Gnomoria

Gnomoria

Tacyn's Base Mod v1.16
 This topic has been pinned, so it's probably important
Tacyn  [developer] Mar 15, 2016 @ 11:20am
News & Updates
When I update this mod, I will post here about it which will give each subscriber a notification. Then, make a backup of your saves before loading the game with the newest update. You can usually find your saves under Documents/My Games/Gnomoria/Worlds.

Should your save become corrupted, upload the backup somewhere and post a link in the bug thread. I will try to push a quick fix for the issue.
Last edited by Tacyn; Mar 24, 2016 @ 10:56am
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Showing 1-15 of 26 comments
Tacyn  [developer] Mar 19, 2016 @ 6:24am 
I'm about to upload v1.4 including the new storage containers and a few fixes.
The old version v1.3.3 is available here[www.dropbox.com]
Last edited by Tacyn; Mar 19, 2016 @ 6:51am
Tacyn  [developer] Mar 19, 2016 @ 12:07pm 
I've reverted a change in v1.4.1 that caused a savegame corruption.
If your savegame became corrupted try your backup with this version.
Last edited by Tacyn; Mar 19, 2016 @ 12:08pm
Tacyn  [developer] Mar 21, 2016 @ 12:44pm 
There is currently a bug where logs, planks, blocks, coal and worn items become 'stuck' if they are stored in a build container. While they can still be used, they can't be transfered to another stockpile.

I plan to address the issue by removing these items from being storable in containers,
but in return, will increase the pile capacities to 32.

I recommend to not use containers to store these items and empty any already stored items until next weekend.
Tacyn  [developer] Mar 27, 2016 @ 4:22am 
Heads up, new version 1.5:
Adds cooking mod with new workshops and food recipes.
New well and kitchen workshops replacing old ones,
just deconstruct and rebuild your kitchen to acces new recipes.
For compatibility the old versions remain functional.
The old version v1.4 is available here[www.dropbox.com]
Last edited by Tacyn; Mar 27, 2016 @ 4:22am
Tacyn  [developer] Apr 2, 2016 @ 9:33am 
version 1.5.2 incoming.
no new features this week,
just some bugfixes
Tacyn  [developer] Apr 9, 2016 @ 2:04pm 
The next update 1.6 is here:
Trade overhaul based on EspMod extended with new materials and items from this mod collection. The .xml has 22000 lines, so there are likely some errors. I'd appreciate any feedback about out of place prices or item amounts.
The old version v1.5.2 is available here[www.dropbox.com].
Tacyn  [developer] Apr 10, 2016 @ 5:15am 
Version 1.6.1 : I just fixed a compatibility issue that would cause crashes on load with the following error:
Message: Object reference not set to an instance of an object.
////////////////////////////////////////////////////////////////
at Game.Region.Update(Single dt)
at Game.World.Update(Single dt)

Tacyn  [developer] Apr 10, 2016 @ 12:56pm 
Not an update, but a little warning:
Don't use the botton menu 'Build->Furniture-> Well' to build a well. This is bugged.
You should deconstruct any wells you already build this way.
Instead, use right-click 'Build->Furniture-> Well'.
Tacyn  [developer] Apr 17, 2016 @ 9:56am 
Version 1.7 :
Added more parts of EspMod; mainly EspEcon and EspMine.
As always with some tweaks and additions.

The old version v1.6.1 is available here[www.dropbox.com].
Tacyn  [developer] Apr 24, 2016 @ 2:59pm 
Version 1.8:
Some miscellaneous changes.
This includes some changes to the order of recipes in workshops.
This can cause active workorders to change and should be checked to readjust.

The old version v1.7 is available here[www.dropbox.com].
Last edited by Tacyn; Apr 24, 2016 @ 11:25pm
Tacyn  [developer] May 7, 2016 @ 10:47am 
Version 1.8.1:
Some bug fixes.
Tacyn  [developer] May 15, 2016 @ 2:23pm 
Version 1.9: merged with extended metals mod by BourrinoSprotch.
To get the new metals underground a new world is required.

The old version v1.8.1 is available here[www.dropbox.com].
Tacyn  [developer] Jun 5, 2016 @ 9:32am 
Version 1.9.1:
performance fixes: The lag at high altitudes and the slow map generation should be resolved now.
Tacyn  [developer] Jun 11, 2016 @ 1:29pm 
Version 1.9.2:
some fixes and small additions.
Most notable is the change of plank and block pile to constructed containers.
If you have existing piles in your savegame they are automatically converted.
But you have to use a construct order to place them in your stockpiles before their contents can e accessed again. This should finally fix the blinking workshop bug.
Tacyn  [developer] Jun 19, 2016 @ 2:41pm 
Version 1.10:
some new decorations and a rebalancing of armor durability

The old version v1.9.2 is available here[dl.dropboxusercontent.com].
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