Gnomoria

Gnomoria

Tacyn's Base Mod v1.16
Rephath Jun 2, 2016 @ 1:38pm
Cooking: Is There a Point?
I stopped playing this mod for awhile, and when I got back in, a bunch of cool changes were made. However, if I'm reading this right, cooking seems to be pointless.

It used to be I could take a few ingredients and get a meal that could last someone several days. Yes, it'd be more realistic if I made ten meals in that amount of time that lasted a tenth as long, but that doesn't work well within the game's mechanics. Anyway, it looks like meals take three times the steps and four times the ingredients for a significant reduction in the amount of time a gnome remains fed.

So the question I come down to is, is there any point to me making extravagant meals, or do I just have people eating basic ingredients? I'm thinking that having a gnome spend a full day making 3 meals that save the average gnome maybe one trip to the surface per day just doesn't add up.

If I've got this wrong, please enlighten me.
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Tacyn  [developer] Aug 3, 2016 @ 1:54pm 
Ok, so this thread has been here for a while.
I've addressed your critizism in the last update where I've reduced the time it takes to cook most recipes.
I've been hesitant to explain because I think it's in the spirit of the game to discover its mechanics on your own. Something I am trying to preserve in my mod.

But for people that want clarification I'll explain it here.
For the rest this is a SPOILER:

When you say that you "could take a few ingredients and get a meal that could last someone several days", I agree, but that was something I personally disliked.The problems I saw were
A) You can too easily produce an overabundance of food,
B) especially once your cook gets a high skill
C) The sandwich was the single best food item in every aspect.
D) This also made anything besides grain and meat largely irrelevant.
E) You set up your cooking workshops once and then forget them.

The changes I made are to address these problems:
A) I've increased food consumption
A) +B) I removed quality from food to lessen the impact of a skilled cook.
C) food items with the same number of ingredients now give the same food value
D) For better food you need to produce several different types of ingredients,
this makes more of them relevant but leaves the choice to you.
E) The intermediate products and extra ingredients add a logistical challange.
E) The different levels of food make you change your setup as you progress:
You start off making light meals such as fruit salad and bread.
Once your farms/pastures start producing reliably you switch to making meals,
where the ones that use three base ingredients are the most efficient.
If you produce overhead in the late game, you can mix in the less efficient large meals
for your important gnomes so they take less brakes.
The most complex recipe, the torte, is the only food item with quality
and is a valuable trade good


Rephath Aug 5, 2016 @ 10:07pm 
I agree 100% with your assessments of all 5 problems. Removing quality for anything that can be made into something else keeps you from getting 100 different versions of something with slightly different values. And yeah, reducing the cook time would for the most part solve everything I was annoyed with.
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