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The old version v1.3.3 is available here[www.dropbox.com]
If your savegame became corrupted try your backup with this version.
I plan to address the issue by removing these items from being storable in containers,
but in return, will increase the pile capacities to 32.
I recommend to not use containers to store these items and empty any already stored items until next weekend.
Adds cooking mod with new workshops and food recipes.
New well and kitchen workshops replacing old ones,
just deconstruct and rebuild your kitchen to acces new recipes.
For compatibility the old versions remain functional.
The old version v1.4 is available here[www.dropbox.com]
no new features this week,
just some bugfixes
Trade overhaul based on EspMod extended with new materials and items from this mod collection. The .xml has 22000 lines, so there are likely some errors. I'd appreciate any feedback about out of place prices or item amounts.
The old version v1.5.2 is available here[www.dropbox.com].
Message: Object reference not set to an instance of an object.
////////////////////////////////////////////////////////////////
at Game.Region.Update(Single dt)
at Game.World.Update(Single dt)
Don't use the botton menu 'Build->Furniture-> Well' to build a well. This is bugged.
You should deconstruct any wells you already build this way.
Instead, use right-click 'Build->Furniture-> Well'.
Added more parts of EspMod; mainly EspEcon and EspMine.
As always with some tweaks and additions.
The old version v1.6.1 is available here[www.dropbox.com].
Some miscellaneous changes.
This includes some changes to the order of recipes in workshops.
This can cause active workorders to change and should be checked to readjust.
The old version v1.7 is available here[www.dropbox.com].
Some bug fixes.
To get the new metals underground a new world is required.
The old version v1.8.1 is available here[www.dropbox.com].
performance fixes: The lag at high altitudes and the slow map generation should be resolved now.
some fixes and small additions.
Most notable is the change of plank and block pile to constructed containers.
If you have existing piles in your savegame they are automatically converted.
But you have to use a construct order to place them in your stockpiles before their contents can e accessed again. This should finally fix the blinking workshop bug.
some new decorations and a rebalancing of armor durability
The old version v1.9.2 is available here[dl.dropboxusercontent.com].