Garry's Mod

Garry's Mod

MelonWars: RTS
Cigarette Oct 28, 2020 @ 10:59am
Unit idea that might bring this to the next level.
Hear me out on this one before judging, because i know somebody will resort to"
"This is stupid, im mass reporting you because i dont agree"

Ships, abilites, and Airforce.

Lets begin with ships.
Usage: Only able to be used in water, unless the unit is capable on moving on land (like landcraft, tanks, etc)

Transport:
Collects units (holds up to 20 power worth) and able to move the units. When destroyed all units housed are killed.
[Larger units like Nukes, cannons, and motors cannot work)

Moil Rig:
A boat that can set up a Moil rig. It can Only set up in Black spots in the water (added by entities tab) and makes a good ammount. Has no defense however

Pirates:
New AI like the Doots that randomly rome and attack. they have no brains but make up with... well nothing really its more like doots and just are really annoying.

Patrol ship:
A small ship with a decent cannon. Has low health but large speed, made to swiftly go from point A to B and possibly C with a hence of D

Carrier:
Able to produce air units like Bombers and Attack planes. Static building however, must be placed in water (oil rig can be like a capture point and able to build around)

Missile fraight:
Uses missiles that go far however does decent damage.

Nuclear fraight:
Like the one above, however requires melonium to use.

Battleship:
Used to attack other ships, and bombard the shores with a decent damage.

Next, Airforce.

Attack aircraft:
Targets the airforce and missiles only.

Dive bomber:
Acts like the Attack aircraft, but bombs some units below.

Bomber:
Unleashes a bombardment of bombs ontop of troops, however extreamly weak, best used in numbers.

Suicide divers:
Expensive planes that do a devistating amount of damage, however Extreamly weak only taking a few shots from a marine due to the high explosive.

Finaly, Abilities.
Defensive:
Buff to buildings and stationary units. any of your units near your building gets a small buff.

Offensive, Troops:
Specializes in troops, small units like marines, medics, and gunners are cheeper and slightly more effective.

Offensive, Heavies:
Specializes in heavier units. large units like mortars, cannons, and snipers get a damage and reload buff, at the cost of beeing a little more expensive.

Offensive, Naval:
Focus on Naval combat. Ships get a slight buff in cost and damage.

Offensive, Airforce:
Airforce are more effective, bombers reload faster a bit, and attacks do more damage.

Deffensive/offensive Off-Grid:
Focus on out-of-map emplacements. Arty, gas, smoke, and incindiary. used to delay and stop attacks tward you.


I hope you think these over as a possible project to add.
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Showing 1-3 of 3 comments
we already have contraptions
Cigarette Jul 13, 2021 @ 12:18pm 
Originally posted by Wet Tactics:
we already have contraptions
I think when i was writing this, more about units not buildings.

Plus, i still have no idea how contraptions work
Originally posted by Sir. Vapenation:
Originally posted by Wet Tactics:
we already have contraptions
I think when i was writing this, more about units not buildings.

Plus, i still have no idea how contraptions work
just get a brick and put some wheels and a thruster on it.
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Showing 1-3 of 3 comments
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