Don't Starve Together
Chinese Plus
Skull  [ผู้พัฒนา] 2 เม.ย. 2016 @ 9: 34pm
基于Chinese Plus的汉化及服务器配置文件分享
Chinese Plus提供了一些接口让其他mod使用。

-- 游戏语言,用于判断语言 0 = 默认, 1 = 简体, 2 = 繁体 GLOBAL.ChinesePlus.lang -- 是否可以汉化mod内容,用于调用时判断 - 返回true/false GLOBAL.ChinesePlus.mods -- 其他可调用函数(也可以直接覆盖游戏STRINGS表): -- act = 旧的动作id, new = 汉化动作 GLOBAL.ChinesePlus.RenameAction(act,new) -- tab = 旧的侧栏id, new = 汉化侧栏 GLOBAL.ChinesePlus.RenameTab(tab,new) -- strid = 旧的物品描述id, new = 汉化物品描述 (内含换行功能,不换行会显示空白) GLOBAL.ChinesePlus.RenameRecipe(strid,new) -- strid = 旧的id, new = 汉化内容 GLOBAL.ChinesePlus.RenameStrings(strid,new) -- 是否可以汉化mod选项,用于调用时判断 - 返回true/false GLOBAL.ChinesePlus.settings -- 其他可调用函数: -- name = 要汉化的mod的名字,写原来的就好,不要汉化,靠这个确定汉化的mod是哪个。 -- description = 汉化mod描述 -- hash_tbl = 汉化mod选项的快速表 -- configuration_options = 重写汉化mod选项 -- custom_fn = 特殊功能 GLOBAL.ChinesePlus.ChinesePlus.SetConfigTranslation(name,description,hash_tbl,configuration_options,custom_fn) -- 游戏目录里面的mod表,mod_names["mod名"]返回true = 开启,mod_names["mod名"] ~= nil表明存在。 GLOBAL.ChinesePlus.mod_names
แก้ไขล่าสุดโดย Skull; 9 เม.ย. 2016 @ 5: 15pm
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กำลังแสดง 1-15 จาก 16 ความเห็น
Skull  [ผู้พัฒนา] 2 เม.ย. 2016 @ 9: 35pm 
modinfo.lua示例

注意priority = -10000或更小

name = "Chinese Plus Test" forumthread = "" author = "Skull" version = "0.0.1" description = "Chinese Plus Test".." 版本:"..version.."\n\n\nChinese Plus 测试" api_version = 10 priority = -10000 dont_starve_compatible = false reign_of_giants_compatible = false shipwrecked_compatible = false dst_compatible = true version_compatible = "0.0.1" all_clients_require_mod = false client_only_mod = true --server_only_mod = true server_filter_tags = { "" } icon_atlas = "Chinese.xml" icon = "Chinese.tex"
แก้ไขล่าสุดโดย Skull; 2 เม.ย. 2016 @ 9: 41pm
Skull  [ผู้พัฒนา] 2 เม.ย. 2016 @ 9: 36pm 
modmain.lua示例
local _G = GLOBAL -- 无ChinesePlus mod 是不加载 if not _G.ChinesePlus then return end --汉化mod选项 游戏中不加载。 if _G.ChinesePlus.settings and not ( _G.TheNet:GetIsClient() or _G.TheNet:GetIsServer() ) then local mod_to_c = "" if _G.ChinesePlus.lang == 1 then -- steamcommunity.com/ sharedfiles/filedetails/?id=651419070 mod_to_c = "Auto Actions" if _G.ChinesePlus.mod_names[mod_to_c] ~= nil then _G.ChinesePlus.SetConfigTranslation(mod_to_c, "会自动装备适合手头的任务的工具。举几个例子:\n- 按住空格键,让一切不动手就可以完成。\n- 攻击敌人时,它会装备你最好的武器。\n- 攻击小动物,如果你有一个回旋镖,它就会自动使用。\n- 在黑暗中,如果在你有照明物,会自动装备一个。\n(按住空格键不会挖树苗,灌木等,但可以通过按住CTRL强行挖)\n\n如果出现任何错误或其他事情,你想获得帮助,那么在这个MOD的讨论发表评论,我会在那里看看。\n\n这mod最初是由noobler制作,由Jespercal定制并制作成客户端MOD。", { ["No"] = "否", ["Yes"] = "是", ["None"] = "无", ["Equip"] = "装备", ["E + Craft"] = "装备+制作", }, { { name = "autoequipignorerestrictions", label = "CTRL + 空格 覆盖?", }, { name = "autoequipweapon", label = "在战斗时自动装备武器?", }, { name = "autoequipcraftornot", label = "自动制造工具?", }, { name = "autoequipgoldornot", label = "制造黄金工具?", }, --[[ {{ name="autoequipignoretraps", label="忽略激活的陷阱?", }, { name="autoequipreactivatetraps", label="自动重置陷阱?", }, ]] { name = "autoequipreplanttrees", label = "自动植树?", }, { name = "autoequipboomerang", label = "攻击小动物时自动装备回旋镖?", }, { name = "autoequiplight", label = "(B) 黑暗时自动制造和装备照明工具?", }, } ) end elseif _G.ChinesePlus.lang == 2 then if _G.ChinesePlus.mod_names[mod_to_c] ~= nil then _G.ChinesePlus.SetConfigTranslation(mod_to_c, "會自動裝備適合手頭的任務的工具。舉幾個例子:\n- 按住空格鍵,讓一切不動手就可以完成。\n- 攻擊敵人時,它會裝備你最好的武器。\n- 攻擊小動物,如果你有一個迴旋鏢,它就會自動使用。\n- 在黑暗中,如果在你有照明物,會自動裝備一個。\n(按住空格鍵不會挖樹苗,灌木等,但可以通過按住CTRL強行挖)\n\n如果出現任何錯誤或其他事情,你想獲得幫助,那麼在這個MOD的討論發表評論,我會在那裡看看。\n\n這mod最初是由noobler製作,由Jespercal定製並製作成客戶端MOD。", { ["No"] = "否", ["Yes"] = "是", ["None"] = "無", ["Equip"] = "裝備", ["E + Craft"] = "裝備+製作", }, { { name = "autoequipignorerestrictions", label = "CTRL + 空格 覆蓋?", }, { name = "autoequipweapon", label = "在戰鬥時自動裝備武器?", }, { name = "autoequipcraftornot", label = "自動製造工具?", }, { name = "autoequipgoldornot", label = "製造黃金工具?", }, --[[ {{ name="autoequipignoretraps", label="忽略激活的陷阱?", }, { name="autoequipreactivatetraps", label="自動重置陷阱?", }, ]] { name = "autoequipreplanttrees", label = "自動植樹?", }, { name = "autoequipboomerang", label = "攻擊小動物時自動裝備迴旋鏢?", }, { name = "autoequiplight", label = "(B)黑暗時自動製造和裝備照明工具?", }, } ) end end end -- 汉化mod内容 if _G.ChinesePlus.mods then if _G.ChinesePlus.lang == 1 then -- steamcommunity.com/ sharedfiles/filedetails/?id=623749604 if _G.ChinesePlus.mod_names[" Storeroom"] then _G.ChinesePlus.RenameStrings("STRINGS.NAMES.STOREROOM", "储藏室") _G.ChinesePlus.RenameRecipe("STOREROOM", "需要更多的空间!") _G.ChinesePlus.RenameStrings("STRINGS.CHARACTERS.GENERIC.DESCRIBE.STOREROOM", "我真的很喜欢这个很大的储藏室!") end elseif _G.ChinesePlus.lang == 2 then -- steamcommunity.com/ sharedfiles/filedetails/?id=623749604 if _G.ChinesePlus.mod_names[" Storeroom"] then _G.ChinesePlus.RenameStrings("STRINGS.NAMES.STOREROOM", "儲藏室") _G.ChinesePlus.RenameRecipe("STOREROOM", "需要更多的空間!") _G.ChinesePlus.RenameStrings("STRINGS.CHARACTERS.GENERIC.DESCRIBE.STOREROOM", "我真的很喜歡這個很大的儲藏室!") end end end
แก้ไขล่าสุดโดย Skull; 3 เม.ย. 2016 @ 8: 41pm
Skull  [ผู้พัฒนา] 2 เม.ย. 2016 @ 10: 02pm 
modoverrides.lua 示例
return { ["workshop-572538624"] = { --Chinese Plus - 服务器也要用 enabled = true, }, ["workshop-367546858"] = { --Chinese Language Pack - 服务器也要用 enabled = true, configuration_options = { LANG = "simplified", }, }, ["workshop-597417408"] = { --Less lags enabled = true, configuration_options = { Clean_Period = "3600", Cleaning_text = "正在清理服务器!", Cleaning_delay = "180", Cleaning_warning_text = "服务器将在3分钟后进行清理!", Custom_prefabs = "wasphive:15,fireflies:100,cocoanuttree:70,dondoydoy:20,monstermeat:10,silk:30,glommerfuel:20,slurtleslime:5,wetgoop:5,charcoal:60,flint:80,acorn:50,pinecone:50,axe:5,goldenaxe:5,pickaxe:5,goldenpickaxe:5,shovel:5,goldenshovel:5,pitchfork:5,hammer:3,razor:3,torch:5,tentaclespike:10,tentaclespots:20,feather_crow:20,feather_robin:20,feather_robin_winter:20,guano:50,poop:50,beardhair:20,boneshard:10,houndstooth:20,log:50,rocks:70,cutgrass:50,twigs:60,mossling:15,mooseegg:8,pigman:40,bunnyman:40,lavae:0,bee:15,killerbee:12,slurper:20,flower:200,babybeefalo:10,beefalo:60,beefaloherd:5,spiderden:20,spider:60,spider_warrior:20,spoiled_food:16,carrot_planted:120,merm:7,rocky:15,lightninggoat:25,stinger:30,trinket_1:1,trinket_2:1,trinket_3:1,trinket_4:1,trinket_5:1,trinket_6:1,trinket_7:1,trinket_8:1,trinket_9:1,trinket_10:1,trinket_11:1,trinket_12:1,trinket_13:1,trinket_14:1,trinket_15:1", eat_things = "yes", }, }, ["workshop-444438334"] = { --DJPaul's Sort Inventory enabled = true, configuration_options = { keybind = 93, -- ] key maxLights=2, funMode="no", backpackCategory="resources", }, }, --[[ ["workshop-382177939"] = { --DST Storm Cellar enabled = true, configuration_options = { eightxten = "8x10", }, }, ]] ["workshop-623749604"] = { --Storeroom enabled = true, configuration_options = { Craft = "Easy", Slots = 80, Position = "Center", Destroyable = "yees", FoodSpoilage = "0", }, }, ["workshop-375850593"] = { --Extra Equip Slots enabled = true, }, --[[ ["workshop-496249680"] = { --Extra Equip Slots API Edition enabled = true, }, ]] --[[ ["workshop-458587300"] = { --Fast Travel enabled = true, configuration_options = { Travel_Cost = 128, }, }, ]] ["workshop-600342972"] = { --Fast Travel(follower support) enabled = true, configuration_options = { Travel_Cost = 128, }, }, ["workshop-458940297"] = { --Food Values - Item Tooltips (Server and Client) enabled = true, }, ["workshop-378160973"] = { --Global Positions enabled = true, configuration_options = { SHOWPLAYERSOPTIONS = 2, SHOWPLAYERICONS = true, FIREOPTIONS = 2, SHOWFIREICONS = true, SHAREMINIMAPPROGRESS = true, OVERRIDEMODE = false, }, }, ["workshop-375859599"] = { --Health Info enabled = true, }, --[[ ["workshop-404983266"] = { --Pickle It enabled = true, }, ]] ["workshop-362175979"] = { --Wormhole Marks [DST] enabled = true, }, --[[ ["workshop-462434129"] = { --Restart enabled = true, }, ["workshop-494699184"] = { --DST Tweak Tool enabled = true, }, ]] ["workshop-351325790"] = { --Geometric Placement enabled = true, }, ["workshop-365119238"] = { --Smarter Crock Pot enabled = true, }, ["workshop-376333686"] = { --Combined Status enabled = true, }, ["workshop-352373173"] = { --Gesture Wheel enabled = true, }, --[[ ["workshop-343753877"] = { --Status Announcements enabled = true, }, ]] ["workshop-610528767"] = { --快捷告知 enabled = true, }, ["workshop-522023088"] = { --Ice Fling Range Check [DST CLIENT] enabled = true, }, ["workshop-459280938"] = { --Complete Your Map enabled = false, }, ["workshop-466644640"] = { --Connect enabled = true, }, ["workshop-537685330"] = { --Map Controls Removal enabled = true, }, ["workshop-496048926"] = { --No Mods Warning - Client enabled = true, }, --[[ ["workshop-367593872"] = { --No More Lag enabled = true, }, ]] --[[ ["workshop-651419070"] = { --Auto Actions - Full client mod enabled = true, configuration_options = { autoequipignorerestrictions = 1, autoequipweapon = 1, autoequipcraftornot = 0, autoequipgoldornot = 0, autoequipreplanttrees = 1, autoequipboomerang = 0, autoequiplight = 0, autoequipignoretraps = 0, autoequipreactivatetraps = 0, }, }, ]] ["workshop-609051112"] = { --Action Queue(DST) enabled = true, }, }
แก้ไขล่าสุดโดย Skull; 20 เม.ย. 2016 @ 11: 20pm
Skull  [ผู้พัฒนา] 2 เม.ย. 2016 @ 10: 02pm 
worldgenoverride.lua 示例 -- 2016/4/30 更新版本。
prefabswaps 资源变化 此选项会使植物患病(移植者的泪水)的。
服务器2个世界的配置合在一起会导致别人查看世界时显示 未知世界。

地面世界:
return { override_enabled = true, preset = SURVIVAL_TOGETHER, -- "SURVIVAL_TOGETHER", "MOD_MISSING", "SURVIVAL_TOGETHER_CLASSIC", "SURVIVAL_DEFAULT_PLUS", "COMPLETE_DARKNESS", "DST_CAVE", "DST_CAVE_PLUS" overrides = { -- MISC -- 世界 task_set = "default", -- 生物群落 -- 基础-- "classic", "default", "cave_default" start_location = "default", -- 初始环境 -- 基础-- "caves", "default", "plus", "darkness" world_size = "default", -- 世界大小 -- 基础-- "small", "medium", "default", "huge" branching = "default", -- 岔路地形 -- 基础-- "never", "least", "default", "most" loop = "default", -- 环状地形 -- 基础-- "never", "default", "always" autumn = "default", -- 秋 -- 基础-- "noseason", "veryshortseason", "shortseason", "default", "longseason", "verylongseason", "random" winter = "default", -- 冬 -- 基础-- "noseason", "veryshortseason", "shortseason", "default", "longseason", "verylongseason", "random" spring = "default", -- 春 -- 基础-- "noseason", "veryshortseason", "shortseason", "default", "longseason", "verylongseason", "random" summer = "default", -- 夏 -- 基础-- "noseason", "veryshortseason", "shortseason", "default", "longseason", "verylongseason", "random" season_start = "default", -- 初始季节 -- 基础-- "default", "winter", "spring", "summer", "autumnorspring", "winterorsummer", "random" day = "default", -- 时长 -- 基础-- "default", "longday", "longdusk", "longnight", "noday", "nodusk", "nonight", "onlyday", "onlydusk", "onlynight" weather = "default", -- 雨 -- 基础-- "never", "rare", "default", "often", "always" lightning = "default", -- 闪电 -- 森林-- "never", "rare", "default", "often", "always" frograin = "default", -- 青蛙雨 -- 森林-- "never", "rare", "default", "often", "always" wildfires = "default", -- 自燃 -- 森林-- "never", "rare", "default", "often", "always" touchstone = "default", -- 试金石 -- 基础-- "never", "rare", "default", "often", "always" regrowth = "default", -- 世界再生 -- 基础-- "veryslow", "slow", "default", "fast", "veryfast" boons = "default", -- 前辈 -- 基础-- "never", "rare", "default", "often", "always" prefabswaps_start = "default", -- 初始资源的多样性 -- 基础-- "classic", "default", "highly random" prefabswaps = "default", -- 资源变化 -- 基础-- "default", "none", "few", "normal", "many", "max" -- RESOURCES -- 资源 flowers = "default", -- 花、恶魔花 -- 森林-- "never", "rare", "default", "often", "always" grass = "default", -- 草 -- 基础-- "never", "rare", "default", "often", "always" sapling = "default", -- 树苗 -- 基础-- "never", "rare", "default", "often", "always" marshbush = "default", -- 尖刺灌木 -- 基础-- "never", "rare", "default", "often", "always" tumbleweed = "default", -- 风滚草 -- 森林-- "never", "rare", "default", "often", "always" reeds = "default", -- 芦苇 -- 基础-- "never", "rare", "default", "often", "always" trees = "default", -- 树(全) -- 基础-- "never", "rare", "default", "often", "always" flint = "default", -- 燧石 -- 基础-- "never", "rare", "default", "often", "always" rock = "default", -- 卵石 -- 基础-- "never", "rare", "default", "often", "always" rock_ice = "default", -- 迷你冰川 -- 森林-- "never", "rare", "default", "often", "always" meteorspawner = "default", -- 流星区域 -- 森林-- "never", "rare", "default", "often", "always" meteorshowers = "default", -- 流星频率 -- 森林-- "never", "rare", "default", "often", "always" -- UNPREPARED -- 随机物种 berrybush = "default", -- 浆果丛 -- 基础-- "never", "rare", "default", "often", "always" carrot = "default", -- 胡萝卜 -- 森林-- "never", "rare", "default", "often", "always" mushroom = "default", -- 蘑菇 -- 基础-- "never", "rare", "default", "often", "always" cactus = "default", -- 仙人球 -- 森林-- "never", "rare", "default", "often", "always" -- ANIMALS -- 动物 rabbits = "default", -- 兔子 -- 森林-- "never", "rare", "default", "often", "always" moles = "default", -- 地鼠 -- 森林-- "never", "rare", "default", "often", "always" butterfly = "default", -- 蝴蝶 -- 森林-- "never", "rare", "default", "often", "always" birds = "default", -- 鸟 -- 森林-- "never", "rare", "default", "often", "always" buzzard = "default", -- 秃鹰 -- 森林-- "never", "rare", "default", "often", "always" catcoon = "default", -- 浣猫 -- 森林-- "never", "rare", "default", "often", "always" perd = "default", -- 火鸡 -- 森林-- "never", "rare", "default", "often", "always" pigs = "default", -- 猪人 -- 森林-- "never", "rare", "default", "often", "always" lightninggoat = "default", -- 伏特羊 -- 森林-- "never", "rare", "default", "often", "always" beefalo = "default", -- 皮弗娄牛 -- 森林-- "never", "rare", "default", "often", "always" beefaloheat = "default", -- 皮弗娄牛交配(红屁股)频率 -- 森林-- "never", "rare", "default", "often", "always" hunt = "default", -- 足迹 -- 森林-- "never", "rare", "default", "often", "always" alternatehunt = "default", -- 彩蛋 -- 森林-- "never", "rare", "default", "often", "always" penguins = "default", -- 疼讯 -- 森林-- "never", "rare", "default", "often", "always" ponds = "default", -- 洞穴池塘 -- 森林-- "never", "rare", "default", "often", "always" bees = "default", -- 蜜蜂 -- 森林-- "never", "rare", "default", "often", "always" angrybees = "default", -- 杀人蜂 -- 森林-- "never", "rare", "default", "often", "always" tallbirds = "default", -- 高鸟 -- 森林-- "never", "rare", "default", "often", "always" -- MONSTERS -- 怪物 spiders = "default", -- 蜘蛛 -- 森林-- "never", "rare", "default", "often", "always" hounds = "default", -- 猎犬攻击 -- 森林-- "never", "rare", "default", "often", "always" houndmound = "default", -- 猎犬丘 -- 森林-- "never", "rare", "default", "often", "always" merm = "default", -- 鱼人 -- 森林-- "never", "rare", "default", "often", "always" tentacles = "default", -- 触手 -- 基础-- "never", "rare", "default", "often", "always" chess = "default", -- 发条生物 -- 基础-- "never", "rare", "default", "often", "always" lureplants = "default", -- 食人花 -- 森林-- "never", "rare", "default", "often", "always" walrus = "default", -- 海象巢穴 -- 森林-- "never", "rare", "default", "often", "always" liefs = "default", -- 树精守卫 -- 基础-- "never", "rare", "default", "often", "always" deciduousmonster = "default", -- 桦树精 -- 森林-- "never", "rare", "default", "often", "always" krampus = "default", -- 坎普斯 -- 森林-- "never", "rare", "default", "often", "always" bearger = "default", -- 熊獾 -- 森林-- "never", "rare", "default", "often", "always" deerclops = "default", -- 独眼巨鹿 -- 森林-- "never", "rare", "default", "often", "always" goosemoose = "default", -- 鹿角鹅 -- 森林-- "never", "rare", "default", "often", "always" dragonfly = "default", -- 龙蝇 -- 森林-- "never", "rare", "default", "often", "always" }, }

洞穴世界
return { override_enabled = true, preset = DST_CAVE, -- "SURVIVAL_TOGETHER", "MOD_MISSING", "SURVIVAL_TOGETHER_CLASSIC", "SURVIVAL_DEFAULT_PLUS", "COMPLETE_DARKNESS", "DST_CAVE", "DST_CAVE_PLUS" overrides = { -- MISC -- 世界 task_set = "cave_default", -- 生物群落 -- 基础-- "classic", "default", "cave_default" start_location = "default", -- 初始环境 -- 基础-- "caves", "default", "plus", "darkness" world_size = "default", -- 世界大小 -- 基础-- "small", "medium", "default", "huge" branching = "default", -- 岔路地形 -- 基础-- "never", "least", "default", "most" loop = "default", -- 环状地形 -- 基础-- "never", "default", "always" autumn = "default", -- 秋 -- 基础-- "noseason", "veryshortseason", "shortseason", "default", "longseason", "verylongseason", "random" winter = "default", -- 冬 -- 基础-- "noseason", "veryshortseason", "shortseason", "default", "longseason", "verylongseason", "random" spring = "default", -- 春 -- 基础-- "noseason", "veryshortseason", "shortseason", "default", "longseason", "verylongseason", "random" summer = "default", -- 夏 -- 基础-- "noseason", "veryshortseason", "shortseason", "default", "longseason", "verylongseason", "random" season_start = "default", -- 初始季节 -- 基础-- "default", "winter", "spring", "summer", "autumnorspring", "winterorsummer", "random" day = "default", -- 时长 -- 基础-- "default", "longday", "longdusk", "longnight", "noday", "nodusk", "nonight", "onlyday", "onlydusk", "onlynight" weather = "default", -- 雨 -- 基础-- "never", "rare", "default", "often", "always" earthquakes = "default", -- 地震频率 -- 地穴-- "never", "rare", "default", "often", "always" touchstone = "default", -- 试金石 -- 基础-- "never", "rare", "default", "often", "always" regrowth = "default", -- 世界再生 -- 基础-- "veryslow", "slow", "default", "fast", "veryfast" cavelight = "default", -- 光照 -- 地穴-- "veryslow", "slow", "default", "fast", "veryfast" boons = "default", -- 前辈 -- 基础-- "never", "rare", "default", "often", "always" prefabswaps_start = "default", -- 初始资源的多样性 -- 基础-- "classic", "default", "highly random" prefabswaps = "default", -- 资源变化 -- 基础-- "default", "none", "few", "normal", "many", "max" -- RESOURCES -- 资源 grass = "default", -- 草 -- 基础-- "never", "rare", "default", "often", "always" sapling = "default", -- 树苗 -- 基础-- "never", "rare", "default", "often", "always" marshbush = "default", -- 尖刺灌木 -- 基础-- "never", "rare", "default", "often", "always" reeds = "default", -- 芦苇 -- 基础-- "never", "rare", "default", "often", "always" trees = "default", -- 树(全) -- 基础-- "never", "rare", "default", "often", "always" flint = "default", -- 燧石 -- 基础-- "never", "rare", "default", "often", "always" rock = "default", -- 卵石 -- 基础-- "never", "rare", "default", "often", "always" mushtree = "default", -- 蘑菇树 -- 地穴-- "never", "rare", "default", "often", "always" fern = "default", -- 蕨类植物 -- 地穴-- "never", "rare", "default", "often", "always" flower_cave = "default", -- 荧光花 -- 地穴-- "never", "rare", "default", "often", "always" wormlights = "default", -- 发光浆果 -- 地穴-- "never", "rare", "default", "often", "always" -- UNPREPARED -- 随机物种 berrybush = "default", -- 浆果丛 -- 基础-- "never", "rare", "default", "often", "always" mushroom = "default", -- 蘑菇 -- 基础-- "never", "rare", "default", "often", "always" banana = "default", -- 洞穴香蕉 -- 地穴-- "never", "rare", "default", "often", "always" lichen = "default", -- 苔藓 -- 地穴-- "never", "rare", "default", "often", "always" -- ANIMALS -- 动物 cave_ponds = "default", -- 洞穴池塘 -- 地穴-- "never", "rare", "default", "often", "always" slurper = "default", -- 啜食者 -- 地穴-- "never", "rare", "default", "often", "always" bunnymen = "default", -- 兔人 -- 地穴-- "never", "rare", "default", "often", "always" slurtles = "default", -- 蜗牛 -- 地穴-- "never", "rare", "default", "often", "always" rocky = "default", -- 石虾 -- 地穴-- "never", "rare", "default", "often", "always" monkey = "default", -- 猴子 -- 地穴-- "never", "rare", "default", "often", "always" -- MONSTERS -- 怪物 cave_spiders = "default", -- 洞穴蜘蛛 -- 地穴-- "never", "rare", "default", "often", "always" tentacles = "default", -- 触手 -- 基础-- "never", "rare", "default", "often", "always" chess = "default", -- 发条生物 -- 基础-- "never", "rare", "default", "often", "always" liefs = "default", -- 树精守卫 -- 基础-- "never", "rare", "default", "often", "always" bats = "default", -- 蝙蝠 -- 地穴-- "never", "rare", "default", "often", "always" fissure = "default", -- 裂缝 -- 地穴-- "never", "rare", "default", "often", "always" worms = "default", -- 蠕虫 -- 地穴-- "never", "rare", "default", "often", "always" }, }
แก้ไขล่าสุดโดย Skull; 30 เม.ย. 2016 @ 1: 38am
Skull  [ผู้พัฒนา] 3 เม.ย. 2016 @ 3: 09am 
cluster.ini 分享
[GAMEPLAY] ;游戏模式,左往右依次是无尽、生存和荒野模式 (endless|survival|wilderness) game_mode = survival ;最大玩家数,1-64任意一个数 max_players = 6 ;PvP,true即为开启,false即为关闭 pvp = false ;世界没人时是否自动暂停。 pause_when_empty = true ;是否允许投票踢人,默认开启。 vote_kick_enabled = true [NETWORK] ;离线 offline_cluster = false ;仅局域网玩家可加入 lan_only_cluster = false ;此行是默认世界名称 cluster_name = [CN] Fresh World! ;此行是默认世界描述 cluster_description = Let's Play! ;世界的分类标签 cooperative, competitive, social, or madness cluster_intention = social ;世界密码,输入你要设置的密码,空则没有密码。 ;cluster_password = ******** ;[填写DNS服务器]覆盖DNS设置,如果log in很慢的情况下,可以改成8.8.8.8,8.8.8.8。 override_dns = 223.6.6.6,114.114.115.115 ;是否自动存档,以防意外,默认开启。 autosaver_enabled = true ;帧刷新率,越高将有越好的游戏体验,但会增加CPU和宽带的负担,自己抉择吧。 tick_rate = 30 ;等待未响应玩家重新连接的时间,以毫秒计时。 connection_timeout = 8000 ;白名单空位,预留通道 whitelist_slots = 1 [MISC] console_enabled = true autocompiler_enabled = false max_snapshots = 6 language_code = schinese [SHARD] shard_enabled = true bind_ip = 127.0.0.1 master_ip = 127.0.0.1 master_port = 10889 cluster_key = RzMWDKqAyKHEAer5t893HVC [STEAM] ;仅steam组成员可加入 ;steam_group_only = true ;steam组号码 ;steam_group_id = ******* ;steam组成员为管理员 ;steam_group_admins = true
แก้ไขล่าสุดโดย Skull; 22 มิ.ย. 2016 @ 1: 44am
虽然这样的修改对一般人不是一个很容易的事,但这样的功能体现了这个汉化mod的强大,666666
. 21 เม.ย. 2016 @ 4: 13am 
.........
这个怎么改啊。
Skull  [ผู้พัฒนา] 15 พ.ค. 2016 @ 9: 18pm 
你想改什么?
13 มิ.ย. 2016 @ 3: 03am 
Хорошо!!
Skull  [ผู้พัฒนา] 13 มิ.ย. 2016 @ 3: 04am 
โพสต์ดั้งเดิมโดย 请问你是我的master吗?:
Хорошо!!
翻译后看了一下。:steamfacepalm:
[MISC] 下面的
autocompiler_enabled = false
有错误
它放在[NETWORK] 下 才能起作用
默认是 true
Skull  [ผู้พัฒนา] 21 มิ.ย. 2016 @ 6: 40am 
โพสต์ดั้งเดิมโดย 骑士罗杰:
[MISC] 下面的
autocompiler_enabled = false
有错误
它放在[NETWORK] 下 才能起作用
默认是 true
autocompiler_enabled 是安装有Don't Starve Mod Tools时才有作用。
一般关了就好。我这里是在MISC下面的。
โพสต์ดั้งเดิมโดย Skull:
โพสต์ดั้งเดิมโดย 骑士罗杰:
[MISC] 下面的
autocompiler_enabled = false
有错误
它放在[NETWORK] 下 才能起作用
默认是 true
autocompiler_enabled 是安装有Don't Starve Mod Tools时才有作用。
一般关了就好。我这里是在MISC下面的。

抱歉,我看错了......以为是 autosaver_enabled
Skull  [ผู้พัฒนา] 22 มิ.ย. 2016 @ 1: 45am 
โพสต์ดั้งเดิมโดย 骑士罗杰:
抱歉,我看错了......以为是 autosaver_enabled
哦!我的 autosaver_enabled 好像写倒了,谢谢提醒。
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