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and what about a shotgun unit that have a low redius but anyone near him get a high damage
and a watch tower or something that you can garrison unit in it to deafence and anyone come in the unit radius its shot at him
what about updating the Contraption builder to let get units in top of it and drop the unit to ground rather then garrison them and what about a thing tha can let Contraption get higher off the ground to make unit falls like a parachute unit
and what about an airport with you can buy a specific plane that can garrison units and drop them from the sky in place you choose
maybe adding a juggernaut unit which have high health and low speed equiped with an SMG or a assault gun like M4L1 that damage is in you'r choise
i think thats all for now.......
These are good ideas! But we need more from your units like give us stats where it could be used ect. This way we have more of an idea for making the units buffed for combat or nerfed for combat. Also i like your idea for the laser. I also wanted to tell you that im expermenting with missles and what not allready for the silo so you might see that soon! or you might not
~kazzigum1
i think the shutgun unit stats should be:
-very good in short range useless in high ranges and medium ranges
-his damage should reduce atleast 75% of the enemy health if its near him
-his health and speed should be normal as an smg unit
-the cost of this unit should be simi-medium
the juggernaut unit stats should be:
-have high health but low speed
-have an smg or an assault rifle and do from medium to simi-high damage
-cost should be high (cus this unit gonna be tough)
-its range should be normal
about the toxic a zombie plogue or a normal toxic both of them are good
if you want a toxic zombie plogue we can let it like this:
-if a unit have become a zombie his speed should be reduced
-anyone the zombie unit bite have a 60% of becoming another zombie and that unit have 1-2 minute if he gonna become a zombie
-the zombie is controlled by an ai
-the zombie can kill a unit of both line (you'r and the enemy) and damge 35%
-any unit thats gonna become a zombie the zombies stop attacking him(as a sign thats unit gonna turn to a zombie)
-the zombies should do a Zombie Group and attack at the same time (as you gonna focus if there is a zombie group anywhere)
-the zombie health should be 50% more then an SMG or something like this
if a normal toxic missile:
-lts say its like a normal missile that explode but the explode damage is reduced by 50-70%
-when its explode a toxic viruse gonna appear in a radius like 5 - 10 studs
-the toxic viruse gonna last for 30 sec - 1 min making that area a non walkable area
-its cost are up then the normal missile
and if you add the normal toxic missile what about adding a gasmask unit:
-its a unit thats have all the stats that an SMG man have
-but he have a gassmask thats protect him from the toxic viruse (to not let the viruse too strong and don't have a weakness)
-its cost should be 15% higher then the normal SMG
about the zombie ai its should be a normal ai that targting anyone near him (thats mean the nearest human his gonna targing him)
now lts talk about the unit that gonna jump from the plane lts name him paratrooping:
-thats unit only appear after jumping from the plane
-his cost is higher from the SMG unit maybe 25%
-his stats like the SMG but a little bit better
-the unit can only be build from the plane thats gonna drop him
and what about a patrolling points for deafencing like adding the these points choose a unit to walk in the patrolling points and he is gonna in circle as your choise when you are making one and you can choose Multiple units patrolling the same points
the watchtower building could be:
-medium in health comparing to others building
-its cost is pre-low
-its only work when you garrison unit in it (only one unit)that unit gonna sit there and any enemy come to his radius he shot at him
i think thats all is what i have
Thank you for the ideas!!! Just one question. For the artillery, do you mean like bullets as ammo, or like AOE missles???? Remeber we need lots of details!
Thanks for the ideas! I am allready working on a type of falmethrower trooper but you did give me a new idea for it. Thanks. And the idea for the sheild generator, now that is one of the best ideas I have ever seen so thanks!