheWayMan:
Thank you for responding ! If I can help in Any way I will.
Corley and I will discuss this soon - if we figure out a decided plan - we'll be certain to include you and the others if we can as well. Thanks again. :yellowflare:
Corley  [developer] Oct 4 @ 12:14pm 
hi everyone, Firstly thank you for your continued interest in the mod and feedback, it really means a lot to us.

Steffire and myself have had detailed discussions now on how to proceed and we wanted to share our thoughts and our next steps.

We are very much interested in keeping the mod multi player compatible, it's one of the main reasons the mod exists and it's important. The mod pushes the boundaries and limit's of the torchlight engine so testing and fixing this will be difficult but we believe we have worked out a way to accomplish this now with minimal chance of losing or destroying the mod in the process.

We started testing and i am pleased to share as of today we have identified the date and which mod version broke multi player. This was the first step in trying to fully recover and fix the issue.

Step 2 is a more detailed sets of tests and file changes on the specific version to work out exacty what is breaking the multiplayer.

We are optimistic we can now recover this but more time will be needed - will keep you updated with progress.
HiFive Oct 4 @ 6:36pm 
Good to hear! Thanks for keeping us updated. :cozyspaceengineersc:
Corley  [developer] Oct 12 @ 2:36pm 
hi everyone, further progress update from us. We have been working hard to fix this and we now feel we understand the issue and have a fix very close for release that restores multiplayer.
Last edited by Corley; Oct 12 @ 2:36pm
HiFive Oct 12 @ 2:41pm 
Originally posted by Corley:
hi everyone, further progress update from us. We have been working hard to fix this and we now feel we understand the issue and have a fix very close for release that restores multiplayer.
Nice. I'm sure everyone will appreciate this!
Corley  [developer] Oct 14 @ 1:47pm 
update is now live!
@Corley: Awesome that the problem with multiplayer gaming is solved!
What part of the game was the issue?
steffire3  [developer] Oct 15 @ 2:12pm 
Originally posted by Torchlight2 Plus:
@Corley: Awesome that the problem with multiplayer gaming is solved!
What part of the game was the issue?
Thankfully, some "seemingly unrelated" on-the-side file that determined affixes for a map.
Was the most random thing ever.
The only topic I can connect the issue to - is when one reads comments about how some Mapworks mods on the Workshop may fail multiplayer - it's the same type of file.

Let's celebrate! Smooth Jazz! :Emo_1_Happy::yellowflare::melogold:
Last edited by steffire3; Oct 15 @ 2:14pm
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